(Need help!) Civ5 VoxPopuli: Annexed city Citizens multiplied (bug?)

RandomUser1258

Chieftain
Joined
Oct 26, 2022
Messages
3
Hello. Today I started a Vox Populi playthrough and annexed two cities from another civ. At first everything was OK, but then after some time (I think when I built Courthouse) a lot of unregistered citizens appeared. Look at photo. it says this city cupposed to have 4 citizens. But it actually has WAY MORE than that. They just appreaded.... Same happened with another annexed city.

Is this a bug? Can I fix it? I'm playing on "Yet (not) Another Earth Maps Pack" huge earth map. I think it was 18 civs, 20 city states.

Is there at least a way to delete unwanted citizens?

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Oh God I wish someone shared their input on this... I don't want to continue playing Vox Populi. It's very unfair against AI having free citizens. Also, if I continue, even more bizarre stuff that isn't intended could happen...
I came to try out Vox Populi since it was praised that it has better AI than Civ6 (or any Civ6 AI mods). But with this bug (if it's a bug?) - I'm not sure :x
 
Hello. Today I started a Vox Populi playthrough and annexed two cities from another civ. At first everything was OK, but then after some time (I think when I built Courthouse) a lot of unregistered citizens appeared. Look at photo. it says this city cupposed to have 4 citizens. But it actually has WAY MORE than that. They just appreaded.... Same happened with another annexed city.

Is this a bug? Can I fix it? I'm playing on "Yet (not) Another Earth Maps Pack" huge earth map. I think it was 18 civs, 20 city states.

Is there at least a way to delete unwanted citizens?

View attachment 642685
I've had this glitch, press the mid city tile button for auto distribute tiles and it will probably fix itself.
 
I've had this glitch, press the mid city tile button for auto distribute tiles and it will probably fix itself.
People in Discord already helped me figure it out. Actually I also had to press "Manually assign specialists" check mark on and off for it to fully update. But I reported this issue on GitHub. Thanks.
 
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