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NC LV: Huayna Capac of the Inca

Discussion in 'Civ4 - Strategy & Tips' started by dalamb, Jul 31, 2010.

  1. durecellrabbit

    durecellrabbit Chieftain

    Joined:
    May 8, 2005
    Messages:
    48
    Thanks. Played a bit further than 100BC. I'm unsure about where is best to settle and how to specialize my cities

    Noble/Normal 800BC
    Spoiler :
    I think I'm doing ok. I didn't notice the Portuguese right next to me so I rushed Kublai. My 3 goals are to connect and improve my cities, expand and kill the Portuguese. I'm planning on building a army of swordsmen and catapults to do that.

    Techwise I went Mining, Fishing, BW, Sailing, AH, Wheel, Pottery, Writing, IW and am now researching Alphabet. I think I'll go for Construction then Code of Law then Civil Service and after that I don't know.

    Here my civ.




    This is how I plan to expand.



     
  2. v8_mark

    v8_mark Prince

    Joined:
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    Location:
    Oxford, UK
    Emperor/Normal 1AD (anyone expecting to see the aftermath of a quechua rush will be sorely disappointed):

    Spoiler :

    So my non-cheese emperor game continues, and dammit if this isn't good land for lots of lovely, pretty, Inca financial cottages! Tech rate is amazing - due to a number of things, which I shall sum up as best I can in this post.

    So I built the Oracle, and took Metal Casting. The idea behind this was that simply, as I lacked overall in production, cheap forges would, to some extent, make up for this, and I would have enough production to go through with the overall plan of an early medieval war.

    That remains the plan - elepulting Joao should reasonably be a formality, with the land and tech I have right now. However...

    I ran an engineer specialist in Cuzco, leading to a 50/50 dice roll between a prophet and engineer for my first GP. Turns out it was an engineer, leading to a completely free Pyramids for the Incan empire. Cue a revolt to representation and 6:science: scientists in addition to financial cottages. It isn't the best synergy, but I don't really care - I'm rinsing it for all it's worth.

    I also converted to Hinduism, as it was only me and Joao in Buddhism (and frankly, Joao isn't pulling his weight - he only has 3 cities!)

    Here are the screenies at 1AD:







    Broadly the plan is:

    1. Elepult war with Joao, taking all his land
    2. Renaissance cleansing of the subcontinent
    3. ????

    4. Profit! And win.
     
  3. Patronus Potter

    Patronus Potter Chieftain

    Joined:
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    I decided to try a peaceful three-city culture victory (on Noble)

    Spoiler :

    I settled in place and picked my other two cities so one would be coastal and both together would claim all the gems and sugars. With all the green jungle tiles, it was important to research iron working early and build extra workers (about 10 for three cities) to chop it all and build cottages. Later I converted some of the towns to workshops and farms to boost the hammers and artists needed for culture.

    Health was a problem early, but the culture expansion eventually gets you fish, wine, and pigs. With five sugars, three gems, and three rice, there are many opportunities to trade for health resources.

    Obviously the biggest priority is to avoid getting attacked. It helps that the three neighbors are not really religious maniacs. I ended up sharing Hinduism with Cyrus and Joao while Kublai was Buddhist - but he didn't seem to care. Kublai only started prepping for war at the end of the game, when it was easy to beg him off and deter him. Maybe I got lucky, but the only war in the whole game was Joao declaring on Kublai early, and nothing came of it.

    Building a lot of cottages quickly gives you a high tech rate, which lets you give in to everyone's demands without them getting ahead of you. Joao and Cyrus were friendly quickly. I was never able to keep up in power rating, but building a bunch of rifles might have made Kublai think twice.

    Civics - hereditary rule for happiness, free speech and caste system for culture, state property and organized religion for production.

    Highest tech priorities were iron working for the jungle chops, code of laws for Caste, the aesthetics line, civil service for extra food, guilds and chemistry for the workshops, and rifling for defense. I founded three religions just to make sure I'd have them in the cities.

     
  4. vranasm

    vranasm Deity

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    @v8_mark

    Spoiler :

    great that my initial plan written at first page really really works (will try to do the same for sure too...but on monarch probably)
    all those riverside are great and i can see that you flow in commerce. should be pretty fun, to get good land is a bit sparse lately in my single games.

    what surprises me is how the hell you managed outrex joao...i can't do that even on monarch...that AI is really good rexer...

    ah and just out of curiosity...why you didnt get calendar for that sugar? should be 1 happy

    dunno if kk can dow at pleased, but you should watch your west, you are at 0.4 and if you settle that crab site there will be more tension
     
  5. L-Plate Ruler

    L-Plate Ruler Warlord

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    New Zealand
    @ Patronus Potter - I've never heard of a three city cultural victory before. That's pretty cool.
     
  6. obsolete

    obsolete Deity

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    Immortal -- NSC

    Start to finish...

    Spoiler :


    I was going to do deity, but after reading how this was a tampered map, I decided to play it safe and drop down to immortal. This was indeed a joke-map, as I never let the green guy get a settler out the door. The only time I lost a city was when I got caught just after a civic switch by a war due to the brown guy. And that's only because the stupid idiot vassaled a very useless vassal, which only had one city.

    Of course, I EXP farmed off that capital up until I was close to level 9, where I decided to just kill the green guy since he had already vassaled. What a shame, I wanted to get over 500 EXP this game without leadership promo. :p

    Since I was so ahead and my capital was a powerhouse, I decided to finish with a space race. I'm not really sure what this map proves. How much skill do you really need to win after que rushing?





     
  7. cripp7

    cripp7 Playin' Bored

    Joined:
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    Location:
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    @obsolete
    Spoiler :
    Only you can play it safe on immortal:lol:
     
  8. Patronus Potter

    Patronus Potter Chieftain

    Joined:
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  9. huerfanista

    huerfanista Emperor

    Joined:
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    Well, it's been a long time since I've played Incas, and even longer since I played for serious Quecha abuse, so with that in mind:

    1386AD Conquest, monarch/marathon:

    Spoiler :

    Opening build order: SIP (duh), worker> rax> *quechas.

    Techs: masonry (from hut T2), mining> BW> wheel> pottery> fishing> writing> AH> IW> alpha> poly> PH > CoL from Oracle.

    Joao was dead in 2575BC, Kulai in 2350BC. I settled the stone in the SE first, then the 3-gems, followed by the 3 seafood spot to the E. Joao had founded hinduism in Lisbon, which spread to Hammi, so I adopted that. Built the mids in 1060BC, GLib in the GP farm, Colossus in Lisbon, and a bunch of others in Cuzco. I blocked Hammi and Cyrus early, then spent the rest of the game expanding to all the available land (which was a ton). Took MilTrad from lib, used the GM from economics to upgrade to cavalry, then just beat the AIs down. Hammi voluntarily vassaled, then Cyrus was capped after taking all of his mainland cities. Biz was next once astro was in (Hammi researched it), finally Stalin.










     
  10. v8_mark

    v8_mark Prince

    Joined:
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    Location:
    Oxford, UK
    Spoiler :
    Right on all counts - I was watching KK like a hawk, but having converted to his religion and then run Bureaucracy he soon became friendly, and wasn't a problem. Regarding Calendar - it just wasn't enough of a priority. With the Pyramids and religion, my happy cap was 12 in my capital and 9-10 in most other cities, which is enough for 1AD. Calendar came shortly afterwards (I actually popped it from a hut while researching it :lol: ) but given that it only gave +1:), it wasn't a huge priority.

    Regarding Joao - something happened to him this game, whether it was a quirk in the AI's code or what, I don't know, but by the time I declared on him in 500AD he still only had 5 cities, where I had 8.

    Anyway, the war was long but easy - he had equal military tech to me, and castles by the time I invaded, which made things very slow. But there was no way he was going to stop me, and in 1080AD I finished him off.

    I also researched Lib in 1040AD, taking Printing Press as my free tech. I quickly expanded to 15 cities and blew everyone away with research. In the end I lucked into an AP win around 1450 or so, but it would have been the world's easiest jaunt to space after taking the miscellaneous islands from Bismarck and Stalin (which would have been child's play with rifles and infantry).

    Inca are very strong even without a quechua rush, and this was a particularly nice start from a development point of view. Even so, with the ease of this victory I wonder if it's time for a permanent move to Immortal.

    Thanks for hosting the game! Save is attached for the curious - apologies for the lack of screenies.
     

    Attached Files:

  11. GGS

    GGS Warlord

    Joined:
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    Monarch/Epic. 900 BC.
    Spoiler :
    After settling in place for the extra hammer the Incans started with what would be a long line of Quechuas after Joao II showed-up next door in 3800. The huts provided 73G, fishing and a dead Quechua. The opening techs were: AH (2nd city?) mining, sailing, BW, wheel, IW, hunting, masonry, pottery (several of the latter dictated by circumstances).

    Cyrus (3875) came from the north; Kublai Khan (3675) and Hammurabi (3150) appeared from the west. The keeper city of Lisbon fell in 3325 along with Portugal but did not provide a worker. Timing is everything? Cyrus became the second target as he had founded Hinduism. In 2900 on the march north an event gave the Incans tower shields for cover - matches to an arsonist. Persepolis (Hindu central) a fine town, was kept and the second city was razed in 2225 along with the Persian Empire. Distance led the high command to decide the day of the Quechua was done. (It was later discovered that the Mongol capital was not an easy looking nut to crack).

    The Pyramids have just been built in Cuzo. A gems/sugar city, on the long road north is manageable. The choice of the maintenance-heavy second target may have been a serious error...

    ...but only time will tell. This game has a rare number of early critical options.
     
  12. i_imperator

    i_imperator Imperator

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    Ireland
    Boy is Inca a fun leader!! I've never had so much fun in the opening turns of the game!!!Monarch/Normal,No Events.
    To 1280BC
    Spoiler :
    I decided to settle in place. Tech:AH>Wheel>Mining>BW>Fishing>Sailing>Pottery>Writing
    Builds: quecha's!!!!!! of course!!
    AI's met: Jaou at 3640BC,Cyrus at 3400BC, Hammurabi at 2920, and Kublia Khan at 2080BC
    I basically killed Jaou with two Quecha's, It was a bit of a shock, to me, when i saw jaou, borders right next to me. I've never had an AI that close to me in any game, but quecha's got the job done! And i razed Lisbon.

    I continued building Quechas for Cyrus and obviously Kublia khan. I personally can't stand either leader.I built about 8 more Quechas and went for cyrus, He actually had two cities when i DOWed on him but the quechas overran archers with ease. Hammurabi was the worst enemy of Kublia khan at this point. I might leave him alone though because he's one of the more decent warmongers in general( I'd rather see him than shaka or monty). I build another 6 Quechas and went after Kublia Khan. He had three cities by the time i DOWed on him. But at 1280BC he was gone!
    And i got a worker for my troubles. I decided to save here. I missed out on the GW and stonehenge though which was a pitty. From here its time for some peaceful expasion and wonderhogging!
    Tech:
    Diplo:
    Power:
    My Emipre:


    To 25AD:
    Spoiler :
    Tech: Meditation>Priesthood>Monarchy>Alpha
    I met bismark at 425BC and switched into HR when i got Monarchy.
    Emipre:
    Diplo:
    Power, this has to change,im not happy with it:
    My Capital, its at size 3 coz i was building settlers:

    Ok, so the plan from here is to bascially settle all this land, and fight off the barbs,i need to hook up copper and horses for that although my quecha's have been doing a good job so far with defending and spawn busting.I'm not sure if i need lib in this map but i'll try anyway for the heck of it. Im not happy about the power rating though, thats gotta change. After alpha i will trade for IW so that i can clear that jungle and chang my capital to the spices/gems site, i'll combine this with beaurocracy to help with my commerce and reasearch. So the techpath wil be Alpha, COL, CivilService, Currence and the philosophy and out to lib.Edit:Oh and i almost forgot, i missed out on GW, Mids, Henge, Collosus, and TGL so thats the wonder plan gone!!


