1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

NC LXVIII: Zara Yaqob of Ethiopia

Discussion in 'Civ4 - Strategy & Tips' started by dalamb, Feb 18, 2011.

  1. Funk Mama

    Funk Mama Chieftain

    Joined:
    Feb 15, 2011
    Messages:
    10
    Location:
    Ireland
    Hi, I might give this game another go, (being more descriptive this time :p) but before I do, can someone tell me how dalamb marked city sites like that? The whole blue/magenta thing. Is it a mod? I've tried looking around for something like it, but couldn't find anything.
     
  2. Funk Mama

    Funk Mama Chieftain

    Joined:
    Feb 15, 2011
    Messages:
    10
    Location:
    Ireland
    Right, my miserable failures from the last game still ringing in my mind, I hope to put what I've learned to use and actually WIN this game! Wooh! Also, I hope to post a lot more frequently on the forums, so you can actually see my thought process.

    In regards to the starting spot, I settle my first city, Funkytown, and move the scout to get that goodie hut, which gifts me The Wheel. Woooh! Will update with pics once something interesting happens.
     
  3. Funk Mama

    Funk Mama Chieftain

    Joined:
    Feb 15, 2011
    Messages:
    10
    Location:
    Ireland
    Ok, the year is 600BC:
     
  4. Funk Mama

    Funk Mama Chieftain

    Joined:
    Feb 15, 2011
    Messages:
    10
    Location:
    Ireland
    Sorry for doublepost, forgot to spoiler tag the first one :blush:

    Spoiler :
    I've ecountered Hannibal/De Gaulle/Tokugawa. Hannibal founded Buddhism, and I accidentally misclicked early on and declared war on him. Crap.

    A few turns later I negotiated peace, so no major harm done. Here are my cities so far. I failed to box Hannibal in very good, but I did manage to settle in such a way to block off his access to iron. I haven't put too much thought into where I put my cities, I just made sure they had the best optimization of special resources, and didnt overlap too much with any nearby city. Pics follow.



    So you can see where I am right now.



    And there is my resource layout. I got the Great Wall up, and am going to settle the Great Spy I'll pop soon to up my espionage. I missed the time frame for an early rush against Hannibal, so I'm looking to REX and keep De Gaulle/Tokugawa small for now, and then war with Catapults against Hannibal. Went to Masonry, Ironworking, and now headed for Construction. Have most early worker techs as well.
     
  5. Capellan

    Capellan Is this thing on?

    Joined:
    Oct 2, 2007
    Messages:
    316
    @Funk Mama
    City dot map: install BUG, then it's Alt-X

    Spoiler :

    If Hannibal has no metal, he's still rushable.

    There's a solid wheat/deer production site SE of your cap that you don't seem to have nabbed yet.

    Is there a reason Lalibela isn't 1W? That site would grab dye?

    I see lots of unimproved tiles - I suspect you need to build more workers?
     
  6. A_Hamster

    A_Hamster Small Furry Animal

    Joined:
    Dec 20, 2007
    Messages:
    627
    @lymond
    Spoiler :


    Thanks for the reply. I'll take your suggestion on the screenies for next time. The reason the forests are uncut is for later infrastructure chopping like Libraries and wonders. However, what you seem to be implying is that for the rush, the immediate need for a SoD now is more important, yes?

    This sort of relates to the above. My cities were building units, not infrastructure for the rush, but I take your point about better leveraging the leader traits.

    That's a lot of gold? I am trying to avoid going into the red. So whip/chop libraries now, and then deficit research with the better rate?

    As for Alphabet, backfilling would make more sense, assuming I can get De Gaulle to trade (since Toku won't). I want to get to CoL so I can switch to Caste System and run Specialists.

    Also, why do I want Toku at Pleased? He doesn't trade techs.

    To culture fill the surrounding area so I don't have to build more cities in the south to claim the land. There are better potential sites up north.

    I couldn't afford it, or at least that's what I thought. Anyway, I want a city directly south of the mountain next to the ruins so I can claim the horse, cow and spice.

    Usually, I have a stronger tech lead, so I want to be the only trader and have the luxury of waiting a few turns until the AIs have something worthwhile. How do other players handle this?

    Well, yes. I should used the whip more freely. Just reluctant to do so if the populace are working developed tiles.

    In retrospect, it might have been wiser just to try to box Hannibal in with cities, then attack with Cats and Swords. There might have been a prize or two had I waited. My infrastructure would have been stronger.
     
