NDNESV: Another God One

Athu you are always welcome into my realm. I would also like to learn some of your healing techniques some time.
 
Hey y'all. I am bomb's sister. Be kind, plz. :p

God's Name/Player Name: Seraphine/Cait's Face
Title: Goddess of Fire, Ambition and Metalworking
Strength: Pathetic
Health: Normal
Description: Ambitious and responsible, but easily frustrated when things don’t go her way. Hates tomfoolery. Tends to be cold and ambivalent towards Gods and menfolk until they prove themselves worthy of her time and effort.
 
Hey y'all. I am bomb's sister. Be kind, plz. :p

God's Name/Player Name: Seraphine/Cait's Face
Title: Goddess of Fire, Ambition and Metalworking
Strength: Pathetic
Health: Normal
Description: Ambitious and responsible, but easily frustrated when things don’t go her way. Hates tomfoolery. Tends to be cold and ambivalent towards Gods and menfolk until they prove themselves worthy of her time and effort.

Di duit strainséir, aoi a bhfuil fáilte roimhe
 
Hey y'all. I am bomb's sister. Be kind, plz. :p

God's Name/Player Name: Seraphine/Cait's Face
Title: Goddess of Fire, Ambition and Metalworking
Strength: Pathetic
Health: Normal
Description: Ambitious and responsible, but easily frustrated when things don’t go her way. Hates tomfoolery. Tends to be cold and ambivalent towards Gods and menfolk until they prove themselves worthy of her time and effort.

Welcome! So you're just going to live in bombshoo's realm? Or are you going to make your own?
 
Update 1

First, there was nothing. Then, there's was some stuff. And still some nothing here and there. But that's not where we're here to talk about. We're going to talk about gods, and maybe a few puny mortals if we get a chance. We shall talk about many great battles, terrible tragedies, and unimaginable horrors. Heroes and villains will rise and fall. Titanic forces will rend the very earth around them. Giant babies will be present, and there will be mountains everywhere. Welcome to the beginning of existence.

We shall first move our collective eyes to the "center" of reality, where the highest concentration of godly beings exists.

Among these gods is the mighty God of the Sun, Boos. Atop the titanic mountain Hanon Boos sits Boos's temple, Ashu Boos. Within this temple Boos sits, his radiant light illuminating the surrounding area. The river Butanu Boos flows from Hanon Boos, its surface reflecting the light of its master brilliantly. This awe inspiring environment has attracted the attention of many mortals, who flock to see the beauty of Boos’s realm. Using the waters of Butanu Boos as a source of fresh water and basic agriculture, small villages are booming in Boos’s realm, each crediting Boos with their prosperity. Incidentally as more mortals flock to Boos’s realm, blindness is becoming a bit of an issue amongst the mortals ( :p )

Amongst the tales and myths surrounding Boos lays a mysterious character. Known for his tricks and tom foolery, as well as his casual attitude around Boos, this god is known Eian, the Trickster God.

While Boos concentrated his efforts in making a realm representing his majesty and power, Eian just kinda threw great masses of land and material around at the dawn of creation. A peculiar mountain range lies to the eastern border of Boos, while an island chain of Eian’s lays to the south. The Trickster God has also created a large rainforest near his mountains, known for its rather large women, whom are some of the few dedicated worshipers of Eian. While many worshipers of Boos acknowledge him as a god and occasionally someone may pray to him so that a scheme or plot may go well, it is the general consensus to Boos-worshipers that Eian is simply a side-kick or little brother to Boos.
A much more serious and grave deity has arisen to the east of Eian’s mountains. Malahandra, the Goddess of Vengeance. A fairly well tempered and kind god when all is well, Malahandra is not known for her actions when things are going well. No, she is most recognized as a harbinger of justice against those that have committed some form of wrong doing. Often taking the form of a mighty red bird when angered, she has the unearned fear of many living in her lands and those surrounding her.

Still, when not angered she has proven fair and gentle, and those abiding in her realm following her laws have found themselves in a peaceful paradise. Great mountains dominate the landscape, with a large river cutting a canyon amidst them. A system of caves is present beneath the mountains, but few have bothered to explore them. I mean, who would want to go around snooping about in the God of Vengeance’s backyard, right?
Further east is a land of strange things. A land where the dead seem to speak to the living. A place where obsidian sprouts from the ground just as commonly as grass. This is the land of the Obsidian One.