    Space Race Victory! 2023AD
    Spoiler :
    Well this was one intresting game, too bad i got a crappy score in the end. I managed to get nationalism from lib and by trading maps with bismark and stalin i got circumnavagation, which was a nice surise. After Lib i teched Guilds/Banking/and then to printing press to help out my cottages. I decided to weaken Hammy a bit and improve my power rating. Hammy at this point got a vassle/colony which was washington. I built up crossbows/knights/trebs in my production cities and eventually muskets when i got gunpowder. I managed to capture 5 cities from hammy and decided to stop warring due to the fact that i was running out of seige which was caused by hammy's grendliers. Now this is where things got interesting, remember that stalin had enough on his hands? Well guess who he was plotting war on, Yup me. I was really annoyed with this, he was annoyed at hammy and washington and he was pleased with me. Luckly i switched into nationlism/Free Market/Rep and Therocary two turns before Stalin DOWed on me. He sent an amphibious stack of crap at me but i was able to draft enough units to defend myself. This was actually a smart move by the AI as Stalin attacked my lightly defended cities from the east when my main stacks of rifels/Knights and trebs were on the other side of my empire. I managed to get hammy back to pleased by trading nationlism and bribed him and his vassle washington into war to with stalin. After 3 turns of defending from stalin somebody called the AP vote to stop the war against me (Stop the war with our brothers in faith)lol!, I voted yes and stalin was forced to make peace with me:D I was thrilled with this, gotta love the AP sometimes, it really did give me diplo immunity from stalin at the time of the vote because he was still at war with hammy and washington. I, in the meantime built up a decent defence incase that commie decided to backstab again, and I improved my infrastructure. I changed my capital to the gems/spices site for production while my cuzo built the defences. I used Beaucracy to its potential in this game. Eventually i got up to the modern era and started to harrase Stalin for some payback. He spun off another colony/vassle (Hatty) And that was who i attacked. Once i wiped her off her island (she managed to settle another crappy city somewhere so i didn't kill her) i made peace with stalin and switched into Universal Suffreage/ Free Spech/ Emancapation/Free religion and State property (I kept this until i switched into Environmentlism). I managed to build the UN but i was competing against Bismark who beacame a monster in this game and tore stalin apart.He had 3 vassles by the end (Stalin, Hatty and another colony Sully). There was no way i could attack him or beat him for the diplo win. So i decided to go space.At first he was ahead in tech but i caught up with him and managed to beat him to the space race. He built the internet, and ThreeGorges but i got the Space elevstor and two important corps fornthe space victory, mining inc and Alluminum Inc. Spy's where annoying in this game as they kept destroying parts of the SS so i rush bought a bunch of security beauros.Once i hit future tech i turned my slider off and rush bought a bunch of ICBM's and tat nukes just in case someone like bismark tried to backstab. I also made the 1 gold per turn peace deal with bismark 10 turns before the win. I got the victory in the end... I was quiet shocked with bismark in this game, he became a monster.
    Stats:
    My capital:
    Cuzo:
    Power:
    Top5cities:
    Demographics:http://i993.photobucket.com/albums/af56/Svhussey_2010/Civ4ScreenShot0143.jpg?t=1281481796
    Crappy Score:
    Overall a decent game, especially considering that it was my first time on monarch, i need to keep an eye on bismark in future games though.
     
  13. v8_mark

    v8_mark Prince

    Joined:
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    Location:
    Oxford, UK
    Stevoh:

    Spoiler :
    OMG you razed Lisbon? Why on earth did you do that? An AI capital in 3300BC is like manna from heaven!
     
  14. i_imperator

    i_imperator Imperator

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    v8 mark:
    Spoiler :
    Yeah i know its insanity to raze a city like that but i didn't want to get murdered by maintence costs, it is my first time on monarch after all. Don't worry i'll resettle that site.
     
