Need a Coder for Conecpt Scenario - FALLOUT MOD

Urdnot_Scott

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I am a huge admirer of some of the mods on here, and in my short time here have had many ideas for mods I would love to see. Unfortunately, although I am good at planning said mods, my modding skills are truly awful, I really have no idea what I'm doing. So, in order to carry out my master plan, I am looking for someone able to mod for me. Anyway, without any further ado, here is my idea.

:nuke:Fallout Mod. - Overview.:nuke:
I am a huge fan of the fallout series, and would love to see a civ 5 mod based off of the fallout universe, a Scenario to be more precise. I think that New Vegas is probably best for this, what with its many different competing factions, so I would love to see this done. It would be based around the war between the NCR and Caesars Legion, with Mr. House and the Brotherhood of Steel hopefully being smaller civs. The Boomers/Khans/Powder gangers etc. would probably be city states. I know this is ambitious, so if I'm totally insane, just say, but if you don't mind, help me out! :L

Fallout Mod - Civs.
Caesars Legion.
UU: Centurion
UB: Arena - 15xp for Units.
Trait: 'For the Legion' - Units fight at full strength when damaged (Basically Bushido)
Caesars legion would control a small amount of land east of the Colorado river. (coast tiles, not river) They would start with a large amount of troops (Modified Legions from Rome civ?) and a great general, Legate Lanius. Despised by every civ and most city states barring the Khans, their diplomatic situation is the legions biggest handicap.

The NCR.
Trait: 'Western Diplomacy' - City-State Influence degrades at half and recovers at twice the normal rate. (Hellenic League)
UU: Desert Ranger
The NCR would begin the game in by far the best situation, they control almost the entire map and have large numbers of troops stationed throughout the map. Relations with city states are generally good except larger, more powerful groups like the boomers and khans. Despite this, they will have a difficult time as they will face enemies constantly attacking their territory, the BoS, House and the Legion.

Mr. House.
Trait: Undecided, Probably Money based.
UU: Securitron
Mr House faction controls the smallest amount of territory, a small parcel of land around the largest city on the map - New Vegas. although small, New Vegas is such a large city that it gives house just as much power as the NCR's many cities combined. He will have an enormous amount of money and a small army of Securitrons.

Brotherhood of Steel.
Trait: 'Professional Military' - All Units gain more xp from combat.
UU: Paladin.
The brotherhood start in a poor position, the smallest army, economy and only one city - Hidden Valley. However, the Paladin is, although expensive, the most powerful unit in the game, and due to it being a bunker Hidden Valley has the highest HP of all cities.

To conclude.
I would go on, I have ideas for all the city states and maybe even including the Khans and Boomers as Civs rather than city states, however I've talked in theoreticals for far too long and so I will wait and see if someone can take me up on my offer and help me. Also, modders, all I ask is coding, you would receive full credit for the mod and I will do the map building (Unless any good map builders are interested as I'm quite rusty) and any writing such as civlopedia articles and the opening speech. All I want is to see this come to life, thanks for being patient, I know this article was probably long and all too boring, I hope you consider my offer.
:D
 
I say you go back to the drawing board and be a bit more original with your trait ideas and stuff. You've got some good ideas already, it's just that your traits are carbon copies of vanilla civs and social policies.

Also, you forgot to change the name of Barbarians to Fiends :P

But yeah, Originality. That is what will score you the most points with people who can do what you want them to do. I don't know about a lot of the people around here, but if I were in the position to lend my meager skills to a mod like this, I would want to see a LD that's gonna present me with some challenge, but not so much that I couldn't handle it.

Also, get yourself some ambition. If you're going to be the lead mod designer (which is a fancy term for a guy who comes up with ideas and codes a bit, but generally relies on other people,) then you're going to have to at least project some form of ambition out there. "Hey, I've got these great ideas, and I see great things in the future for this team, so let's go out there and rule the world." A bit overstated, but you get my gist? Offering full credit for the mod to someone just makes you look desperate. My idea? Credit the mod to a team. You're a part of the team, and so are they. A sort of communal thing where everyone helps everyone out, and everyone comes and goes as they please. Good luck finding a name, though.