While not exactly the name that she chose for herself, the Obsidian One hasn’t given herself a name. Thus, the gods have taken to calling her what most of her followers call her. Her lands are covered in a swirling mist, seemingly ever present since the Beginning. Some say it has a mind of its own, while others whisper that it is merely another strange anomaly of this most peculiar land. Many have entered the Mist, only to return shortly after, shrieking tales of horror. Indeed, completely sane individuals in this land are hard to come by, insane devotees of the Obsidian One being the norm.

To the north of this dreary and strange land is just the opposite. A land completely flat and devoid of any interesting features besides a few sparkling rivers. It is a land which anything can be seen coming from many leagues away. This is no coincidence, for it is the land of Nomlen, The Prophet.

Claiming to have seen all things to come, his realm perfectly suites him. It has also suited its inhabitants quite nicely. These mortals, mainly nomadic horsemen, have found these lands to be ideal. Hunting various hoofed beasts on these massive plains, their numbers are steadily rising. As that number grows, so does the numbers of those that follow the Prophet. However, while Boos has his mountain and even the Obsidian One has her mysterious cloud of mist, the Prophet has nothing to really attract followers. Many within his lands are unaware of his existence, and often times the children of Prophet worshipers find themselves swayed into believing and worshiping other gods, dismissing their parents as superstitious.

Towering to the south in stark contrast to the plains of the Prophet Nomlen is the Akrelian Keep, the great fortress of Allas Athaniel, God of Justice.

While other gods put their energy into creating great expanses of land or raising titanic mountains, Allas instead created a structure of huge proportions, even for a god’s standards. His mighty fortress is bigger than many mountains of the world, and the city surrounding it only adds to its grandeur. For it has attracted many to its walls. Those within those walls find themselves judged by possibly the highest judge in the world. Crime is almost nonexistent, for those who worship Allas hold stability and justice in high regard, and those that don’t would still be struck down by Allas.

Past the titanic Akrelian Keep is a forest home to Brenna, Goddess of the Hunt and Life. It’s enchanted heart has not yet been pierced by mortal presence, the its leaf-covered ground undisturbed by human feet since the Beginning. Known as the forest of Mists, its periphery is inhabited by worshipers of Brenna, living in harmony with the nature that surrounds them. A few worshipers of Brenna are given the opportunity to put their souls within the trees in the center of the Forest of mist upon their death. This gives them a second life, allowing them to serve Brenna for many more years.

In addition to the main Forest of Mist, Brenna has places of worship near all of the forests of the world. These sites take the form of stone circles, acting as means of communicating with Brenna despite being far away from her. This has allowed her to answer prayers from afar and keep faith in her around existence strong.

Moving past Boos’s realm and continuing westward, one can see a strange sight. A tall spire, reaching high into the sky. Beneath it, strange white tubes can be seem protruding from the ground, only to dive back into it. Their surface glows and shines in a strange white aura, and any time they are nearby, you can feel a sense that you’re being observed. This is the land of the God of Thoughts, Sy.

God of thoughts, Sy has worked to make his followers unlock the full potential of their minds, encouraging deep thought and focus in everyday life. He has also imbued his construct and its root system with his own essence, allowing those of great mental power to draw energy from it and use it to use such skills as telepathy and telekinesis. News of these powers being granted to mortals has caused many to move to Sy’s lands and revere him not only as a godly being, but as a wise teacher. Still, some mortals appear to becoming a bit power drunk, proclaiming themselves as gods themselves. However, their brains usually explode soon after they attempt to elevate themselves to god hood, while others simply burn out and become vegetables.

Unsurprisingly the God of Scholars, Clianus, resides next to Sy His realm, much like Sy’s, is focused towards sharpening the minds of his followers. Unlike Sy, however, it is through much more conventional means. Amidst the hills and forests of Clianus, a grand building filled with texts and tomes found nowhere else in the world. Scholars and psychics pass freely between the realms of Sy and Clianus, creating a huge exchange of ideals and beliefs. Many worship both gods equally, seeing them as two sides of the same coin.

Still, Clianus has one thing that definitely sets him apart from Sy. The mysterious Well of Souls, possibly one of the most important structures in the world. It acts sort of like a magnet, drawing souls to it, as opposed to them going to the gods they worshiped in life. This has caused a little displeasure amongst the other gods and goddesses, but it has allowed those who travel to it to learn from the souls of the deceased. Taking in the souls of the dead and spewing forth knowledge for the living, it has yet to be seen whether the other gods of the world view this as a net gain or loss.

