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Aral G Vorkosigan

Chieftain
Joined
Jan 11, 2018
Messages
10
I am developing a mod based on SMAN1975 Napoleon at War, purely tactical battles. So far, I have created a number of units modifying the .dds and applying to existing units. But in some cases the correct image requires manipulation of the vertexs and correct reassignment to the dds. E.g., I have uploaded images of the new units to an álbum; if you go into the Line Cuirassiers, you can see that I have used the Hakkapelitta unit as base with BERNIE14's dds (Cuirassiers are sword cav, and there are not that many cav units in Civ V that uses swords), but obviously part of the image does not fit; most glaringly the helmet.

If anybody is interested, please let me know. I do have quite a number of units that could be improved. You need to know how to go from .gr2 to blender, manipulate vertex, assign to .dds, manipulate .dds, and back to gr2. Not huge changes, most of the image fits.
 
Hi, I am having a problem I cannot find how to correct. I have modified a lancer unit swaping the Lance_Constrain and the Sword_constrain, by exchanging the bones both in the pose and the armature. The idea is simply to have the lancer using sword instead of lance. I have followed the process by using NB2.3.3, saving gr2, exporting to nb2, import in Blender, change the armature and pose, export back in fbx and br2. Viewer shows correct image, built in the materials from the dds files, and ... I get a distorted image. It does look like to unit is facing downwards. So I have tried rotating in NB2.3.3, but that does not solve it.

As far as I understood from GR to Blender and back thread, no rotation should be required. So, am I missing one step in Blender?. Or somewhere else?
Cuirassier error.png
 
Moderator Action: The unit graphics sub-forum is for completed units with a download link. All queries and requests for help go in the main Creation and Customisation forum. I've merged your threads and moved the resulting thread to there.
 
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