Ninja Dude
Sorry, I wasn't listening...
NDNES IV: A New World, A New History
Yes, I have begun another NES. I was tossing around the idea during the summer, but a lack of a map kind of held me back. But now thanks to Iggy and Carmen, I managed to get my hands on the map used in Carmen's NES Seeds of the Earth, which unfortunently came to a halt (let's hope it makes a comeback!) With this map, I hope to make an enjoyable Non-Earth fresh start NES. I'd like to thank NK for letting me borrow some stuff from his ruleset for End of Empires. Without further ado, Let us begin with the NES.
Stats And Stat Explanation:
Country Name:
Government:
Culture:
Manpower:
Army:
Navy:
Income:
Description:
Country Name: This is fairly obvious. This is what your country is called. I encourage you to name it in your country's/people's language, instead of just calling them empires and kingdoms.
I'd also like to note that I may allow players to play as something besides countries, as time goes on. But for now players will strictly be countries.
Government: Another fairly obvious one. The country's current form of government. Note that this can change, although there may be consequences, and it might even happen against the players' will.
Culture: This will list the different cultures and their influence in a country. The scale for culture is as follows:
Weak---Minor---Slight---Moderate---Above Average---High---All Encompassing
Note that this is how much influence a culture has in a country. Thus, it is very unlikely that many cultures will be at Above Average if one culture is at All Encompassing.
Manpower: How many people you can recruit into the military. This stat may also help reflect how many able bodied people are within your country, as well as how high your population is.
Army: This is the amount of troops currently in your army. Usually they will be divided up between levies, standing troops, cavalry, and other classifications as time goes on. When the IT updates begin, there will be a price list for different troops.
Navy: Basically the same thing as the Army stat, except for your naval forces.
Income: How much "gold" you can spend per turn. Feel free to come up with a name for your currency so that I can not use a vauge term like "gold" or "money". This number will be affected by nearly everything under the sun. Trade, irrigation, weather, religion, you name it, it affects this. Military upkeep is automatically deducted from this.
Description: this is a brief description of your country. Mainly will focus on its history and significant events of the past. However, current events may also be listed, as well as other interesting facts. This will be consistently updated unlike most NESes. Hopefully this will allow new players to jump into the NES with relative ease, instead of having to sift through 50 pages to learn their country's history.
Order Format
During the IT's, I'd prefer if you followed the following format for your orders:
[NDNESIV: Country Name Orders]
-Last Turns Stats
-Spending and Other Monetary Transactions
-International Actions
-Domestic Actions
-Anything else that doesn't fit with the other sections
During BT's, you will use a much different format. During a BT, you will play as a culture, instead of a typical country. This means that you control a much larger group of people, but with much less direct control. Your decisions in these turns will have a great impact on the NES, so please, think them through. The format is as follows:
[NDNESIV: Culture Name Orders]
-Movements and Migrations (Tell me where and why your culture's people are moving, if they are moving at all. Note that this is largely peaceful movements.)
-Hostilities (Tell me where your culture's people are likely to invade and why. Also tell me if there is any other culture that your people will actively attack and why.)
-Cultural Devlopments (Tell me how your culture is developing.)
-Religion (Tell me what religions your culture is inclined to following)
Beginning Stages
At the start of this NES, players will be controlling cultures instead of individual countries. Thus, I will have players send different orders during these initial updates, as well as submit a different template in order to join the NES. Here is that Template:
[Culture Name]
Starting Location: [Choose from the cradle map; preferably giving me your own map pinpointing the location for me and other players]
Society: [Add a description of your peoples society: how it is structured, how it functions]
Lineage: [How do your people trace descent?]
Values: [What do your people believe to be the most important human qualities?]
Religion(s): [Add a description of your peoples religious ideas]
Language(s): [Add a description of your peoples language, including, if applicable, their writing system]
Mythos: [Explain the mythic origin of your people]
Economic Base: [Give the general economic basis of life for your people]
Nation Names: [Make a list of nation names for me to use]
Person Names: [Make a list of names for me to use of famous persons]
Place Names: [Make a list of place for me to use for notable places]
[Add anything else you want to say]
(This might look familiar to those who were in End of Empires )
Unit Costs
Please note that maintenence must be payed every turn after that unit has been built. If you want to use a troop the same update that you buy it, you must pay its recruitment cost, as well as its maintenence.
0 to recruit Levies
1 to maintain 5 Levies
3 to recruit 1 Professional
2 to maintain a Professional
1 to recruit a chariot*
2 to maintain a chariot*
15 to recruit a war elephant*
5 to maintain a war elephant*
10 to build a ship
10 to maintain a ship
*Only countries with the required animals for such troops may buy these troops. So far everyone has horses, although only the Ibapomarcs have access to elephants.
Domestic Costs
500 for a small city
1500 for an average sized expedition
Other domestic things you could spend on vary in cost, depending on your geography, population, size, culture, religion, and numerous other things.