  7. Funk Mama

    Funk Mama Chieftain

    Joined:
    Feb 15, 2011
    Messages:
    10
    Location:
    Ireland
    @Capellan:

    There is a reason why Lalibela is placed where it is. It's called ignorance on my part D:

    Thanks for all your tips! And for drawing my attention to it. But I've found my problem is warfare. I either attack before i'm ready, fail to take them fully, and then fall behind everyone because of it. Or I attack too late, and my units become outdated/the enemy becomes too powerful.

    I've found loads on HOW to attack, but not WHEN. When do I know I'm ready? How many axemen per city? What about catapults? If I've hit construction, should I hold off to build some of them, or wait a bit longer? I generally seem to be waiting too long and warfare ends up bogging me down to the point that by the time I've won, if I've won, I end up losing the match anyway cause I fell behind while warfaring.

    Edit: Sorry, I'm new to this whole forum scene, I've never really used them before. And I do use spoiler tags? Theres nothing in my post that could be construed as a spoiler :/
     
  8. Nicol.Bolas

    Nicol.Bolas Prince

    Joined:
    Mar 12, 2008
    Messages:
    575
    Location:
    Bohemia
    funk mama use spoilers and stop quadruple and more posting, use edit button.
    stop spamming
     
  9. Capellan

    Capellan Is this thing on?

    Joined:
    Oct 2, 2007
    Messages:
    316
    @Funk Mama
    BUG will help you see at a glance what your power ratio to an enemy is, which can help with judging DOW times ... but really it's about getting used to reading the tech, resource and trait situation.

    Also: don't neglect scouting (to be honest, that's a weakness for me, too). If you have OB, send a scout through your target's land and see what sort of stacks and city defense percentages they have.
     
  10. Nicol.Bolas

    Nicol.Bolas Prince

    Joined:
    Mar 12, 2008
    Messages:
    575
    Location:
    Bohemia
    4000bc-2000bc immediate area discovered due to 3 scouts
    will be extremely thankfull for early game criticisms

    Spoiler :


    4000 BC Now I understand why people hate huts: map, map, experience, scout
    this is obviously an advantage for no-reloading player like me.

    well, no comment. someone is on steroids. well, I never won a game where I didnt take out immediate neighbor anyway


    as always, struggling with my early builds.....
    caprica: worker, scout, warrior,
    settler (chopped * 1), axemen
    settler(chopped * 1), worker,
    next:
    settler (chopped * 1)
    2nd city: worker (this decision was crap...)... axemen
    3rd city: umm? barracks? then switch to worker when we grow?... axemen


    and research...
    BW - worker techs - iron working - ummmm? maybe try to build oracle - col? what else to aim for? I left the religions to AIs,

    some ideas:
    next will be of course the iron city, then probably soe of the distant ones, then the close ones. food food is my city placement strategy.
    but i am already having trouble in selecting specialization for the cities. anyways why specialization when the only build order will be axes and swords?


    immediate goals: establish 2-3 more cities, kill hannibal
    short term: establish GP (umm hbout carthago?) farm and commerce city
    interim goals: kill other civs in nearby area/continent, establish an empire
    long term: if pangea go for domination if continents will be considered later



    also, not cool. just how many civs are there in civ4 So why have we seen two of them in the -previous game already?
    the pain. only people who took many games in the civ3 "random" to realize it´s bugged, and started to hate native americans in the process place.


    PS
    you use spoilers if you go advanced and select the spoil buttom.
    or use html code SPOILER

    how do you name the city dots?
    how do you delete the city dots?
     
  11. dalamb

    dalamb Deity

    Joined:
    May 9, 2006
    Messages:
    3,160
    Location:
    Kingston, Ontario
    BC 4000-2425

    A short turn, with a revised dotmap:
    Spoiler :
    I conquered Hannibal in 1175 BC. Utica wasn't in what I'd consider the optimal position (I'd rather have included the horses in its BFC) but it was the Hindu holy city, so I kept it. I'd be running a 40%:science: slider to have positive cash flow if I didn't have so much money from conquest (and from running 0%:science: while building libraries). So I need to tech Code of Laws for the courthouses before I plant any more cities or conquer anyone else.

    Other events: I Oracle'd Metal Casting in 1175 BC, to my surprise given De Gaulle and Tokugawa's advantages (IND, versus Stone/Marble). In 1475 BC I was doing better in Culture than I expected:


    Next is planting a few more cities and conquering Japan, in some order. Tokugawa is the preferred target because:

    I'm surprised De Gaulle has built no wonders yet, despite being INDustrious. Here's my plan for possible city sites.

