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Need a new Starting Strategy-- Can't help myself but play China

Discussion in 'Civ5 - Strategy & Tips' started by gadgetfreaky, Jun 23, 2012.

  1. gadgetfreaky

    gadgetfreaky Chieftain

    Joined:
    Jun 23, 2012
    Messages:
    26
    So I've been playing civ 5 a while and i've got the new expansion. I do the same thing every single game and when i try another civ besides China, I invariably end up going back.

    here is what I do. I pick China, then I almost always go straight for GL to get the papryus benefit of the speical building. then I build national college. then i go for 2 more cities.

    then i just ramp wonders ( I love wonders) -typically in the main city. and I just purchase the settlers for those two cities.

    these usually works every time. I am a little odd in that I don't like the city states and I really like the early science boost I get from this speical building from China. By the time I have GL, I usually am way ahead of everyone else and start to quickly ramp to machinery.


    that gives me the chinese speical unit crossbowman which is pretty much unstoppable.. by then i've pretty much won.

    Basically-
    1) I love science
    2) I love starting slow but catapulting ahead and building lots of wonders
    3) I tend to do about 3-5 cities. then expand once i've gotten machinery

    What other civ should i try that can get the science bonus, build wonders and leap frog like china does. i don't even really use the Generals the chinese get. i just love that building. am I seeing this wrong? what other civ would be better to try?

    I am desperate for something new but everytime I try..im like. China is better.

    I am thinking the right things to try if I can get a good strategy is:

    1) egypt
    2) korea
    3) maybe babylon?
    4) perisa?
     
  2. The A.K.T

    The A.K.T Warlord

    Joined:
    May 25, 2011
    Messages:
    237
    my pre GnK tradigy.

    Build:
    Monument
    Scout
    Worker
    Wonder

    From the first turn choose a wonder u will get and research all techs too it. After u got it rush another or just pig some helpfull Techs
     
  3. gadgetfreaky

    gadgetfreaky Chieftain

    Joined:
    Jun 23, 2012
    Messages:
    26
    so i've figured out why I like china so much---science scales with population.

    with the maya-- i get 2 science with their special unit but it's the libray unit the chinese have that is much more helpful as you grow big cities.

    why don't ya'll just play china-- it seems like far and away the best advantage to get ahead with big tech bumps and a really nice medieval unit too with the crossbow.
     
  4. animalguy

    animalguy Ermahgerd

    Joined:
    Apr 10, 2012
    Messages:
    277
    Location:
    Adelaide, Australia
    Every civ gains the bonus of extra science with the library. The only real thing unique about it is that you dont pay any GPT for it.
     
  5. Moriarte

    Moriarte Immortal

    Joined:
    May 10, 2012
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    2,017
    Nah, i d rather stick to Maya, if i was looking for power play like you do. I mean, CKN is great, + 2 gpt papermaker is not bad, but incomparable to seven (7) free great people..
     
  6. SDEngineer

    SDEngineer Chieftain

    Joined:
    Oct 5, 2010
    Messages:
    31
    As someone else pointed out, the Paper maker is just another Civ's Library with an extra 3 gold per turn (+2 from the Paper Maker, and with no maint cost vs. the Library 1 maint. cost).

    There are civ's that have specific bonuses that align with tech - China's not really one of them.

    Best civ's for tech victories (not in any particular order):

    Babylon (free Great Scientist at Writing, earn Great Scientists 2x as often - in G&K, I'd plant almost all of the early GS's (pre turn 200ish), then bulb them later. Pre G&K, Babylon could probably slingshot the tree faster than anyone. With GS's nerfed now, I think Korea probably is now the fastest overall teching civ.

    Korea (+2 bulbs for every specialist, free RA equivalent for every scientific wonder/building) - somewhat tougher to manage, but probably equivalent to Babylon for speed in traversing the tech tree. Post G&K, I'd say the specialist bonus now would put them ahead of Babylon, even with RA's being weaker (since it takes a lot longer to get them from 50% of the median tech to 100% of the median).

    Siam (Wat - culture added to Universities) - the only reason Siam is on here is that the culture added to universities makes them a legal target for the Tradition policy Legalism (free culture building in first 4 cities) - basically, once Siam hits Education, he can instantly get universities in his core cities. The added culture also helps earn more policies, (as well as his core ability giving him +50% culture and food from city states) which lets him get the Rationalism tree bonuses faster.

    India (Unhappiness from number of cities doubled, unhappiness from number of citizens halved) - one of the best "big empire" abilities. While it looks like it is geared for "tall and thin" empires, it actually works quite well for "tall and wide" empires, which generate enormous amounts of science. Probably not as much of an issue in G&K, where it seems like unhappiness has been nerfed significantly (religious bonuses make it very easy to keep even big empires happy now).

    new in G&K - The Maya (Pyramid- +1 faith and +2 science to Shrines) - a static bonus, but available really early. They will also get one bonus GS and one bonus GE from their Long Count ability. The Maya are really good at cruising through the Ancient & Classic period, but about the Medieval, they start losing ground to the Babylons and Koreas. Their bonus simply doesn't scale that well (though having already done a play through as the Maya, I can attest that the early tech lead allows one to position well for a strong endgame).

    There are probably others, but those are the ones that jump out at me when I think of fast teching civs.
     
  7. Syailendra

    Syailendra Prince

    Joined:
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    Location:
    south east asian jungle
    Well, i don't really think that the OP plays pure science vc. China isn't built for that, china is good military civ with two, yes i mean two, unique units, CKN and the buffed GG. The papermaker has economic bonus.
    So china is a military-economic civ.
    I don't have GnK yet, so the civs with similar traits is arabia (economy-military) and songhai (economy/military-culture). Less similar is spain and russia.
     
  8. knighterrant81

    knighterrant81 Warlord

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    Aug 9, 2011
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    269
    Yeah, all you're getting out of those libraries is 3gpt. That is pretty good, though. I always like China even after the nerfs.

    I'll bet you let your economy slack a bit in the medieval era a bit longer than usual. You might try holding up the AI for the cash you're used to getting from your libraries and start looking at Civs who's strategies you might want to try. If you have a good source of gold that basically negates China's advantage, from Paper Makers, at least.

    You might try Rome. They are similar to China (a military-economic bonus and strong UUs) and their strategy is pretty focused. They make a pretty good builder civ after a classical rush to gobble up a lot of territory early.
     
  9. Siggy_23

    Siggy_23 Chieftain

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    Sep 30, 2010
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    I can usually figure out all of the acronyms in relation to civ 5 but im lost, what is RA in reference to the Korean civ?
     
  10. Slvynn

    Slvynn Duke Vector fon Pixel

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    2,073
    You forgot Carthage. Is one of best civs for Agressive, Wide Empire Science victory.
    Major economy, (instant :c5trade: for coastal city, and +3 :c5gold: for no-upkeep harbor which make those :c5trade: make much better gain as city founded, added to Tithe/Messengers relig. synergy of +2 instant :c5science: per city/+1 :c5gold: per :c5citizen:.) They get their 2 :c5science: per city bonus once they have wheel which is ancient era and is MAJOR boost which could be +50% to science output (true story), and with correct :c5happy: setup you could spam cities , and chunk your :c5gold: and :c5science:
     
  11. knighterrant81

    knighterrant81 Warlord

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    Research agreement.
     
  12. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
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    And RAs no longer work on the median of the techs you have available to research. IIRC, it gives you 6 times n beakers, where n is the average beakers your research partner produced over the duration of the research agreement, provided it is not higher than your own average.
     

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