Varlin Saliptor
Does not hate the future.
I know that there are ways of forcing the AI to go war at the beginning of a scenario, such as the Sub Bug, but I can't get it to work. I do all of the things that you are supposed to do (invisible, immobile units between something the AI wants and the AI) but I cannot get it to work. What ends up happening is that the AI that is supposed to be the aggressor just ends up sitting there fortified. What exactly are the steps to employ this bug?
Also, is there a way to make it so that the AI attacks the player without prompting early on in the game without a locked war?
Also, is there a way to make it so that the AI attacks the player without prompting early on in the game without a locked war?