rlopez1605
Chieftain
- Joined
- May 10, 2005
- Messages
- 5
Okay, Here goes...
I've searched extensively to find out how to add new diplomacy responses to new modded civs. So far, I've found them for Civ4 and Civ5 but nothing for Civ6.
Can anyone give me some direction on how to do this for Civ 6?
This is what I have... Please tell me what I'm doing wrong?
<GameData>
<LocalizedText>
<Row Tag="LOC_DIPLO_FIRST_MEET_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_FIRST_MEET_NEAR_INITIATOR_POSITIVE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_DECLARE_FRIEND_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something.../Text>
</Row>
<Row Tag="LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_DECLARE_FRIEND_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DECLARE_WAR_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DECLARE_WAR_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DEFEAT_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_DELEGATION_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DELEGATION_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DENOUNCE_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DENOUNCE_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_KUDO_EXIT_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_KUDO_LEADER_BESULIA_REASON_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_EXIT_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_LEADER_BESULIA_REASON_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_OPEN_BORDERS_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_OPEN_BORDERS_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_OPEN_BORDERS_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_DONT_SETTLE_NEAR_ME_AI_RESPONSE_POSITIVE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_DONT_SETTLE_NEAR_ME_AI_RESPONSE_NEGATIVE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_TOO_MANY_TROOPS_NEAR_ME_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
</LocalizedText>
</GameData>
I've searched extensively to find out how to add new diplomacy responses to new modded civs. So far, I've found them for Civ4 and Civ5 but nothing for Civ6.
Can anyone give me some direction on how to do this for Civ 6?
This is what I have... Please tell me what I'm doing wrong?
<GameData>
<LocalizedText>
<Row Tag="LOC_DIPLO_FIRST_MEET_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_FIRST_MEET_NEAR_INITIATOR_POSITIVE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_FIRST_MEET_NO_MANS_INFO_EXCHANGE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_DECLARE_FRIEND_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something.../Text>
</Row>
<Row Tag="LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_DECLARE_FRIEND_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DECLARE_WAR_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DECLARE_WAR_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DEFEAT_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_DELEGATION_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_DELEGATION_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DELEGATION_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DENOUNCE_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_DENOUNCE_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_KUDO_EXIT_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_KUDO_LEADER_BESULIA_REASON_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_EXIT_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_LEADER_BESULIA_REASON_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_ACCEPT_OPEN_BORDERS_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_REJECT_OPEN_BORDERS_FROM_HUMAN_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_OPEN_BORDERS_FROM_AI_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_DONT_SETTLE_NEAR_ME_AI_RESPONSE_POSITIVE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_DONT_SETTLE_NEAR_ME_AI_RESPONSE_NEGATIVE_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
<Row Tag="LOC_DIPLO_WARNING_TOO_MANY_TROOPS_NEAR_ME_LEADER_BESULIA_ANY">
<Text>Something...</Text>
</Row>
</LocalizedText>
</GameData>
Last edited: