papamaverick
Chieftain
- Joined
- Jul 9, 2002
- Messages
- 10
Hey all
I'm playing Diety for the first time and, although I will probably win this game in the end, it's been pretty difficult. Lemme walk you through it real quick
I started out on a large map with 12 civs, and my first goal was to grab enough space to grow in. All my cities early on built a warrior, followed by a granary, followed by settler after settler (I pop-rushed the granary). I ended up with a very large empire with 24 cities, which was cool...I was a good bit larger than the average civ and my score shows that.
My problem, however, was that I was soooo far behind in science that I couldn't do anything but sit there and grow peacefully. I initially set my science rate to 90% as that was the cutoff for shorter research (22 turns as opposed to 32) and was able to (somehow) maintain it high enough to get the short(er) research time throughout the early game. Still, by the time I met my first neighbor I was 5-6 techs behind, with no money (since I spent it all on science). Mike's Chapel and JS Bach's Cathedral were BOTH built while I still had three techs left to research to simply get to the middle ages. Now everyone else is in the industrial age, still 4-5 advances in front of me, but I've grown in culture a good bit and that coupled with my size is keeping me alive.
I couldn't start any fighting though because I was so far behind in tech that all my units would've been far outgunned. I normally like to war early on (swordsmen era), once I have cavalry, and then again once I have tanks/panzers. War is an integral part of my strategy, I try to spread slowly but surely throughout the game so that by modern times I own half the world.
Any help on keeping up with the others in tech? Once I'm able to catch up to them, then it's easy--I'll set my science to 0%, have one scientist in one city to get the 32 turn rate, and then buy a tech from the first person who gets it and then sell it to all the others. With some of the industrial and modern-age techs, civs will give you 150 gold per turn for each tech.
Anyways, I need help with the early game to keep up in science without my expansion suffering.
Also, I'm convinced that the AI start out with 2-3 settlers, as they've always built five cities before I've built two.
Thanks all,
Dave
I'm playing Diety for the first time and, although I will probably win this game in the end, it's been pretty difficult. Lemme walk you through it real quick
I started out on a large map with 12 civs, and my first goal was to grab enough space to grow in. All my cities early on built a warrior, followed by a granary, followed by settler after settler (I pop-rushed the granary). I ended up with a very large empire with 24 cities, which was cool...I was a good bit larger than the average civ and my score shows that.
My problem, however, was that I was soooo far behind in science that I couldn't do anything but sit there and grow peacefully. I initially set my science rate to 90% as that was the cutoff for shorter research (22 turns as opposed to 32) and was able to (somehow) maintain it high enough to get the short(er) research time throughout the early game. Still, by the time I met my first neighbor I was 5-6 techs behind, with no money (since I spent it all on science). Mike's Chapel and JS Bach's Cathedral were BOTH built while I still had three techs left to research to simply get to the middle ages. Now everyone else is in the industrial age, still 4-5 advances in front of me, but I've grown in culture a good bit and that coupled with my size is keeping me alive.
I couldn't start any fighting though because I was so far behind in tech that all my units would've been far outgunned. I normally like to war early on (swordsmen era), once I have cavalry, and then again once I have tanks/panzers. War is an integral part of my strategy, I try to spread slowly but surely throughout the game so that by modern times I own half the world.
Any help on keeping up with the others in tech? Once I'm able to catch up to them, then it's easy--I'll set my science to 0%, have one scientist in one city to get the 32 turn rate, and then buy a tech from the first person who gets it and then sell it to all the others. With some of the industrial and modern-age techs, civs will give you 150 gold per turn for each tech.
Anyways, I need help with the early game to keep up in science without my expansion suffering.
Also, I'm convinced that the AI start out with 2-3 settlers, as they've always built five cities before I've built two.
Thanks all,
Dave