Spoiler T234-T255 Finale : So, I declare and my two stacks start their marches. The turn after, the small contested city I left empty is filled with enemy units. I suicide 3 artilery before realizing that I just get crappy odds and won't trade units in a good manner that way, so I just ignore that city for now. Have to take down productive cities of his to lower his capacity to spam units instead. The combat log is to exensive, but this attacks are not anything like the usual cannon warfare that I'm so used to where they just slaughter units and anything can be used to "mop up". Here I have to sacrifice quite a few even CR3 artilery to get 70-80% odds with my elite cavalery. Only much much later I get the lovely 99% odds with the drafted rifles. Here I realize that this won't be so easy, and I start to whip alot of new artilery. Here the fight is at least partially visible in the combat log. Alot of siege is expended. I'm kind of realizing now that the usual pattern that you have with cannons+rifles, where you need heavily promoted cannons and can have whatever trash as the rest here is reversed. The artilery is more expendable, but you need tough elites to take out the strong defenders. And ofcourse I'm a moron and defend bordercities with only a single rifleman. Turns out this wasn't so bad, because I later made a discovery that I will pay more attention to in later games! Saladin is returning the favour by doing moronic things of his own. 2 destroyers in that fort is sacced by the lone infantry without a fight. 3-4 turns later, he repeats the same move, and yet 2 more destroyers die. Due to my extensive culture in the city, I get a significant -49% city culture bonus. Ofcourse the spy fails, and I will have to wait for more of them reaching 5 turns stationary. The spy odds are increased even further when I gain access to the holy city. Railroad for 3400 beakers?! I really must pay more attention to espionage more. It's too bad that I have fallen so much behind that nothing I can steal has any trading value anymore. Was completely reckless at the end, seeing that I had a huge army still standing while Saladin just had scattered coastal cities. Still, 61 artilery dead is pretty indicative of how the war goes at this stage of the game. To further compare this with the earlier game, I think that infantry+artilery is the modern equivalent of medieval engineering warfare. Slow and costly. Can understand why it's tempting to just tech abit further and smash everything with tanks, which are more the modern equivalent of cuirs. I think that if I would only had been more deliberate in my warfare with Mao and later Isabella, I would have lost much fewer units. And if I would have followed that up with whipping cavalery in the west and cannons in the north, I could have hit Saladin much earlier and taken opportunity of that window I had before he reached RR and AL. I thank the mapmaker for the fact that we started on a continent that held about 66-67% of the landmass, so that we where spared of intercontinental warfare to get over the 64% land limit.