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Naval Mine

Discussion in 'Civ3 - Unit Graphics' started by pesoloco, Jun 14, 2002.

  1. pesoloco

    pesoloco Civ-aholic

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    This unit was suggested to me by Kal-el. So I used his graphic and made some animations for the unit. This unit is a complement to the land mine unit.

    Set it up as follows:

    Unit Type: Sea
    A/D/M: 0/(6-8 your choice)/1
    Abilities:
    Sinks in Ocean
    Invisible (submarine in versions before 1.21)
    Can See Invisible (Can see submarines in ver. before 1.21)

    please rate this unit.
     
  2. pesoloco

    pesoloco Civ-aholic

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  3. Kal-el

    Kal-el Deity

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    thanks, pesoloco.

    this will come in very handy. :goodjob:
     
  4. pesoloco

    pesoloco Civ-aholic

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    as always, your very welcome. keep the ideas coming.;)
     
  5. zulu9812

    zulu9812 The Newbie Nightmare

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    just a thought - since the naval mine can't really have an attack value, and it's flagged as a sea unit, all the AI strategies are greyed out - which means that the AI won't use it, right?
     
  6. pesoloco

    pesoloco Civ-aholic

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    thats right.
    but it's their own loss.
     
  7. pesoloco

    pesoloco Civ-aholic

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    I suppose you could give it an attack of 1
    then the ai would use it, but it might use it to attack other ships
     
  8. Kal-el

    Kal-el Deity

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    give it an attack of 1 but make it immobile with an operational range of 2 or 3

    it then has to be airdropped into the area around your cities.

    I am hoping that will work.
     
  9. zulu9812

    zulu9812 The Newbie Nightmare

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  10. zulu9812

    zulu9812 The Newbie Nightmare

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    Another thought - will flagging it as an Offense unit make the mine actively attack units, and will flagging it as Defensive mean the AI will keep it in their cities? Neither is good
     
  11. Meop79

    Meop79 Chieftain

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    Yes they can

    but!

    Beings as they cannot move they can only be loaded at ports and can only unload at another port....
     
  12. Meop79

    Meop79 Chieftain

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    If you are getting Offensive and defensive you still have it flagged as a land unit.

    Naval has: Naval Power, Naval Transport, Naval Carrier, Naval Missile Transport.
     
  13. pesoloco

    pesoloco Civ-aholic

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    i didn't think it was possible to airdrop into water spaces
    I guess I'll have to try it to find out
     
  14. Kal-el

    Kal-el Deity

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    I never tried it either :)
     
  15. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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    Hmmm- how about a mine that is magnetic... this would justify a movement rate of 1 and also make it useable for the AI- give it the same attack and defense values and tagg it as a defensive water unit with airdrop capabilities (range 2-3) and make it sink !!!!!!!!!!!!!!!!!!!!!!!!!!!! in open waters ;)
     
  16. pesoloco

    pesoloco Civ-aholic

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    You could set this unit up like that, however the airdrop would not have any effect since you cannot airdrop into a water square.
     
  17. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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    Right... well one could drop it on shore and then "drop" it into coastal waters by its own movement points...:king:
     
  18. pesoloco

    pesoloco Civ-aholic

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  19. zulu9812

    zulu9812 The Newbie Nightmare

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  20. pesoloco

    pesoloco Civ-aholic

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    yeah. but I just move them to where I want them and then fortify them there
     

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