    White in the NE is high priority because of the gold; with forges, that's +2:) for all my cities, some of which currently have only 5. It could go 1N instead, to use the jungle rice instead of Carthage's wheat, but that would require iron working. I'm not sure if the NE magenta makes sense; it crowds the nearby Japanese city
     
  12. Nicol.Bolas

    Nicol.Bolas Prince

    Joined:
    Mar 12, 2008
    Messages:
    575
    Location:
    Bohemia
    BC 4000-2000

    noble, standard, BC 2000 - 225
    any feedback will be very welcome, comment on my unusual tactic also welcome. can provide save if anyone thinks its worthy

    Spoiler :

    combat
    took out Hannibal. i used spies to sabotage his city walls. it might not have been necessary should have take the techs instead.

    diplomacy
    non existent
    due to CoL slingshot i established Confucianism..... which is bad..... eventually others got their own religion, even though i did OB i didn't
    get theirs.......oh well I will wipe them out anyway. it just shows how finding your own religion isnt so good.

    some early spying options:


    this must be why I seldom pull off any wonders:


    strategy
    plans change:
    ivory city: cottages
    iron city: cottages
    utica: weak prod
    akrum: detroit
    gondium: hybrid?
    carthage: GP farm
    caprica: hybrid/to be determined
    why I destroyed judaism holy city? i dont know, but i shouldnt have.


    lol


    goals
    immediate:
    build courthouses and libraries/temples where appropriate
    scout rest of continent and get barbarian cities
    build more cities
    short term:
    take over tokugawa
    interim:
    take over france
    determine type of landmass and decide VC / get circumnavigation bonus






    game log
    Spoiler :
    Logging by BUFFY 3.19.003 (BtS 3.19)
    ------------------------------------------------
    Turn 69/500 (1240 BC) [23-Feb-2011 03:13:39]

    Other Player Actions:
    Player Comment t69 1240bc oracle+col+confucianism
    60% Research: 14 per turn
    0% Espionage: 4 per turn
    40% Gold: 2 per turn, 3 in the bank

    After End Turn:
    Augustatrevorum's borders expand

    Other Player Actions:
    State Religion Change: Nicol Zara NC68 (Ethiopia) from 'no State Religion' to 'Confucianism'
    Civics Change: Nicol Zara NC68 (Ethiopia) from 'Tribalism' to 'Slavery'

    Turn 70/500 (1200 BC) [23-Feb-2011 03:14:15]

    After End Turn:
    Tech research finished: Pottery
    Gondar finishes: Axeman

    Turn 71/500 (1160 BC) [23-Feb-2011 03:16:46]
    Research begun: Alphabet (20 Turns)

    Turn 72/500 (1120 BC) [23-Feb-2011 03:18:49]

    After End Turn:
    Caprica finishes: Library
    Aksum finishes: Barracks

    Turn 73/500 (1080 BC) [23-Feb-2011 03:19:02]

    After End Turn:
    Caprica finishes: Axeman

    Turn 74/500 (1040 BC) [23-Feb-2011 03:19:59]

    After End Turn:
    Gondar finishes: Axeman

    Turn 77/500 (950 BC) [23-Feb-2011 03:23:14]

    After End Turn:
    Gondar finishes: Axeman

    Turn 78/500 (925 BC) [23-Feb-2011 03:23:29]

    After End Turn:
    Caprica finishes: Settler

    Turn 79/500 (900 BC) [23-Feb-2011 03:24:19]

    After End Turn:
    Aksum finishes: Axeman

    Turn 80/500 (875 BC) [23-Feb-2011 03:25:17]

    After End Turn:
    Augustatrevorum finishes: Barracks

    Turn 81/500 (850 BC) [23-Feb-2011 03:26:24]

    After End Turn:
    Caprica finishes: Barracks
    Gondar finishes: Axeman

    Turn 84/500 (775 BC) [23-Feb-2011 03:29:36]
    Lalibela founded

    After End Turn:
    Augustatrevorum finishes: Axeman

    Turn 85/500 (750 BC) [23-Feb-2011 03:30:27]

    After End Turn:
    Caprica finishes: Worker
    Aksum finishes: Swordsman
    Gondar finishes: Swordsman

    Turn 86/500 (725 BC) [23-Feb-2011 03:32:43]

    After End Turn:
    Tech research finished: Alphabet

    Turn 87/500 (700 BC) [23-Feb-2011 03:33:51]
    Research begun: Mathematics (10 Turns)
    Tech traded to Hannibal (Carthage): Priesthood
    Tech traded to Hannibal (Carthage): Meditation
    Tech acquired (trade, lightbulb, hut, espionage): Polytheism
    Tech acquired (trade, lightbulb, hut, espionage): Fishing