To the north of Clianus is Abaddon, God of Chaos. Not much is known about this enigmatic entity besides, well, that he likes chaos. Certainly his realm reflects this, consisting of a ring of unstable volcanoes. Their fiery tops can be seen spewing lava from the far end of Nomlen’s plains and the even from the icy peaks of Caman. Within this ring of volcanoes exists a rancid swampland, nauseating gasses hanging above its surface. Many strange creatures lurk in its murky waters, some best left hidden in the muddy depths. And finally, and the center of it all is a bottomless pit into which the swampwaters drain into. It’s not known where all of these materials go, or if they even exist after falling in. What these lands lack in habitability, they make up for in uniqueness.

Near Abaddon’s odd realm stands a dense forest, with a dark stone castle at its heart. Many paths lead to it, although none ever seem to be leaving this isolated structure. Stories of magic items and abundant riches lead adventurers and kings alike to make the journey to this fortress. However, none ever come back from their pilgrimage, for this is the realm of Seret, God of Cunning and Illusions.

His dark forest has caused many a traveler to lose his way, at the very least costing him days of wandering and at the most his life. Yet many make this treacherous trip in order to get but a handful of the treasure that is said to lie underneath Seret’s castle. Those that do actually make it to the castle are subject to numerous tests and illusions of Seret, often called games by the mischievous god. Those that can survive these “games” are allowed to leave with a modest reward, while those who lose are generally never heard from again. Still, those laden with treasure still have to find their way through the forest, and those passing them on the road may find it easier to simply kill their fellow man for the treasure as opposed to passing Seret’s tests.

The far southwest lies a thing; a thing that sucks. A thing of massive size. A thing that devours all in its wake. No, this isn’t a “Yo Mama” joke. It’s The void.

Hardly considered to be godlike, The Void has nonetheless shown a small amount of intelligence, showing the ability to steer itself in a direction that would result in the most destruction. It sucks in all things, including light. It is even rumored that it can even suck in souls, although no one lives near The Void, so such a situation is highly unlikely. It does, however, have a small number of worshipers around the world. These individuals believe that The Void will bring about the end of all things sooner or later, and so they view it as the ultimate power in the world.

But mainly people just think it sucks.

To the north of The Void is a much more conventional god, Bhaelros, God of Destruction. Within his mountaintop temple, Bhaelros observes his realm. Said realm is surprisingly mundane for such a violent god, being mainly a dry plain with a river running through the middle of it. There is little else to say of this god, although apparently his temple is becoming quite the popular place with the ladies. Perhaps Bhaelros is a lover, not a fighter?

To the north yet another mountain stands, its peak shrouded in an ominous mist. A desert in the southern part of the area is fairly calm, only a few rivers coming off of the mountain causing a difference in terrain. Along these rivers lush vegetation grows, and along with it, mortal civilization blossoms. Here temples to Boos. Allas Athaniel, and even Eian can be found here. But the deity dominating the temples of these humans is Arganet, God of Time.

His home is simply known as “The Mountain” to the locals. Its interior is an elaborate maze of passageways and tunnels, almost impossible to navigate for any mortal. Some say that these passages have been carved by time itself, every second whittling away the stone bit by bit. Yet at the center of the mountain lies a simple throne room, in which Arganet sits. Before him lies a great subterranean lake, inhabited by a strange breed of folk capable of breathing underwater. These stranger man-creatures are obviously more than just simple beasts, for they have made temples for Arganet and worship him with just as much zeal as his land-based followers. Still, it has yet to be seen whether these men of Arganet would be welcomed by their worshipers outside of the mountain as brothers in faith, or monsters from the depths of the world.

Still, there are beings in this world that are pretty much undeniably sinister. One such being is Arganet’s neighbor, Xautar, the God of Abomination and Madness.
Residing in the twisted Shadowlands, where down is up and left might bite your hand off, Xautar’s realm is a place where reality holds no authority. Its inhabitants are all insane to the highest degree, for one must be insane to wish to live in such a land. Strange shadows stalk the lands at night, their half metal, half organic bodies shambling across this strange nightmare realm. Men claw their eyes out just so they can prevent themselves from seeing the horrors of their home, wanting to leave but at the strange time having the sick urge to remain.

The Nightmare Factory makes a lot of this mind breakage possible. It harvests the fears and nightmares of those nearby, unleashing them upon the awake world. Some tales say the things conjured by the Nightmare Factory are simply illusions, while others claim to have seen them rip men in half. Although these are the same men that clawed out their eyes earlier, so it’s hard to trust what people say around here.