Also, watch out who you invite to share your table. Don't share it with one who is stronger than yourself.

That, and go learn the database XML. If you can't be bothered enough to learn something as simple as XML to try to achieve your goals... If you are so weak and indecisive as to not want to achieve your OWN goals, why should anyone else be interested in helping you achieve them?

You're probably going to be seeing a barrage of comments on the negative side, like mine. I just want to sort of help prepare you for what's ahead, that's all. If you can't deal with the negativity, you should probably find another hobby. If you can, then welcome to Civ 5 modding!
 
Thanks Irkalla, as you can see, this is my first shot at a mod, so I'm glad you sorted some of my stuff out! I agree with you on the fact that the traits are copies of current civs, that is because I actually designed it originally for me to code, and since I'm not very good I assumed it would be easier for me to just reskin a leader than build one from the ground up. If I can get a team together I would definitely change that, I have ideas, I was just erring on the side of caution as I don't know the limits of Civ 5 modding. And now that I think about it, giving all the credit to the modders may make me look desperate, its just again, being new I have no idea how hard it is to mod and I didn't want to say 'I have an Idea and wrote some stuff down, Im looking for a guy to do all the hard work' haha. Hopefully this idea will be developed in accordance with criticism from you and (hopefully) other commenters!

Also, Genghis, thanks, I am currently learning I just recognize that this is quite complicated and a little out of my league for now, as it goes on hopefully I'll be able to chip in more and more!
 
Oh, and and in response to your originality comment, here are the ideas I had for traits if someone with the skill to implement them came along.

Caesars Legion:
'Hand-to-hand' - All melee units do 15% extra damage against gunpowder units
'Terrifying presence' - Enemy units are more likely to retreat (would require the implementation of retreating, an Idea I saw in R.E.D WWII pack and really liked)
'Harsh Punishments' - Units far less likely to retreat
'Slave Labour' - No per-turn costs for civilian units
'Slave Labour' (alternate) - Receive free workers upon capturing enemy cities.
'Tribal conquest' - Receive free units when conquering enemy city states.

NCR.
'Propaganda Ministry' - Receive free courthouses when capturing enemy cities
'Desert Rangers' - Easier movement across desert tiles
'Desert Caravans' - Cities connected by desert form immediate trade routes
'Slaves to the Law' - Extra damage against barbarians (fiends)
'Water Control' - Farms produce 1 more food
'Chain of Command' - Great generals spawn 10% more frequently and have a higher combat bonus

Mr House.
'Lucky 7' - Higher chance to Crit (would require implementation of Critical hits, a mechanic I loved in fallout)
'RobCo' - Robotic units do 7% more damage and cannot receive crits
'Platinum chip' - Can produce Platinum chip world wonder, which allows for manufacture of Securitron MkIIs
'Venture Capitalist' - receive more caps (gold, renamed :L) from trade routes.
'Stacked Deck' - Enemy units cannot crit you.
'Pre-war knowledge' - Higher production in all cities.

Brotherhood of Steel.
'Power armor training' - Any unit can be upgraded for a sum of caps, into Power armor units, which retain all their pre-upgrade characteristics but have much higher health.
'Fat man' - Artillery Units can launch mini nukes which do much higher damage
'Bunker Technology' - Cities have much higher HP
'Combat sims' - Units start with 15xp
'Technology Restriction' - Do higher damage against robotic enemies or enemies in Power Armor

I hope these are original enough, obviously I would love for anyone to be able to do this.

Other ideas still in my brain if anyone needs more information.
 
Oh, and and in response to your originality comment, here are the ideas I had for traits if someone with the skill to implement them came along.

