BobTheBull
Warlord
I have been working on my modmod (starting with AOD2). One of the things I want to do is make it so that expert planters can "plant" their resources on a suitable tile. Got this from another thread somewhere, and it made sense to me.
I have done this, starting with corn, adding a corn improvement and making that something the expert farmer can build. I have all that worked out. The problem is with the graphic.
I have set this up just by copying the farm improvement and renaming it to corn, leaving all the text keys and the art key the same as farm. When I then add this into a square, I don't get the same graphic as the farm improvement. I get a much bigger barn without the house and fields. Same thing happens if I use a copied corn graphic or just point to the bonus corn art. I get something like corn but not the same as if I put a corn bonus on a tile. The corn bonus covers the whole tile like weeds, but when used like I am you get only a few stalks.
For the life of me, I cannot think why the farm art does not work the same when used for something other than farm. Anyone know the answer to that one?
I have done this, starting with corn, adding a corn improvement and making that something the expert farmer can build. I have all that worked out. The problem is with the graphic.
I have set this up just by copying the farm improvement and renaming it to corn, leaving all the text keys and the art key the same as farm. When I then add this into a square, I don't get the same graphic as the farm improvement. I get a much bigger barn without the house and fields. Same thing happens if I use a copied corn graphic or just point to the bonus corn art. I get something like corn but not the same as if I put a corn bonus on a tile. The corn bonus covers the whole tile like weeds, but when used like I am you get only a few stalks.
For the life of me, I cannot think why the farm art does not work the same when used for something other than farm. Anyone know the answer to that one?