Another odd structure is the Asylum, the place of Xautar’s residence. There he fills the building with every manner of madman and abomination, creating a paradise for those completely out of their minds. Beast and man are brought here upon Xautar’s personal selection, the reason only known to him (or possibly not). It’s a building filled with insane gibbering and schizophrenic whispers. Rooms with walls made entirely of whole octagons can be found, and it is said that the interior is bigger than the exterior. In other words, it’s the perfect home for a god of madness like Xautar.

If one dares cross through the Shadowlands and avoid getting captured, killed, or driven insane, they will arrive in the icy realm of Caman, God of Ice. His mountainous realm possesses easily the largest mountains of the world, both in width and height, except for perhaps the Mountain that houses Arganet. Snow whips through the air at all times, any season, night or day, pelting the faces of the few inhabitants of this icy wasteland.

This land, while not proving to friendly to humans, has sheltered them from the horrors of the Shadowlands. Then again, men of Caman’s lands have left their frozen homes believing that even the madness of the Shadowlands is better than the hellish conditions of Caman’s land. Those who do take this route are fools though, for if they had instead traveled south, they would have found a much more fair land, free of both madness and unimaginable cold.

The first of these lands are those of Nerdothil, God of Illumination. His northern border comprised of mountains, not many outsiders come directly from the north, although the hardy folk of Caman can cross the mountains if the need is great. Upon entering this land they would find a paradise, with rolling hills and scattered forests littering the landscape. A pleasant river runs through the middle of this land, allowing large settlements to support themselves with farms and freshwater. Of course to the indigenous inhabitants of this land, this is all they know, and see the awe-struck northerners as simply dumbfounded savages.

Nerdothil also created a small sea to the south, with the river emptying into it. A small group of islands are near the mouth of the river. The wood and metallic materials from the forests and hills of the north are being used to great effect by the natives, who have quickly colonized said islands. However, sometimes the strong and icy winds of the north blow across this sea, causing the ships of these sailors to veer off course, bringing them to a land of tropical jungles. This is the land of Evredu, the God of Observation and the Senses.

Said to have given the mortals their senses, Evredu has a realm that definitely appeals to those senses. A great white cliff is the most striking feature of his realm, with a magnificent waterfall cascading down the front of it. Behind this waterfall is the personal lair of Evredu himself. Following the waterfall, one finds that it becomes a river, first passing through the middle of a large jungle. Many exotic and unusual animals live along the riverside, making a boat ride downriver both an enchanting and terrifying experience. Finally, the river enters a fertile valley, numerous villages of farmers living along the coasts. Then the river runs into oblivion, where no one knows where its waters go to.

If one looks to the west of Nerdothils realm, they will come to a huge hill covered in a massive vineyard. A river runs down from this humongous hill, providing the vineyards atop it with much needed water. Finally, this river encircles a large building. This curious paradise is the realm of Winoceros, God of Alcohol, Debauchery, and Intoxication.

Strangely enough, the God of Alcohol possesses a form similar to that of a giant baby, much to the hilarity of those hammered and smashed inhabitants of his realm. His thirst for alcohol is slated by his vineyard on the hill, with plenty left over to share with his followers. Every night whooping parties are held, and every morning headaches and regretted decisions are common. Such a pattern seems to have been going on for as long as anyone can remember, which is not saying much considering the amount of brain cells the average Winocerosian possesses.

However, there is one goddess that has been in Winoceros’s realm for many years and has managed to remain sober for most of them. Her name is Seraphine, Goddess of Fire, Ambition, and Metal Working.

Known mainly in Winoceros’s realm as a spoil sport due to her dislike of tomfoolery, she has much more followers and respect out of her homeland ironically. Smiths praise her name all over the world, making works of art in her visage. The ambitious worship her and pray to her for success in their endeavors. But what she is most thanked for is fire, one of the most commonly used tools in existence. All over the world temples dedicated to thanking Seraphine for fire can be found. Even the drunkards in Winoceros’s realm have to admit that without her, their bars would be awfully cold during the winter.

But those drunkards must be driven to drinking by something. And one common source of alcoholism inducing sadness is located to the south. For it is the land of Bronach, God of Woe and Amnesia.

His realm is a great plateau, its edges dotted with lightly wooded areas and lakes. However, at the top the foliage takes a drastic change. The trees become tall and twisted. The shrubs become thorny and dense. Certainly a most unenjoyable land, it is made worse by Bronach’s sorrow, which appears to have an effect on reality itself. Whether this means a mere gust of wind brought on by a slight mood swing, or an earthquake due to a crying fit, it is clear that Bronach’s emotions can mean life or death in his realm. It doesn’t help that Bronach is also known as the Lone Poet, telling of the tragic loss of his wife in beautiful yet saddening words.

