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Need help for beating high difficulty AI

Discussion in 'Civ6 - General Discussions' started by lmfpkpk, Aug 12, 2017.

  1. lmfpkpk

    lmfpkpk Chieftain

    Joined:
    Aug 12, 2017
    Messages:
    3
    Location:
    Saitama, Japan
    Hi everyone i am lmfpkpk, i play since civ 5, i come from japan so sorry for my ****ty english.


    i won games at emperor difficulty, but while i want to challenge higher difficulty i have no idea how to win the game.

    My first game to challenge is deity as Arabia. I planned to turtle and have a science victory but i realized i was going to fail in about turn200 that high difficulty AI is cheating, if i dont snowball in early game(capture extra city)
    i have no way to win anyway. So i watch some youtube let's play and try to learn some play style.

    Than i play 2-3 game and try to have early war to capture some cities but the AI have way too many unit so i delay the attack. But when i think i am ready then the ai have walls. i try to rush iron, horse base unit, but simply just take to much time(need to research, get the tile, build encampment etc.)

    i am so confuse now how can i win early war at high difficulty, hope you guys have some suggestion.
    Thanks
     
    KumaChan likes this.
  2. unpossible251

    unpossible251 Chieftain

    Joined:
    Mar 8, 2016
    Messages:
    167
    dont turtle in anceint era, build 2 scouts from your first city and go out to steal enemy settlers. Theres no warmonger penalty for anceint war, and no city capture penalty for taking settlers.

    you want to try for 4 cities by turn 30 - capital, 2 stolen settlers, and one of your own settlers. Don't pick on the Aztecs, Sumeria or Kongo who have very dangerous UU's early game.
     
    lmfpkpk, KumaChan and Karmah like this.
  3. lmfpkpk

    lmfpkpk Chieftain

    Joined:
    Aug 12, 2017
    Messages:
    3
    Location:
    Saitama, Japan

    thanks a lot dude.

    i think its easier to steal settler then capture a city, i am trying to use germany because of the extra district, or should i try to use civ have early UU?
     
    KumaChan likes this.
  4. UWHabs

    UWHabs Chieftain

    Joined:
    Oct 10, 2008
    Messages:
    2,409
    Location:
    Waterloo
    What I've learned playing on immortal - you will get attacked. The AI will gobble up all the big spots near you. And every city state you like will get captured.

    You can fight off the AI if they come at you, as long as you have enough archers and other units. Certainly having an early stronger/resourceless UU will help, as would being the US (since they get a combat bonus in their homeland) or maybe Japan (combat bonus on the coast/cheap encampment).

    Stealing a settler is good if you can, but I find the AI has enough units that they rarely leave settlers un-escorted. And if you declare on them to try to steal a settler, be prepared for a ton of warriors and slingers to harass you, or if you don't have units, the barbarians can be just as ferocious.

    One strategy that I've tried is to use my warrior to try to "steal" a city-state. So if the AI is fighting down a city-state, park your warrior near there and try to snipe the city if you can. It won't often work, but if it does it can be a way to steal a city.

    But overall, at immortal+, unless if you are literally on your own island, be prepared for war at any time. And if you even get the hint that an AI might be coming towards you (ie. you see a spearman or warrior right outside your borders), expect them to be declaring on you. Don't wait to line up your troops - you need to be pro-active or they will capture cities from you.
     
    lmfpkpk and KumaChan like this.
  5. lmfpkpk

    lmfpkpk Chieftain

    Joined:
    Aug 12, 2017
    Messages:
    3
    Location:
    Saitama, Japan
    thank you so much. I found out AI's settlers is rarely un-escorted, so i think cannot count on stealing settler too much, but i think steal a city-state maybe possible.
     
  6. cazaderonus

    cazaderonus Future Dad.

    Joined:
    Oct 24, 2014
    Messages:
    616
    If you want to practice early agression, try using Alexander. His 2 unique units are insanely strong. Go for an early encampment with its unique building, rush the tech to get his UUs, maybe settle just one city by yourself with high production to have a second place to build units. And then just spam out your UUs and send a battering ram with them in case you end up vs some walls. Doing this you should easily conquer half a dozen cities or more if you re close to your neighbors.

    It can be worth picking god of forge as a pantheon to help with the unit spam added to the policy cards. Focus on building hammers with your workers, mostly mines or high production luxes. Dont hesitate to chop a couple forest to fasten the encampment and its building. Also, rush the industtial zone tech for better mines once you have your UUs.

    Try and time your conquest, if a city is building a district or a wonder, maybe take it when it s done and focus on another city in the mean time.

    Your UUs will quickly be outdated but you should generate a few great generals with alex s ability, making them relevant a lot longer. Also, sheer number from you spamming units will help. I did this a few times on deity and it s very efficient. You can have 8/9 cities by turn 70 if things go well. Making the rest of the game easy if you re good enough
     

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