The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Kublai Khan of Mongolia, whom we last played in NC LXXIX; we last played the Mongolians under Ghengis Khan in NC CXLV. Traits: Kublai Khan is Aggressive and Creative. AGG means faster barracks and drydocks, and Combat I for melee and gunpowder units; unfortunately it doesn't syergize with the mounted Unique Unit. CRE means +2 per city, which means you can get the critical first border pop quickly without investing in cultural buildings; this is especially helpful in newly-conquered cities. It also means faster libraries, which means you can start running science specialists sooner to generate an early Great Scientist for an academy. His UB: The Ger is a stable that gives 4XP to mounted units instead of 2. A (cheap) barracks and Ger give you two promotions immediately and put you 3 XP from a 3rd promotion -- or 1, if you run Vassalage or Theocracy. His UU: The Kheshik is a horse archer with a first strike that ignores terrain movement costs, which makes a big difference on forested or hilly maps. Unlike HAs, it lacks immunity to first strikes, but its own first strike cancels that of an unpromoted archer, so early on that's a wash. Watch out for drill-promoted archers, against which Kheshiks are more vulnerable than regular horse archers. And the start: Spoiler map details : Global highlands, ridgelines, normal peaks, normal continents. Spoiler edits : Swapped us with a leader who had horses reasonably nearby. Spoiler who : Justinian Ensured each AI had some sort of strategic resource nearby. Spoiler immortal+ : Giggles might have a bit too much land, but it was hard to be sure, so I left him alone. Finally, a cut and paste of our standard doctrine: The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 152 Kublai Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. If you're playing at higher level than Monarch, consider also giving them Hunting at Emperor, Agriculture at Immortal, and The Wheel at Deity. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.