Need Diplo Strategy Help!

gcm4738

Senator from Abyssinia
Joined
Oct 22, 2005
Messages
191
Location
Cheltenham UK
Hi All,

I've been trying to get from Prince to Monarch and the gap seems really big to me. I'm at a point where I can keep up with the AI's for the most part, but don't seem to be able to get to that point where my civ has "expanding options" for victory. By "expanding options" I mean that as time goes on, my tech, production, money, etc. starts to go up an increasingly steeper curve. Rather, my victory conditions slowly get taken off the table until I'm forced to either build only army for domination or go for space - whichever seems more likely. (And actually - by the time I get to 1600 - 1700, both are usually starting to look increasingly unlikely). And by then, what am I supposed to do? Beeline Mass Media and build the UN when all the AI's hate me? What am I doing wrong?

This is a hard topic to ask about for of a lot of reasons - each game is totally different in terms of situation, opponents, etc. Also, when we post games here in the forum with saves or pictures, you can often see things like - you know - why is a player building the national epic in that city when he's already got the Parthenon in another, or why do you have 18 tiles developed in that city when you've only got 2 developed in this other city, and so on. But rarely is it possible to see or comment on - why did you decide to gift archery to that civ to sweeten him up when you did? Why did you open borders to Cyrus, but not to Victoria? How did you decide the benifits of going Hindu outweighed the costs?

I have picked up a lot of good tips here lately - getting from Noble to Monarch-competitive in a few months, but I seem to be stuck. The "Lessons Learned Beating Emperor" thread is a good one, and I think I'm ok on most of the topics in that thread. I know I need to improve my knowledge of late game civics and concepts, but I'm finding that my options for victory are already limited by then.

I believe my main problem at this point is diplo with the AI's. I have some understanding of the *tactics* of relations -- what makes them happy or grumpy -- I just have no concept of how to use this as part of an overall strategy in a game.

Ok - so problem number 1 - I don't have any diplomatic strategy at all, let alone tailor it to the particular game situation. I never really had to have one before. I just did what I wanted - sod the AI. This is really causing problems now - at least I think it is. So a basic question would be to you guys - How much a part of your game does diplomacy play on Monarch and above and how do you use it to your advantage strategically? How much do you change what you do from game to game?

Maybe another way to clarify this question is to say that, on Monarch I'm finding that espionage cannot be ignored. Now I may choose to use it offensively or I may just choose to have a certain level of "defensive espionage" in place (spies in each of my cities, run "counterespionage" missions periodically, make sure EP's are going towards the right AI's, etc.) On Prince, who cares? On Monarch - for me anyway - I've got to do this or the AI rips off my techs and poisons my water, damages buildings, etc. (Well it did on Prince too - but so what? Now it hurts too much)

Here's a typical game for me... I've got two or three close neighbours. I will open borders to them unless they're real warmongers. I'll pick the most likely one to attack (they are a warmonger, they have the best land closest to me, they are financial, they have a wonder/shrine I want.) I never found a religion. I never adopt a religion unless it looks like a love fest around me, then I figure it's safe and I want the temples for :) and the monastaries for :science:.

I attack them, or someone attacks me. I expand through war as far as I can, razing their junk cities, keeping their good ones. They're either dead or I get techs, etc. off them for peace. They'll never vote for me now, sometimes others on my continent won't vote for me now (if shared religion or they're friends, etc.) I've got a decent empire now, but no one around me likes me. I never gift techs or resources, I wil trade though, but only to my advantage. I *rarely* give in to demands. Then I meet the other continent or group of AI's. They already seem predisposed not to like me. I'm not their religion, I've attacked or traded with their enemies or whatever. So I sort of follow the same "strategy" as above - without the attack. I almost never invade overseas if there's someone closer to home with decent land. If I don't do this I seem to end up boxed in - not enough land/missing key resources. I can only get enough land to win by warring at some point in most games. If I adopt a religion, I'm screwed abroad if not at home. If I gift techs or trade them below value, I'm giving away an advantage I worked hard to build, but for what? So an AI will be "pleased" for a while instead of "cautious" before he eventually flips back anyway?