    Turn 88/500 (675 BC) [23-Feb-2011 03:39:37]

    After End Turn:
    Gondar finishes: Swordsman

    Other Player Actions:
    Judaism founded in a distant land

    Turn 89/500 (650 BC) [23-Feb-2011 03:39:55]

    After End Turn:
    Caprica finishes: Worker

    Turn 90/500 (625 BC) [23-Feb-2011 03:40:45]

    After End Turn:
    Aksum finishes: Swordsman
    Augustatrevorum finishes: Swordsman

    Other Player Actions:
    State Religion Change: Hannibal (Carthage) from 'no State Religion' to 'Judaism'

    Turn 92/500 (575 BC) [23-Feb-2011 03:44:24]

    After End Turn:
    Gondar finishes: Spy

    Turn 93/500 (550 BC) [23-Feb-2011 03:45:49]

    After End Turn:
    Caprica finishes: Axeman
    Aksum finishes: Swordsman

    Other Player Actions:
    While defending in the wild near Orleans, Scout loses to Barbarian Warrior (0.64/2) (Prob Victory: 24.9%)
    While defending in Ethiopian territory near Caprica, Axeman (4.55/5) defeats Barbarian Warrior (Prob Victory: 100.0%)

    Turn 94/500 (525 BC) [23-Feb-2011 03:47:21]
    While attacking, Axeman decimates Barbarian Warrior (Prob Victory: 100.0%)
    While attacking in Ethiopian territory near Caprica, Axeman (4.55/5) defeats Barbarian Warrior (Prob Victory: 100.0%)

    Turn 95/500 (500 BC) [23-Feb-2011 03:49:37]
    While attacking, Axeman decimates Barbarian Warrior (Prob Victory: 100.0%)
    While attacking in Ethiopian territory near Caprica, Axeman (3.35/5) defeats Barbarian Warrior (Prob Victory: 100.0%)

    After End Turn:
    Aksum finishes: Spy
    Gondar finishes: Swordsman
    Augustatrevorum finishes: Swordsman

    Turn 96/500 (475 BC) [23-Feb-2011 03:50:16]

    After End Turn:
    Mikhail Lomonosov (Great Scientist) born in Caprica

    Turn 97/500 (450 BC) [23-Feb-2011 03:52:05]

    After End Turn:
    Tech research finished: Mathematics
    Caprica finishes: Swordsman
    Aksum finishes: Swordsman

    Turn 98/500 (425 BC) [23-Feb-2011 03:54:37]
    Research begun: Currency (16 Turns)

    After End Turn:

    Other Player Actions:
    State Religion Change: Tokugawa (Japan) from 'no State Religion' to 'Hinduism'

    Turn 99/500 (400 BC) [23-Feb-2011 03:59:17]
    Nicol Zara NC68 (Ethiopia) declares war on Hannibal (Carthage)
    While attacking, Swordsman escapes from Carthaginian Archer (Prob Victory: 22.8%)
    While attacking in Carthaginian territory at Hadrumetum, Swordsman loses to Carthaginian Archer (0.84/3) (Prob Victory: 22.8%)
    While attacking, Swordsman decimates Carthaginian Archer (Prob Victory: 99.8%)
    While attacking in Ethiopian territory at Hadrumetum, Swordsman (6.00/6) defeats Carthaginian Archer (Prob Victory: 99.8%)
    Judaism has spread: Hadrumetum
    Judaism has been removed: Hadrumetum

    After End Turn:
    Gondar finishes: Swordsman
    Lalibela finishes: Barracks

    Other Player Actions:
    While defending in the wild near Lalibela, Worker loses to Carthaginian Warrior (2.00/2) (Prob Victory: 0.2%)

    Turn 100/500 (375 BC) [23-Feb-2011 04:05:04]
    While attacking, Axeman decimates Carthaginian Warrior (Prob Victory: 100.0%)
    While attacking in Ethiopian territory at Lalibela, Axeman (4.45/5) defeats Carthaginian Warrior (Prob Victory: 100.0%)
    Lalibela finishes: Academy

    After End Turn:
    Caprica finishes: Confucian Temple
    Aksum finishes: Confucian Temple
    Gondar finishes: Swordsman
    Augustatrevorum finishes: Swordsman

    Turn 102/500 (325 BC) [23-Feb-2011 04:11:57]

    After End Turn:
    Gondar finishes: Axeman

    Turn 103/500 (300 BC) [23-Feb-2011 04:13:36]