Caesars Legion:
'Hand-to-hand' - All melee units do 15% extra damage against gunpowder units
'Terrifying presence' - Enemy units are more likely to retreat (would require the implementation of retreating, an Idea I saw in R.E.D WWII pack and really liked)
'Harsh Punishments' - Units far less likely to retreat
'Slave Labour' - No per-turn costs for civilian units
'Slave Labour' (alternate) - Receive free workers upon capturing enemy cities.
'Tribal conquest' - Receive free units when conquering enemy city states.

NCR.
'Propaganda Ministry' - Receive free courthouses when capturing enemy cities
'Desert Rangers' - Easier movement across desert tiles
'Desert Caravans' - Cities connected by desert form immediate trade routes
'Slaves to the Law' - Extra damage against barbarians (fiends)
'Water Control' - Farms produce 1 more food
'Chain of Command' - Great generals spawn 10% more frequently and have a higher combat bonus

Mr House.
'Lucky 7' - Higher chance to Crit (would require implementation of Critical hits, a mechanic I loved in fallout)
'RobCo' - Robotic units do 7% more damage and cannot receive crits
'Platinum chip' - Can produce Platinum chip world wonder, which allows for manufacture of Securitron MkIIs
'Venture Capitalist' - receive more caps (gold, renamed :L) from trade routes.
'Stacked Deck' - Enemy units cannot crit you.
'Pre-war knowledge' - Higher production in all cities.

Brotherhood of Steel.
'Power armor training' - Any unit can be upgraded for a sum of caps, into Power armor units, which retain all their pre-upgrade characteristics but have much higher health.
'Fat man' - Artillery Units can launch mini nukes which do much higher damage
'Bunker Technology' - Cities have much higher HP
'Combat sims' - Units start with 15xp
'Technology Restriction' - Do higher damage against robotic enemies or enemies in Power Armor

I hope these are original enough, obviously I would love for anyone to be able to do this.

Other ideas still in my brain if anyone needs more information.

I'd decide on a time period as well. Is this before, during, or after the player made his mark on the world in New Vegas?

This is important to answer some questions. Probably the biggest question is: "Who leads the Legion?"

Also, what do you think of a Legate for a second Legion UU? GG replacement.
 
How big will the map be? Will it just be remake of the in-game map from Fallout: New Vegas or will it be covering a bigger area?

What about Freeside and Westside will they be towns or just part of the New Vegas city?
 
Hopefully it will be a big map but as to scale as is possible, Freeside and Westside would be cities yes, or maybe even city states.

In terms of time, I was thinking starting around the 2260s and leading up to the first battle of hoover damn in 2277, I don't want to include any of the couriers actions as obviously everyone chooses differently and so it would be impossible to make a map that reflects his actions. Caesar therefore will lead the legion and I like the idea of having legate Lanius as a UU instead of the GG (maybe have Joshua Graham as a GG)
 
Hopefully it will be a big map but as to scale as is possible, Freeside and Westside would be cities yes, or maybe even city states.

In terms of time, I was thinking starting around the 2260s and leading up to the first battle of hoover damn in 2277, I don't want to include any of the couriers actions as obviously everyone chooses differently and so it would be impossible to make a map that reflects his actions. Caesar therefore will lead the legion and I like the idea of having legate Lanius as a UU instead of the GG (maybe have Joshua Graham as a GG)

I personally think Lanius sums up the legion much more than Caesar, but that's just me.

I mean, come on. Just how much more badass can one get?


Link to video.

It's sort of like how a person that actually did the leading instead of only sitting upon a throne should be leaders sometimes. Sort of how like, I chose Eannatum instead of Gilgamesh to lead Sumer.
 
I totally agree that Lanius should play a big part, but not in leading, Lanius is a Legate, a General and possibly one of the best villains (or anti-heroes, depending on your playthrough) in any RPG. He isnt a leader though, Caesar is, he started the legion, for gods sake its named after him! (Sort of)

Maybe the Legate could be a GG with combat capability? He is too badass to just be a basic GG.
 
I'm a total(okay almost) noob to modding in CIV V but i've played almost all fallout games(safe Fallout: Brotherhood of steel, safe is'nt it how you excluded something in fancy english?). And i would love contribute with what every lore i can muster!
 
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