THE VARAKASH BASTIONS
“Let Our hearts to beat as one.”
Great Lighthouses, their walls tall and their beacons bright. Great Fortresses, their walls thick and their refuge deep. Great People, their will strong and their faith stronger. Great Dread, the dreams, the dregs, the death.
Location: Coast north of Choral Quorum and Onoqui
Economy: Fishing, farming, trading with Typhans, and Survival
Religion: Strong focus on Harika, as well as the personal justice of Fuku to maintain loyalty within the Bastion.
Description: The Varakash Bastions are the human communities that have survived many decades of battling the outskirts Xanthar’s Dreg Horde. Their civilization centers on great towers, at once light houses, fortresses, cities, and refuges. Around each tower are docks, markets, farmland. Within each towers are deep granaries, armories, and a great drum known as the “Thunderers.” Each drum is unique in construction, history, and sound, and are rarely mistaken for mere thunder.
When Dregs are spotted in force, the local Thunderer sounds, its rumbling traveling through the earth itself through vast distances, and through the sea to warn their Typhan allies. At the call, each Bastion's dependents drop whatever they are doing to flee to safety, while groups of warriors organize to scout the strength of the threat, manage the withdrawal, or arm themselves with the weapons stored within the Bastions.
Meanwhile, special message bowls at neighboring towers would receive the message from the unique vibrations, and they too will prepare. But not only to hide, but also an army to counter attack, and lift the siege on their fellow Varakash. Hopefully, allied Typhan kingdoms would assist as well, raising the tides to fill deep cut motes, and battering and stalling the attacking dregs with storms until reinforcements can arrive.
Although many Bastions have fallen, may more have survived and their walls grow ever higher during times of peace, their people ever watchful for the next undead abomination to wander over the horizon.
(Also attacked by Rulan Spiders and Onoqi ofc, because f*ck them)
Names: Not Yet
THE FORSAKEN COMPANY
Status: Currently Wandering the Northwestern Coast of the Central Continent
Current Members: Trash and debris from everywhere
Current Treasury: More than I need, but Less than I wish.
Unguided “Mages" of Vash. Unlucky “Blessed" of Rios. Yinshung untamed. Ne’er do wells and half-breeds of every stripe. From any society there are outcasts, and The Forsaken Company collects them all, protects them, and forges them to be of some use to the civilizations that despised them.
Alone, they would barely survive. If not death from physical means, then death of the spirit, of loneliness, of persecution, and of desperation. But together, they can stand strong against monsters of the wilderness and of the cities alike, earning gold to survive, and surviving to earn gold.
Their ultimate goal of course… to find a new home. Perhaps one day, the young Vashic mage finally finds a master worth. The Yinshung a monastery. The Rios-blessed a cause. But until then, their chips are in the collective pot, and once the local quests are all cleared out, off they wander to the next region, ready for more.