  15. obsolete

    obsolete Deity

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    Uhhh.. you razed not just a capital in a decent site, but also the holy city.


    WTF???
     
  16. i_imperator

    i_imperator Imperator

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    Spoiler :
    Oh god! My bad!!! I didn't notice that until now!!! I'm not too worried though if i expand peacefully hammy should spread hindu to me. I normally don't like taking or founding religions in any of my games (other than Confu from COL), i prefere spending my time and hammers on other things and letting the AI's spread their religion to me, i then pick the one thats best for diplo. Thanks for telling me that though, i didn't notice it at all.
     
  17. GGS

    GGS Warlord

    Joined:
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    Monarch/Epic. 505 AD.
    The leap from prince to monarch, even with the Incan advantages is full of challenges. In this era there was a trio of common-sourced, balloon-squeezed-like problems.
    Spoiler :
    Kublai Khan. Problem one. It's been very difficult to match his number of soldiers as he has been REXing. Problem two. Connecting Persepolis required Tiwangaku (575 BC) on the rice and Machu Picchu 2W of the corn (260 BC). Problem three. The economy, happiness and health kept struggling to race south. Juggling swords and scalpels while poised at the precipice.

    Meanwhile, Stalin's and Bismark's fishing fleets appeared from the east in 245 BC and 265 BC. To-date, western Buddhism and eastern Confucinism have not met. Cuzo got the Hanging Gardens and by accident Lisbon built the Great Lighthouse instead of failure for cash. The most odd development involved an axemen barbarian city on the copper hill SE of Lisbon. The last capturing Babylonian chariot was taken by a spearman and our Ollantaytambo (145AD) was built on the ruins for a future commerce city.

    The current appreciation? A Great Engineer was used for MC. The economy has been stabilized. The Incans are third in power, Kublai Khan has a 13-6 city edge. The plan? Catapults and elephants and a Monglian War.
     
  18. maks

    maks Chieftain

    Joined:
    Jul 19, 2010
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    Monarch/Normal to 1888 AD
    Spoiler :

    Sorry, all the pictures are from after the game was over.

    Rushed Joao immediately with 6 quechuas, no problem against 2 archers. Then sent them spawnbusting across the subcontinent.

    Settled the gems/food monster commerce city north (eventually moved palace there) and settled another city NE of capital to grab 2 food resources and copper. Founded confuscionism in monster city. Cyrus converted immediately and Kublai also after I spread it to him.


    Then settled the subcontinent and the island to the west. At this point cyrus was ahead of me something like 20 cities vs 15, but he had many on small islands and tundra.


    At this point I had a lead and could have gone for space, but that would have been boring so I beelined rifling ...500 years... Attacked Kublai, after upgrading to infantry also attacked Bismarck. ...500 years... Eventually (after I took 10 cities or so) Kublai cap'd. After I took two of Bismarck's oil cities, he agreed to give me the last one that had oil for peace. DOW'd Cyrus and started rush-buying tanks (about 5/turn), after taking 5-6 cities he cap'd. Then cap'd Hammurabi in 2 turns. DOW'd Bismarck, cap'd him, and finally Stalin.

    Rush-buy power:


    Simultaneous conquest/domi victory for 85000 points:


    Playing again: I would avoid the long wars with Cyrus and Kublai by rushing quechua rushing Cyrus and blocking Kublai. Then REX and DOW Stalin/Bismarck, who are likely to be backwards, even though Stalin has the best starting position on this map.
     
  19. Amao

    Amao King

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    Shanghai
    @maks

    Spoiler :
    it's possible to rush your left neighbor right after Joao. The key is to beeline to his capital with 8-10 quechs. then, you can focus on Cyrus or maybe decided to rest for REX.
     
  20. dalamb

    dalamb Deity

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    Kingston, Ontario
    @Amao: I'm not sure (this is borderline, I think), but maybe your comment should have been spoilered.
     

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