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Naval Warfare in the Modern Age

Discussion in 'Civ3 - Strategy & Tips' started by Icaria909, Jan 15, 2009.

  1. Icaria909

    Icaria909 Emperor

    Joined:
    Aug 3, 2008
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    564
    I am currently trying to win the WWII Pacific Mod that Civ III Gold comes with, and i am trying to beat it on Regent as the americans(obviously I am not an amazing player;)). Even though I have played this as the americans over six times I end up failing because of naval problems:mad:. So here are my questions: what kind of modern naval ships do you build, where do you deploy them(near home territory or in the middle of the ocean), when assualting islands how many units (both naval ships and land units) do you have to capture and hold it, and how do you maximize time to conquer islands and not have your supply lines stretched to the breaking point ( where you start to lose more ships then you can replace in a few turns. For me, my land troops get stuck on Phillipines with my navy being destroyed before i can get reinforcements to back them up:confused:)? any suggestions would be most appreciated.
     
  2. Delphi456

    Delphi456 Prince

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    Nov 30, 2006
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    Location:
    Wisconsin
    I like using bombers on carriers to control the seas. However, AI destroyers have knocked many of my bombers out of the sky.

    If you know flight, a worker can build an airfield and you can transport troops in that way. It doesn't allow transfering of arty, armies or settlers, though.
     
  3. Lord Emsworth

    Lord Emsworth Emperor

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    Location:
    On a shipchain
    I am not big on naval warfare, but I made good experiences with using ships in small stacks. Some in the stack are for bombardment (either defensively or offensively) and some to attack/defend.
     
  4. whatsgoingon

    whatsgoingon Does anybody really know?

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    Location:
    Jolly old New England
    Wiping out the Japanese navy is definitely a priority, but also difficult because they tend to disperse after their initial attack...I ended up island hopping very early on, keeping my fleet right with the campaign and eventually ended up in the phillipines, and the china mainland (which was a huge mistake on my part) one of the most difficult things I found about this scenario was balancing the type of units to build
     
  5. TheOverseer714

    TheOverseer714 Overseer

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    When I played that scenario, I went after the Japanese carriers with my subs. The stealth attack allows you to bypass their escorts. Use any fighter planes you have left for reconnaissance to locate their carrier fleet and ambush them with subs. That will allow you some breathing room.
     
  6. Taras Bulba

    Taras Bulba gone

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    Jan 31, 2007
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    this is a VERY good idea. I've used it every time I play as the Americans. Something I'd also do, is load up all your bombers and fighter planes on Midway Island (at least I believe it is Midway) and then use them and your navy to bombard the Japanese navy until you get them weak enough to safely attack with subs or other units.

    another idea is to try to rush production of an airport on the southern city in the Philipines (I want to say its Manilla, but I'm not 100% sure). Then airlift lots of flak infantry there first. That will take some pressure off when the Japs start their bombardment. You'll probably lose your airport once, but rebuild it (recomend rush) and airlift lots of troops over there to recapture the other Philipine Islands. Then use that as a base to start airlifting troops over to take southern Jap islands and perhaps Guam if you haven't retaken it. Usually you get close enough to drop a few a-bombs on the main island, which is always nice


    EDIT: another tip that you may want to take into consideration. Although its unpopular, I might suggest going into war-time mobilization for this game, in order to get a little boost in building units
     
  7. Icaria909

    Icaria909 Emperor

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    Aug 3, 2008
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    thanks Everyone, all this is really helpful. My last game didn't end in a total failure. I held my own, recaptured all my lost territory and ended the game with an invasion of Japan. :D Thanks.
     
  8. Argetnyx

    Argetnyx Emperor

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    I have recently taken a liking for naval warfare. I love the effect on land warfare made by my relative navy size. Bombers come very useful in an ideal naval war, I've even seen an AI carrier, the first time in a few years of playing.
     
  9. dexters

    dexters Gods & Emperors Supporter

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    AI code base is predictable. In the modern era, every transport has 3 escorts. Usually 3 destroyers.
     
  10. Gosnork

    Gosnork Warlord

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    In a recent game I saw the Ottomans deploy 4 carriers against the Mayans.
     

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