Navigable river ideas, synergies and wish list

Australopithecine

Chieftain
Joined
Aug 23, 2024
Messages
21
Here's some ideas for things that I hope we will get along with the navigable rivers, either at launch or eventually:

River shaping
- The ability to extend them via dredging, locks, canals, projects, dams, etc. (Unlocked by the appropriate techs, ofc)
- Perhaps even link them together, turn small rivers into navigable ones, or block them.

Scandinavian civ/s with specific units / abilities towards them.
(Sail a longboat through them to pillage some adjacent districts, Viking style)

Specific buildings / districts / abilities that interact with them:
- River forts with defenses, such as chains, to impede / block hostile boats.
- Taxation / tolling capability.
- Waterfront developments for commerce / recreation
- Ferry systems for transportation
- Extended Irrigation
- Dams and hydro-electricity benefits.
- Waterwheels / watermills

Beyond the already revealed adjacency / tile bonuses, and wonder interactions.

I also hope that that are easy enough to Mod with, since the devs have many features to contend with over time.
 
Do we know if all boats will be able to traverse rivers, or will some late game ships (Battleships aircraft carriers) be excluded - or is their a depth mechanic?

River forts does sound like a great idea though!
 
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