I decided to summarize the issues I'm having here so they're not spread out over multiple posts and forums.
There seems to be only a few glitches that are proving sticky to solve. If anyone has modded Rhye's before, I'd be grateful for them to have a look at it. Here's a quick summary of everything I'm trying to fix:
1) on the initial screen where you choose your civ, all the dates and powers etc for Celtia appear as X or XXX. Carthage still appears in the Civilopedia with the dates and all, so I'm thinking that something must still be pointing at them instead of Celtia, but i'm not sure what files the initial interface (and the civilopedia) point at. I've described this problem here:
http://forums.civfanatics.com/showthread.php?p=8840694
2) I'm also trying to change the name of the mod from "Rhye's and Fall of Civilization" to "Rhye's and Fall of Civilization with Celts." If I change the WBSave file to reflect "with Celts" and change the directory of the mod to match, it causes the game to ignore the modded dll entirely and use the plain BTS one, which, of course, causes a python "you have been defeated, turn 0" crash because there are more than 18 civs.
I've described this problem here:
http://forums.civfanatics.com/showthread.php?p=8839669
3) Finally, I've cut and pasted three UHVs from other civs, with appropriate and obvious modifications (such as names). Only the first UHV works, and I can't figure out why the other two don't. The three I've made are
a) build 5 barracks, 5 stables, and 5 duns by 200 AD (this one works, except that it seems to erase the accomplishment after 200AD, moving from 1/0 to 0/0)
b) control three cities in the British Isles by 200 AD (broken)
c) lose no cities before 600 AD (broken)
I've described this problem here:
http://forums.civfanatics.com/showthread.php?p=8845249
If I can manage to fix those three things, I think I can file this mod under "done" and set about trying to do the same for the multiplayer version.
There seems to be only a few glitches that are proving sticky to solve. If anyone has modded Rhye's before, I'd be grateful for them to have a look at it. Here's a quick summary of everything I'm trying to fix:
1) on the initial screen where you choose your civ, all the dates and powers etc for Celtia appear as X or XXX. Carthage still appears in the Civilopedia with the dates and all, so I'm thinking that something must still be pointing at them instead of Celtia, but i'm not sure what files the initial interface (and the civilopedia) point at. I've described this problem here:
http://forums.civfanatics.com/showthread.php?p=8840694
2) I'm also trying to change the name of the mod from "Rhye's and Fall of Civilization" to "Rhye's and Fall of Civilization with Celts." If I change the WBSave file to reflect "with Celts" and change the directory of the mod to match, it causes the game to ignore the modded dll entirely and use the plain BTS one, which, of course, causes a python "you have been defeated, turn 0" crash because there are more than 18 civs.
I've described this problem here:
http://forums.civfanatics.com/showthread.php?p=8839669
3) Finally, I've cut and pasted three UHVs from other civs, with appropriate and obvious modifications (such as names). Only the first UHV works, and I can't figure out why the other two don't. The three I've made are
a) build 5 barracks, 5 stables, and 5 duns by 200 AD (this one works, except that it seems to erase the accomplishment after 200AD, moving from 1/0 to 0/0)
b) control three cities in the British Isles by 200 AD (broken)
c) lose no cities before 600 AD (broken)
I've described this problem here:
http://forums.civfanatics.com/showthread.php?p=8845249
If I can manage to fix those three things, I think I can file this mod under "done" and set about trying to do the same for the multiplayer version.