I can't see a different way - what am I supposed to do - run mercantilism just to please one AI when that screws my economy and just pisses off some other AI? I find the whole thing rather frustrating. Any help would be appreciated!
 
GCM:

My advice would be to pick one friend who is in the middle of the pack score-wise. He can be a techer or a warmonger. Try to share a religion with him and agree to all his requests. It is usually better if this friend is on another continent. By the endgame, you may decide to turn on this friend, but at least you have a secure source of resources and tech trades.

You have some control over the AI's reaction to you. If you can get them to pleased, then just give in to their requests most of the time and you'll keep them there. Just remember you can't be friends with everyone -- you end up with everyone annoyed with you. Just pick one or two friends.

The other thing I picked up from your post is that you play the game without a victory condition in mind for a long time. This is probably a mistake. Space is the default victory condition, in a way (all it requires is tech and production, which you've been doing all game). If you are going for a military victory, it's easier (and much faster) to do it sooner than later.
 
I don't have any real diplo-strat either, but few basic things help a lot:

1) Don't adopt a religion unless your position is safe enough
2) Don't trade anything with any stronger civ's worst enemies. Penalty for this can be ridiculously severe and long-lasting. (A diplo-screen shows worst enemies)
3) When a (stronger) civ makes a demand, almost always give what they want. Most of the times it's rather small thing and diplo penalty/bomus is worth more. Demands for things like expensive monopoly techs and war-declarations must be considered carefully of course.
 
I usually find there are two major religious blocks in the game, If possible, choose a different religion than your target, unless they are of the majority block. If its all one block, then pay attention to the favourite civics of the other possible threat civs, and adopt their favourite civics (this only works if they are also running those civics, you can gift the relevant techs [if not war techs] in order to get the bonus). This can offset the "you declared on our friend" minus points. I find free religion to be one of the best techs for maintaining late game overseas diplomacy, as its all down to trade and fave civics. You need to get used to the fact that you will always pee someone off. Its next to impossible to keep good relations with everybody. I have never payed heed do diplo till I moved up to monarch level, and now that I can work diplo I always have that option as a win. Diplo can speed up a dom win if you have lots of vassals, hell it can shave a few last turns of a space win.
 
Thanks for the tips all. And that link was just what I was looking for Kaytie. Is there any civ topic that hasn't been discussed here before - probably many times??

Simple stuff I suppose - I've got to have friends as well as enemies! So as I meet new Civs rather that just making the decision whether I should kill them or not, I guess I'd better decide whether to butter them up or not.

Seems like there are a lot of discussions here about who you don't want to have next to you... Monte, Alex, Cathy or whatever. I can't recall seeing much discussion about who makes a really good lifelong buddy!

Anyway - this will be a pretty fundamental change in my game-play. Fingers crossed it will put me over the top on Monarch.
 
as for me, best friend ever is Zara Yaqob. He's surprisingly easy to get to friendly - it seems he grants you +7 if you are the same religion and only -3 if different. He seems to have something like hidden +2 or +3 toward any human. He techs reasonably fast (especially with your help), forgets refused demands soon, is easy to bribe into a war, and he really builds some units, too. He's been my best friend in 3 games of 5 where i saw him.
 
I got a powerful Monty to Friendly one time, experimenting, and it was just sick. It seemed like he *knew* which other AIs might be a slight annoyance to me, and he'd run over and DoW them. Then he happily stood by and watched as I beat him to space, waving bye-bye to the ship as it took off.
 
The thing that ticks me off is that if I refuse an AI's demand, they get all pissy with me, yet if they refuse my demand, it's not like I can say "Well, screw THEM, I'm never trading with THEM again...AND I won't forget this...."

And the AI almost NEVER gives me what I ask for, yet feels perfectly justified in acting indignant when, only 2 turns after discovery, it's asking me for Feudalism. Go research it yourself, you lazy bastard, or at least give me something -- 'cause I KNOW you have valuable techs -- in exchange! And don't go giving me any attitude when I have my palace guards throw you out on your ass!
 
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