I've just gotten into changing textures using a dds converter and I have been able to create new skins put them in the Custom Assets folder and I get the desired results when I am replacing the skin of an existing unit.
Now I want to actually make a new unit. eg a melee unit using the warrior mesh and animations as a template.
I gave the unit a name (superwarrior) changed all the following xml files related to it (didn't change the text reference files yet though):
../civilizations/CIV4CivilizationInfos.xml
../Art/CIV4ArtDefines_Unit.xml
../units/CIV4UnitInfos.xml
I'm pretty sure that there must be an XML that specifies what dds file is used on the mesh but I can't find it. I only see the kfm and nif files specified in the Civ4ArtDefines_unit.xml. The only dds files seem to be the trails (aka dust ? ) used to show artillery / tank movement.
Please help me
Now I want to actually make a new unit. eg a melee unit using the warrior mesh and animations as a template.
I gave the unit a name (superwarrior) changed all the following xml files related to it (didn't change the text reference files yet though):
../civilizations/CIV4CivilizationInfos.xml
../Art/CIV4ArtDefines_Unit.xml
../units/CIV4UnitInfos.xml
I'm pretty sure that there must be an XML that specifies what dds file is used on the mesh but I can't find it. I only see the kfm and nif files specified in the Civ4ArtDefines_unit.xml. The only dds files seem to be the trails (aka dust ? ) used to show artillery / tank movement.
Please help me