Can you tell me whether these traits are OP, UP, or neither please? 1. +2 Food and +1 Culture from unimproved forest and jungle tiles. Workers cannot build farms. Note: This is a hunter-gatherer civ, so the no-farms clause is mandatory. Note 2: The civ has a UI that gives tech-enhanced faith to jungles. Note 3: The civ has a jungle start bias. 2. Cannot generate faith. Buildings that usually spawn prophets (e.g. Hagia Sophia) spawn scientists instead. Shrines produce 2 science and 1 GSP. Temples produce 4 science and 2 GSP. Note: It is possible that this civ, when completed, will have a scientist-replacing UU. 3. +2 Science from Plantations. +1 Science from unimproved Forest and Jungle tiles. Note: The civ does not have a start bias. 4. All pre-renaissance melee and archer units start with Shock I. Note: The civ has a musketman UU that requires iron, but takes advantage of the UA. Note 2: The civ has a tundra start bias as its UB (which produces iron) requires it. Any advice?