    After End Turn:
    Aksum finishes: Swordsman

    Turn 104/500 (275 BC) [23-Feb-2011 04:15:02]
    While attacking, Swordsman escapes from Carthaginian Archer (Prob Victory: 30.2%)
    While attacking in Carthaginian territory at Carthage, Swordsman loses to Carthaginian Archer (1.86/3) (Prob Victory: 30.2%)
    While attacking, Swordsman decimates Carthaginian Archer (Prob Victory: 30.2%)
    While attacking in Carthaginian territory at Carthage, Swordsman (1.20/6) defeats Carthaginian Archer (Prob Victory: 30.2%)
    While attacking, Swordsman decimates Carthaginian Archer (Prob Victory: 61.3%)
    While attacking in Carthaginian territory at Carthage, Swordsman (4.86/6) defeats Carthaginian Archer (Prob Victory: 61.3%)
    While attacking, Swordsman decimates Carthaginian Archer (Prob Victory: 63.0%)
    While attacking in Carthaginian territory at Carthage, Swordsman (4.92/6) defeats Carthaginian Archer (Prob Victory: 63.0%)
    While attacking, Swordsman decimates Carthaginian Archer (Prob Victory: 70.0%)
    While attacking in Carthaginian territory at Carthage, Swordsman (0.90/6) defeats Carthaginian Archer (Prob Victory: 70.0%)
    While attacking, Swordsman decimates Carthaginian Archer (Prob Victory: 94.1%)
    While attacking in Carthaginian territory at Carthage, Swordsman (0.60/6) defeats Carthaginian Archer (Prob Victory: 94.1%)

    Turn 105/500 (250 BC) [23-Feb-2011 04:20:41]

    After End Turn:
    Augustatrevorum finishes: Swordsman

    Turn 106/500 (225 BC) [23-Feb-2011 04:27:07]
    While attacking, Swordsman decimates Carthaginian Archer (Prob Victory: 63.0%)
    While attacking in Carthaginian territory at Utica, Swordsman (2.76/6) defeats Carthaginian Archer (Prob Victory: 63.0%)
    While attacking, Axeman decimates Carthaginian Warrior (Prob Victory: 99.9%)
    While attacking in Carthaginian territory at Utica, Axeman (1.40/5) defeats Carthaginian Warrior (Prob Victory: 99.9%)
    Judaism has spread: Utica
    Carthaginian Empire has been eliminated
    Player Comment hanibal dead t106 225bc
     
  13. Nicol.Bolas

    Nicol.Bolas Prince

    Joined:
    Mar 12, 2008
    Messages:
    575
    Location:
    Bohemia
    Spoiler :
    what difficulty you play on?
    you let Hanibal expand a lot. you play a espionage heavy game? I think your earlx city placement + wonder building halted you progress at start and made your situation not so good.
     
  14. Capellan

    Capellan Is this thing on?

    Joined:
    Oct 2, 2007
    Messages:
    316
    @Nicol.Bolas

    Spoiler :

    Founding Confu was fine. Adopting it was probably a mistake, however :)

    I founded Confu, too - but never adopted it. In fact, I sent the free missionary to De Gaulle since he didn't have a religion yet, to put him and Toku into separate faiths.

    Your empire looks well set. Spamming cheap courthouses will help you pay to get even more cities cities, and you should be able to dominate Toku when the time comes.
     
  15. Nicol.Bolas

    Nicol.Bolas Prince

    Joined:
    Mar 12, 2008
    Messages:
    575
    Location:
    Bohemia

    until 1500 AD. world map revealed

    Spoiler :

    combat
    740 AD - Tokugawa eliminated by swords I left him one city to blackmail techs to be killed in 10 turns
    I took all of the wonders he built for me. :)

    I was on verge of switching to cultural win, since I realized, the other continent (no one new met so far) is backward (no wonders there at all) when this happened:
    940 AD - De Gaulle vassalizes Tokugawa (whom I wanted to kill off, be he build another city) - and DoW - well I wanted this continent for myself anyway

    1460 AD - over 200 turns in the game. De Gaulle is on verge of defeat. shipyards are working triple shifts to help kill islands, if not blackmailed.
    main battle force consisted of catapults, crossbows, elephants and spies to take out walls.

    victory condition plan
    culture win:
    Satsuma, Caprica, Carthago.
    Aksum is switched for Satsuma, because satsuma can support many artists,
    Aksum is food poor.

