Lonecat Nekophrodite
Emperor
- Joined
- Jan 10, 2019
- Messages
- 1,644
One thing that's not really in tune in Civ6 is that. Pirates (Privateers) of Earlymodern era can be upgraded into Submarines. and that also means it has the same promotion class. Sure Sumbarines are historically deployed to sting enemy freight shipping lanes. but doing so the attacker DOES NOT recover any freight of a sunken freighter. Likewise privateers share the same 'TWO HEX' ranges as Civ6 Frigate (also placed in a wrong class. but that's a different discussion) and can even attack land units! IRL while pirate ships may shoot anyone standing by shorelines. their primary mode of combat is boarding actions. and in addition of piracy. their secondary profession is smugglings, anything taken from enemy freight ships and can be sold is illegally sold. or... in case of the Confederate States of America in American Civil War. Privateers are blockade runners and they're purely smugglers--carrying cottons and other cash crops out of Confederate domain into textile mills in Manchester and even in Europe. While piracy still lasts to this day, 'pirates' now becomes more of smugglers (arms, human traffickings, and narcotics for example) and less of robbers (and it is illegal worldwide. the only usefulness in war or geopolitics are that it can sting opponents... note that Soviet (and later Russian sponsored) FARCs in Colombia periorically sting American society with Colombian Cocaine (and other narcotics, including Ganjas), and situation becomes so serious in 80s particularly in Coastal California (where LA and Hollywood are, and guess who influenced Cocaine hookings worldwide? Celebs of any kind there, actors, entertainers, as well as Modelswomen) and that intensified Colombian Civil War as well. See? Soviet Premier in Kremlin would be mused watching TV Reports that their rival is in trouble at home now.). Submarines on the other hand did not have any ability to attack land targets, and their attack mode is always ranged (and probably long range) but torpedoes are anti-warship weapons but rarey used against buildings.
What should it be in Civ7? Pirates and Submarines shouldn't be in the same class anymore.
A. Pirate Class: Liburnia->Xebec->Brigantine->Merchant Raider->Motor Boat
Units of pirate class is heavily associated to Barbarians (they're outlaws, basically), and only barbarians can produce ones by default (and is the ONLY Barbarian naval powers they can make. they ain't no capable of building sophisticated 'Battleships' of any kind, and even simple light cruisers are well beyond them except improvised combat vessels made out of captured civilian ships). On the flipside, No Civilizations can 'produce' any, they have to be hired (purchase by gold). City States on the other hand, can PRODUCE Pirates. (And Players can only earn privateers by hiring ones , one such methods is to visit CS and recruit ones).
Their special abilities are consisted of
1. Prize Ships: any defeated enemy warships changed hands if units of this class finished one off. Barbarians can only earn 'regular' warships with this method.
2. Piracy: Shipping lanes may be plundered and cashes earned.
3. Smuggling: Srategic Resources may be pilfered from different players.
4. Black Flag: Other players only see this unit flying neutral flag. in smuggling mode this unit may appears as a regular freight ship to other player
B:Torpedo Class, consists of Torpedo Boat->Submarine-> Missile Sub (can be diesel powered or nuclear powered).
1. They cannot attack land targets (Except missile subs). but exceptionally strong against all other naval units without Antisubmarine ability.
2. Can be produced regularly.
The use of Pirate class unit can incur diplomatic repurcussions. just like spy, if a pirate is captured and interrogated, he could reveal his ties to any player using it. even as smuggler. heavy use of pirates in peace time is a lawful casus beli. and the the war can end with one roguish player is totally conquered. If the war ended with peace treaty, there will be penalties on merchant tradings (fewer profits).... The use of piracy can also incurs Emergency race.
Colombia and Mexico are such examples that smuggling activities incurs wrath of Global Superpowers.
What should it be in Civ7? Pirates and Submarines shouldn't be in the same class anymore.
A. Pirate Class: Liburnia->Xebec->Brigantine->Merchant Raider->Motor Boat
Units of pirate class is heavily associated to Barbarians (they're outlaws, basically), and only barbarians can produce ones by default (and is the ONLY Barbarian naval powers they can make. they ain't no capable of building sophisticated 'Battleships' of any kind, and even simple light cruisers are well beyond them except improvised combat vessels made out of captured civilian ships). On the flipside, No Civilizations can 'produce' any, they have to be hired (purchase by gold). City States on the other hand, can PRODUCE Pirates. (And Players can only earn privateers by hiring ones , one such methods is to visit CS and recruit ones).
Their special abilities are consisted of
1. Prize Ships: any defeated enemy warships changed hands if units of this class finished one off. Barbarians can only earn 'regular' warships with this method.
2. Piracy: Shipping lanes may be plundered and cashes earned.
3. Smuggling: Srategic Resources may be pilfered from different players.
4. Black Flag: Other players only see this unit flying neutral flag. in smuggling mode this unit may appears as a regular freight ship to other player
B:Torpedo Class, consists of Torpedo Boat->Submarine-> Missile Sub (can be diesel powered or nuclear powered).
1. They cannot attack land targets (Except missile subs). but exceptionally strong against all other naval units without Antisubmarine ability.
2. Can be produced regularly.
The use of Pirate class unit can incur diplomatic repurcussions. just like spy, if a pirate is captured and interrogated, he could reveal his ties to any player using it. even as smuggler. heavy use of pirates in peace time is a lawful casus beli. and the the war can end with one roguish player is totally conquered. If the war ended with peace treaty, there will be penalties on merchant tradings (fewer profits).... The use of piracy can also incurs Emergency race.
Colombia and Mexico are such examples that smuggling activities incurs wrath of Global Superpowers.