If we travel once more near the center of creation, we find a massive ocean, in which one god makes his abode. Beneath the salty waves a massive coral palace houses a divine being of immense strength. This is where Araisa, God of the Sea makes his abode. Commanding the waves and waters of the sea, he is respected, feared, and worshipped along the long coastline to his north.

Some worship him for the fish he gives to those he favors, while others simply worship him in hopes of not getting flattened by his storms. Still, his location in the depths of the sea has lead mortals to draw their own picture of the Araisa, leading to many conflicting views on him. However, this large range of views of him has not affected the amount of people who bow their heads to him, and through a mixture of fear and respect, the shore-dwellers of the world continue to pray to him.

Located amidst the shifting seas is an island most pleasant. Within sailing distance of Eian’s Islands, it’s the island of Altru, God of Kindness.

Altru, a prime model of selflessness and general good will towards others rules this peaceful land in relative isolation. His people have no need to really move away from his lands, while those who arrive there often find it hard to leave. This has lead to misleading stories of men traveling to the island and not coming back, much to amusement of the nearby Eian. Still, its inhabitants have live without fear, guided by a benevolent god who even took it upon himself to adopt another god and treat him as a son. This god’s name is Xelo.

To the south he lies, on an island covered in ice and snow. Claiming to be the God of Ice, this has lead to a little tension between him and Caman. Nevertheless, the two icy deities have yet to come to blows over the issue, and if they did, the sheer distance they would require to travel to do any damage may not be worth the trouble. But I am getting off track here…
Xelo’s realm is mainly snowy, penguins and other arctic animals thriving in the snowy paradise. But upon closer inspection, one may notice that there is a ring of mountains in the center of the island, holding a tundra within it. While this little gem is still pretty cold, it is warm enough to allow the islands few inhabitants to farm, especially the Daikon Radish, a personal favorite of Xelo.

And finally we end our journey at a quiet little house near the forest of Brenna. Within it, Athu, God of Healing resides. While humble is his abode, there is more to this old man than meets the eye.

Within his mind lies knowledge of every medicinal herb to be found in the wild. It is said that in the Beginning he was the one that gave all plants their medicinal properties, so that mortals may use them to ease their suffering and cure themselves. Traveling the lands near him, he has preformed miracles, healing the crippled and giving sight to the blind. This great power has caught the attention of many other gods, seeing Athu as a valuable ally in this new world.

And so the stage has been set. The gods and goddesses have arrived, for better or worse.

Map:
Spoiler :
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OOC: Worry this was so late. Stats will be up tommorow, although they aren't really that important in this NES. What is important is stories, for they will drive this NES more than anything.

Also, sorry Vert and Cait for not getting you guys labled on the map. You kinda joined as I was finishing up the map. I'll be sure to label you guys next time.
 
By the way do you have any plans for the dark places on the map or is that where world ends?
 
wall of text... so big... Yay!
 
Abaddon's area reminds me of Mordor. Probably because of the large ring of volcanoes, although it's a close thing with the Void.
 
Attention!
Eian intends to travel to the far side of the world in order to get drunk.
After all, only Divine Alcohol can possibly get a God drunk enough to forget what he did last night. And Eian has always desired to recreate the events of the Hangover.

He intends to pass through the realms of the following gods.

  1. Sy
  2. Clianus
  3. Seret
  4. Arganet
  5. Xatuar
  6. Caman
  7. Nerdothil

If you are on this list, please contact me about what the Trickster God encounters. If it fails to be interesting, Eian will wander about your realm on his own. This would not be healthy. If you want to actively prevent him from travelling through your lands, or try to kill him, tell me. I'll roll with it.
 
Xatuar's lands?

Oh that will be fun to watch.
 
Attention!
Eian intends to travel to the far side of the world in order to get drunk.
After all, only Divine Alcohol can possibly get a God drunk enough to forget what he did last night. And Eian has always desired to recreate the events of the Hangover.

He intends to pass through the realms of the following gods.

  1. Sy
  2. Clianus
  3. Seret
  4. Arganet
  5. Xatuar
  6. Caman
  7. Nerdothil

If you are on this list, please contact me about what the Trickster God encounters. If it fails to be interesting, Eian will wander about your realm on his own. This would not be healthy. If you want to actively prevent him from travelling through your lands, or try to kill him, tell me. I'll roll with it.

Nerdothil expressly forbids Eian to interfere in the lives of the mortals living in his realm, as he has taken their protection on as his duty, and feels required by his own tenets to prevent any harm to befall them.
 
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