    Satsuma:


    Caprica and Carthago:


    culture win stats:


    alternative
    conquest victory. to challenge myself, since this map is realistically 1-2 levels down in difficulty.
    I rarely do purely conquest victory, but I remember the film for it is epic.

    note:
    the espionage slider is temporary..... I trade commerce for more sabotages (military strength) vs france, to kill them faster without replenishing my troops

    immediate and interim goals
    - finish of france before they give techs to backward continent
    - follow both VC for a while
    - establish a beachead from greece cities
    - beelines: liberalism, galleons, SP, cavalry

    espionage examples
    Spoiler :

    I used espionage to steal construction and theology and horseback riding. with espp directed at one civ and having spies at 50%, this became cheap way to catch up. didn't have to move slider.
    Then I used it to take down walls, which means a city can be taken immediately even with far weaker force. Inciting revolt is only to be used after walls were taken or if you have no siege at all.
    If I will go for conquest, espionage will help finding cities (passive)

    eary espionage cheap techs he would not blackmail


    espionage in combat, this force would have no chance if walls were up. this way it was possible although I still needed few reinforcements:




    game log:
    Spoiler :

    Logging by BUFFY 3.19.003 (BtS 3.19)
    ------------------------------------------------
    Turn 147/500 (740 AD) [23-Feb-2011 07:55:43]

    After End Turn:

    Other Player Actions:

    After End Turn:

    Other Player Actions:
    Player Comment 740ad t147 japenese owned blackmailed. 2 91% spies fail make revolt, the walls killed
    Player Comment vassalage enabled 40 from 20 slider + antifrance goodness
    Player Comment what is other continent doing?

    Turn 150/500 (800 AD) [23-Feb-2011 08:08:07]
    Addis Ababa founded

    Turn 152/500 (840 AD) [23-Feb-2011 08:17:16]
    Tech research finished: Metal Casting

    Turn 155/500 (900 AD) [23-Feb-2011 08:29:10]
    Confucianism has spread: Port Phasmatys

    Turn 157/500 (940 AD) [23-Feb-2011 08:34:09]
    Nicol Zara NC68 (Ethiopia) declares war on Tokugawa (Japan)
    Nicolaus Copernicus (Great Scientist) born in Carthage

    Turn 158/500 (960 AD) [23-Feb-2011 08:36:44]
    Captured Kagoshima (Tokugawa)
    Kagoshima lost
    De Gaulle (France) declares war on Nicol Zara NC68 (Ethiopia)

    Logging by BUFFY 3.19.003 (BtS 3.19)
    ------------------------------------------------
    Turn 182/500 (1220 AD) [23-Feb-2011 17:20:24]

    Turn 182/500 (1220 AD) [23-Feb-2011 17:16:43]
    Tech research finished: Engineering

    Turn 183/500 (1230 AD) [23-Feb-2011 17:20:43]
    Research begun: Drama (2 Turns)
    Research begun: Civil Service (5 Turns)
    Research begun: Drama (2 Turns)
    Confucianism has spread: Satsuma
    Hinduism has spread: Orleans
    Captured Orleans (De Gaulle)
    Hinduism has been removed: Orleans
    Orleans lost

    Turn 184/500 (1240 AD) [23-Feb-2011 17:33:43]
    Tech research finished: Drama
    John Dalton (Great Scientist) born in Carthage

    Turn 185/500 (1250 AD) [23-Feb-2011 17:38:33]
    Research begun: Civil Service (5 Turns)

    Turn 186/500 (1260 AD) [23-Feb-2011 17:47:19]
    Hinduism has spread: Orleans
    Captured Orleans (De Gaulle)

    Turn 189/500 (1290 AD) [23-Feb-2011 18:06:54]
    Tech research finished: Civil Service
    Confucianism has spread: Osaka

    Turn 190/500 (1300 AD) [23-Feb-2011 18:10:40]
    Research begun: Philosophy (5 Turns)
    Research begun: Paper (5 Turns)
    Research begun: Education (5 Turns)
    Research begun: Liberalism (5 Turns)
    Player contact made: Pericles of Greece
    Player contact made: Frederick of Germany

    Turn 191/500 (1310 AD) [23-Feb-2011 18:19:33]
    Judaism has spread: Carthage

    Turn 192/500 (1320 AD) [23-Feb-2011 18:27:49]
    Confucianism has spread: Lalibela

    Turn 193/500 (1330 AD) [23-Feb-2011 18:31:22]
    Tech acquired (trade, lightbulb, hut, espionage): Theology
    Taoism founded in a distant land

