I am creating the Vietnam civilization as an additional civilization for Civilization V.
Could you please give me some ideas and evaluate if the civilization’s performance is balanced for the game?
Vietnam - Leader: Lady Trieu
Civilization Trait - Drive out the Aggressors
Ground combat units gain double movement in forests, jungles, and marshes, and receive a 20% combat bonus when defending. Enemy units on or adjacent to tiles with forests, jungles, or marshes in Vietnamese territory lose 10 health per turn.
Unique Unit - Voi Chien:
Replaces the crossbowman. Combat strength 18, ranged combat strength 22, movement +1, production cost 150.
Unique Building - Thanh:
Replaces the castle. Provides +1 food and +1 culture in forests, and +1 food and +1 science in jungles.
Please evaluate my idea for a custom Vietnamese civilization.
Could you please give me some ideas and evaluate if the civilization’s performance is balanced for the game?
Vietnam - Leader: Lady Trieu
Civilization Trait - Drive out the Aggressors
Ground combat units gain double movement in forests, jungles, and marshes, and receive a 20% combat bonus when defending. Enemy units on or adjacent to tiles with forests, jungles, or marshes in Vietnamese territory lose 10 health per turn.
Unique Unit - Voi Chien:
Replaces the crossbowman. Combat strength 18, ranged combat strength 22, movement +1, production cost 150.
Unique Building - Thanh:
Replaces the castle. Provides +1 food and +1 culture in forests, and +1 food and +1 science in jungles.
Please evaluate my idea for a custom Vietnamese civilization.
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