Yes, I have begun another NES. I was tossing around the idea during the summer, but a lack of a map kind of held me back. But now thanks to Iggy and Carmen, I managed to get my hands on the map used in Carmen's NES Seeds of the Earth, which unfortunently came to a halt (let's hope it makes a comeback!) With this map, I hope to make an enjoyable Non-Earth fresh start NES. I'd like to thank NK for letting me borrow some stuff from his ruleset for End of Empires. Without further ado, Let us begin with the NES.
Stats And Stat Explanation:
Country Name:
Government:
Culture:
Manpower:
Army:
Navy:
Income:
Description:
Country Name: This is fairly obvious. This is what your country is called. I encourage you to name it in your country's/people's language, instead of just calling them empires and kingdoms.
I'd also like to note that I may allow players to play as something besides countries, as time goes on. But for now players will strictly be countries.
Government: Another fairly obvious one. The country's current form of government. Note that this can change, although there may be consequences, and it might even happen against the players' will.
Culture: This will list the different cultures and their influence in a country. The scale for culture is as follows:
Weak---Minor---Slight---Moderate---Above Average---High---All Encompassing
Note that this is how much influence a culture has in a country. Thus, it is very unlikely that many cultures will be at Above Average if one culture is at All Encompassing.
Manpower: How many people you can recruit into the military. This stat may also help reflect how many able bodied people are within your country, as well as how high your population is.
Army: This is the amount of troops currently in your army. Usually they will be divided up between levies, standing troops, cavalry, and other classifications as time goes on. When the IT updates begin, there will be a price list for different troops.
Navy: Basically the same thing as the Army stat, except for your naval forces.
Income: How much "gold" you can spend per turn. Feel free to come up with a name for your currency so that I can not use a vauge term like "gold" or "money". This number will be affected by nearly everything under the sun. Trade, irrigation, weather, religion, you name it, it affects this. Military upkeep is automatically deducted from this.
Description: this is a brief description of your country. Mainly will focus on its history and significant events of the past. However, current events may also be listed, as well as other interesting facts. This will be consistently updated unlike most NESes. Hopefully this will allow new players to jump into the NES with relative ease, instead of having to sift through 50 pages to learn their country's history.
Order Format
During the IT's, I'd prefer if you followed the following format for your orders:
[NDNESIV: Country Name Orders]
-Last Turns Stats
-Spending and Other Monetary Transactions
-International Actions
-Domestic Actions
-Anything else that doesn't fit with the other sections
During BT's, you will use a much different format. During a BT, you will play as a culture, instead of a typical country. This means that you control a much larger group of people, but with much less direct control. Your decisions in these turns will have a great impact on the NES, so please, think them through. The format is as follows:
[NDNESIV: Culture Name Orders]
-Movements and Migrations (Tell me where and why your culture's people are moving, if they are moving at all. Note that this is largely peaceful movements.)
-Hostilities (Tell me where your culture's people are likely to invade and why. Also tell me if there is any other culture that your people will actively attack and why.)
-Cultural Devlopments (Tell me how your culture is developing.)
-Religion (Tell me what religions your culture is inclined to following)
Beginning Stages
At the start of this NES, players will be controlling cultures instead of individual countries. Thus, I will have players send different orders during these initial updates, as well as submit a different template in order to join the NES. Here is that Template:
[Culture Name]
Starting Location: [Choose from the cradle map; preferably giving me your own map pinpointing the location for me and other players]
Society: [Add a description of your peoples society: how it is structured, how it functions]
Lineage: [How do your people trace descent?]
Values: [What do your people believe to be the most important human qualities?]
Religion(s): [Add a description of your peoples religious ideas]
Language(s): [Add a description of your peoples language, including, if applicable, their writing system]
Mythos: [Explain the mythic origin of your people]
Economic Base: [Give the general economic basis of life for your people]
Nation Names: [Make a list of nation names for me to use]
Person Names: [Make a list of names for me to use of famous persons]
Place Names: [Make a list of place for me to use for notable places]
[Add anything else you want to say]
(This might look familiar to those who were in End of Empires )
Unit Costs
Please note that maintenence must be payed every turn after that unit has been built. If you want to use a troop the same update that you buy it, you must pay its recruitment cost, as well as its maintenence.
0 to recruit Levies
1 to maintain 5 Levies
3 to recruit 1 Professional
2 to maintain a Professional
1 to recruit a chariot*
2 to maintain a chariot*
15 to recruit a war elephant*
5 to maintain a war elephant*
10 to build a ship
10 to maintain a ship
*Only countries with the required animals for such troops may buy these troops. So far everyone has horses, although only the Ibapomarcs have access to elephants.
Domestic Costs
500 for a small city
1500 for an average sized expedition
Other domestic things you could spend on vary in cost, depending on your geography, population, size, culture, religion, and numerous other things.