    Turn 194/500 (1340 AD) [23-Feb-2011 18:37:09]
    Hinduism has spread: Aryan
    Captured Aryan (Tokugawa)
    Japanese Empire has been eliminated
    Player contact made: Shaka of Zululand
    Tech research finished: Philosophy

    Turn 195/500 (1350 AD) [23-Feb-2011 18:45:35]
    William the Conqueror (Great General) born in Caprica
    Christianity has spread: Marseilles
    Hinduism has spread: Marseilles
    Captured Marseilles (De Gaulle)
    Confucianism has spread: Orleans

    Logging by BUFFY 3.19.003 (BtS 3.19)
    ------------------------------------------------
    Turn 196/500 (1360 AD) [23-Feb-2011 22:15:14]

    Turn 196/500 (1360 AD) [23-Feb-2011 22:11:26]
    Tribal village results: warrior

    Turn 197/500 (1370 AD) [23-Feb-2011 22:16:07]
    Confucianism has spread: Chartres
    Confucianism has spread: Tingis
    Judaism has spread: Satsuma
    Tech research finished: Paper
    Alhazen (Great Scientist) born in Carthage

    Turn 199/500 (1390 AD) [23-Feb-2011 22:30:37]
    Hinduism has spread: Caprica
    Judaism has spread: Caprica

    Turn 201/500 (1410 AD) [23-Feb-2011 22:42:18]
    Judaism has spread: Aksum

    Turn 202/500 (1420 AD) [23-Feb-2011 22:49:03]
    Hinduism has spread: Rheims
    Captured Rheims (De Gaulle)
    Frederick (Germany) and Shaka (Zululand) have signed a peace treaty

    Turn 204/500 (1440 AD) [23-Feb-2011 23:19:18]
    Judaism has spread: Gondar

    Turn 205/500 (1450 AD) [23-Feb-2011 23:24:15]
    Confucianism has spread: Utica




    will be extremely happy for feedback, this time also adding a save.
    I use this mod (its BUG + HOF and GOTM compatibility, so its pretty useful around here)

    my next post will probably just be the VC screen, this was really 2-3 levels down compared to the oasis bloodbath

     

    Attached Files:

  16. Deonnim

    Deonnim Chieftain

    Joined:
    Mar 17, 2010
    Messages:
    74
    So after posting last time, I've played further into this game than I probably should have. At the beginning of this turn, I now realize I may be shafted, and not sure how to dig myself out of this hole. I'm going to include a save, it will most likely make it easier to look at than SS's, but I will provide both and try to be brief with my overview.

    1595 AD
    Spoiler :

    I'm stuck on this dang continent with Toku (who has been annoyed with me since the beginning of the game and has now declared 2x on me), De Gaule + Hannibal (who I've managed to keep both at Pleased) and Darius discovered me. Unfortunately he beat me by about 3 turns to the circumnavigation bonus. I have yet to meet Germany or Shaka yet, and it's now this late. Only thing I can think of, is at least it will be easy for me to get them to like me once I do meet them, I can just shove money and techs down their throat.

    Somehow though at the beginning of this turn everything went down the drain. Hannibal went down to cautious with me, I ended up bribing him back to pleased. He frightens me, I didn't want him turning around and trying to declare on me. Apparently though, on his turn Toku wussed out and capped to DeGaule. So now I'm fighting a war with about half of my continent, and I fear I am severely undermanned for this as well as losing this game because of this war.

    So my question now becomes, how do I fix this? I know it is probably too early to throw in the towel at this low of a difficulty, but I just see this war dragging on forever if I don't do something. So I turn to the highly knowledgeable people on this forum and beg for mercy.

    Edit: On further thought, this sounds like I'm ready to throw in the towel over a few road bumps. I realize that this is low difficulty and less than halfway through the game, I just figured I would come here for help before I do something that could potentially further screw up my game. Also, I REALLY want to wipe out Toku, I just don't know if it's feasible with the cities and army I have now. Especially now that France is in on this, it makes me worried, as well as the fact that this war has gone on longer than I want it to. I don't have the requisite techs to expand my empire that much bigger, or to facilitate warmongering yet. I'm also not that comfortable with warmongering in general, I tend to be too overcautious, and then I still end up making stupid mistakes and wiping out stacks of my own army. So any help anyone could give me would be most appreciated. I might actually be able to learn something.



    Map Overview
    Spoiler :

    Spoiler :



    Spoiler :





    Cities
    Spoiler :

    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :


    Spoiler :





    Techs

    I own everything before this through research and trading...
    Spoiler :




    This is what the AI looks like for trading techs...
    Spoiler :


     

    Attached Files:

  17. huerfanista

    huerfanista Emperor

    Joined:
    Dec 25, 2006
    Messages:
    1,276
    @Deonnim

    Spoiler :

    I haven't looked at your save, but just from your comments/screenshots:

    Your first mistake was not axe-rushing Hannibal. This would let you block off a big chunk of land right at the start. Then settle blocking cities to claim as much land as possible while heading for recovery techs (alpha/ currency/ CoL). That will win you the game right there.

    Why on earth did you go for SciMeth/Bio if you're planning war? Rifling and Nationalism (for drafting) would have made this a cakewalk.
     
  18. Deonnim

    Deonnim Chieftain

    Joined:
    Mar 17, 2010
    Messages:
    74
    @huerfanista

    Spoiler :

    I realized that in the mid BCs, I should have rushed Hannibal, but I'm not comfortable with an early rush. I think I need to either watch a couple of videos or read a bit more on it. I've believe I tried it once, failed miserably at it, and have been loathe to try again.

    I did Sci Method and Bio because I was basically in the midst of trying to get closer to a Space Race victory (I believe that or UN are the only ways I'm going to win this). I grabbed Gunpowder fairly early on because it gave me a one up on the AIs and also allowed me to build my UU. I continued down the path I was on, because I'm a noob and will be making stupid mistakes through Noble that were easily fumbled through on lower levels.

    I actually never planned this war, I had left over stacks from the last time he declared on me. As soon as he declared this time, I started pumping out the units I could and haphazardly researching as well. Now I know I probably should have asked for help earlier than this, but I got caught up in the "Just one more turn" mentality. I'm hoping that I can claw my way back from this though.
     
  19. drlake

    drlake Emperor

    Joined:
    Nov 30, 2007
    Messages:
    1,247
    Location:
    Plattsburgh, NY
    Deonnim
    Spoiler :

    When you're in a hole, stop digging! :)

    First, stop researching Bio, unless you are going to try to get DeG to make peace. That'll probably require a significant bribe at this point, though, so don't count on it happening until you knock him back a bit. Instead, research military science and then go for Rifling. Oromo warriors are good, but Grenadiers are better.

    Second, stop producing infrastructure. Pump units instead. Even if you don't have a barracks, Oromo Warriors are good for holding your cities. The exception is the Heroic Epic, which you should finish.

    I can't tell much about your diplomatic or military situation from what you have posted (I didn't look at the save) but you have two options. 1) Play a defensive game for a bit, kill some French troops, try to take a French city, and then make peace. Since Toku did not capitulate to DeG, he may well break away at some point once you are at peace, at which point you can renew the war. 2) Switch to military production and research, defeat the incoming French stacks, and go on the offensive. I'd go for DeG first, since he's the stronger foe.

    Either way, you should be using espionage heavily at this stage in the game. Put one city on pumping spies, make sure your EPs are focused on DeG, and send the spies to sabotage his strategic resources.
     
  20. Nicol.Bolas

    Nicol.Bolas Prince

    Joined:
    Mar 12, 2008
    Messages:
    575
    Location:
    Bohemia
    Spoiler :
    hello,
    I will look at your save later today and try to come up with a way to still win.
    definitely play until bitter end. SO what if someone launches a spaceship, but you arent leaving until you wipe japan and carthago out.

    if you play before then, listen to the other advice your were given above, but first try to organize your military. sounds that military is your weak side.
    you dont fight long wars.
    every unit is precarious. build a combined stack of units with siege, then go for it.

    about axe rushing. this is what i did in the early game: you can find my opening in some of my first posts.
    after I had 5-6 good cities, and 1 worker per city, i started to build barracks everywhere, then axemen, i satcked all the build axemen in my most eastern city untile there were 10 (most with city attack promotion - important)
    with 10 i made my move onto carthoga, taking a smaller city on the way.
    i described it all earlier.

    until the war was over 4/5 cities kept producing axemen, then swordmen (with city attack) and more exemen to defend and kill units (with strenght) all moving in stacks, protecting each unit and selecxting proms correctly. 1 city kep circulating to produce more settlers or improvements.

    this is all there is to rushing. some people actually do this with one city, but this is not so advantageous on this map, since we were so boosted by chopping start and good city sites around.
    also in my case this delayed rush meant i just went for tokugava with the very same stacks and more coming in.

    try to find your own way to taking quickly your nearest opponent

    also use slavery and whip from time to time.
    did you chop forests at start?

    opening of the game is extremely important...... it can give you edge and momentum, or ruin you.
    I dont think I won a game, where I didnt kill my imediate neighbout before 0ads



     

Share This Page