Need opinions

vampy420

Chieftain
Joined
Feb 1, 2006
Messages
95
Decided to make move to prince level so imma do it on the civ im most comfortable with .. catherine. Im kinda debating the starting point for first city. Where it is now looks great for $$ / GP farm .. or where scout is for nice hills..
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    114 KB · Views: 199
I would say build on one of those dessert tiles by the scout. Sure you're city won't be up in 4000BC, but it's a better location than what you got. There are way too many floodplains at your current location, which means you're going to get a negative health bonus. The mines will add tons of production. I say to build on a dessert tile because you cannot improve those tiles, and building the city there will give you 1 hammer. Hope this helps.

That looks like a nice place to start an empire btw.
 
Start where you are. Use the floodplains and corn to generate good population growth and pop rush production. You won't need the hills for production.

Nearly every tile in your fat cross will border a river. With the river tiles getting +1 commerce you can immediately start cottages on those squares with the Financial bonus, so cottage spam that entire river valley. If you build a Library and an Academy in Moscow it will be a research monstrosity once you hit Bureaucracy. Between floodplains, a Winery, and Corn you should have penty of food to support cottages on all the plains tiles and probably have a bit left over for a specialist (depending on what is out of sight to the East).
 
I second Neal Hunt's plan

The second city would do well due west. Use THAT one to take the hills and set up a production center. You might be a little low on food to support ALL of the hills, but 5-6 mined hills should be possible, and you can do a LOT with that many mined hills.

But if you build where you are, cottage EVERYTHING, and build teh Great Library, ,Oxford, and Nat'l Epic in this first city, you will EASILY keep and maintain a huge science lead. You've got lots of forests nearby to choprush your first settler and the GL here too.
 
Can you say Lucky ??? Check this .. first goody hut got 2nd scout .. only gets better from there :cool:

The bronze working tech I wasnt too thrilled with, I only had a few turns left on the research for it, but the Iron workings got me doin backflips.
 

Attachments

  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    141.1 KB · Views: 118
  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    138.9 KB · Views: 98
  • Civ4ScreenShot0005.JPG
    Civ4ScreenShot0005.JPG
    71.2 KB · Views: 113
K, one more time .. Im at the point where I need a decision .. I want Oracle to get COL .. its 1600BC .. Do I start Oracle now (very few trees left after choping out 2 settlers) and build in capital or risk it by waiting and building in one of my production cities ?
I attached current position and also original start if anybody wants to play it .. Prince / Large / Continents.
 
Unfortunately your game crashes on my machine after a minute or so (more likely to be my machine than your game), but my gut reaction is that Moscow just has too few production-oriented tiles to build Wonders. You can press ahead and whip out the Worker and have hammers transferred over to The Oracle and then finish it off later with whipping, but I suspect that it will take too long, and it would be quicker to use a combination of the whip, chop, and hammer-build in St. Petersburg. Moscow should make a great commerce centre however ... Cottages!
 
Woot ! first time I tried this .. Instead of building Oracle and taking COL as free tech, and since production was going kinda slow in capital city - I researched COL and took Civil Service as the free tech from Oracle, which I whipped last 2 pop for. Lost a few improvements to barbs but nothing I cant recover from, now that I finally got some axemen out (whiped 2 of em thakns to flood plains). Only 3 cities so I know i'm behind AI land wise - but I believe I have a decent tech lead at the moment .. Next up once barbs are dealt with is a coupl more cities and hook at least one of those Irons up. After that .. donno ;)
 

Attachments

  • Civ4ScreenShot0006.JPG
    Civ4ScreenShot0006.JPG
    122.4 KB · Views: 87
I would say get Machinery asap.
 
Need opinions on next moves ..

Took an almost beeline to Machinery (researched Alphabet first, thinking AI might have had useful techs to trade - not so). Started working on Macemen, but was building 3 wonders at one time (Colussus, Hanging Gardens, Great Library) so that slowed down my force build up. I'm researching Construction now to build a few cats for the eventual invasion of the south, which I'm hoping to start somewhere around 1000AD.

Tips / Suggestions welcome and appreciated.
 
Without looking at the saves, you are building a lot of wonders at one time, especially during a timeframe where you really shouldnt be.
 
BCLG100 said:
Without looking at the saves, you are building a lot of wonders at one time, especially during a timeframe where you really shouldnt be.

I dodnt actually expect all of them to be built by me - I was kinda hoping at least HG or Col was built by someone else so I could get the $$, but you are right. I should have built up army sooner - but I still thing I have good chance of launching first invasion stack by 1000AD. If anything I can go after low culture def cities with Macemen until cats catch up.

I'm definitly goin to war tho .. I need horses before cossacks and one of them ought to have some. I've another continent to invade you know :crazyeye:
 
vampy420,

I'm a humble Monarch player, so you may get more insight from the Emperor+ players, however for my mind you've done a pretty good job to date. :)

Thoughts at this point would include;
  • You will want to acquire Sailing pretty soon, as the Colossus isn't terribly effective without Lighthouses - great for your Fish and Clams, but you're missing out from capitalising on it. It's a tradable technology, but I would instead research it in two turns as the tech's you have to trade are all pretty decent.
  • You'll be well served by whipping Moscow for that Market.
  • When building cottages, opt for the river grasslands first due to the extra commerce (I know - it's a micro point ;))
  • I would look at sending off a unit to scout around in the fog of war some more - there could be Horses grazing in the dark (I'm not saying there are, but there could be). Possibly even look at an Open Borders with Mansa for a few turns just to get a better feel for what he's got perhaps, and then cancel it if he starts sending a Settler your way?
  • I have absolutely nothing against Courthouses, however many of your cities aren't costing more than 3 or 4 gold to maintain. You would get more value at this stage out of Markets, and cities with health issues (Novgorod, Moscow) would benefit from a health improvement building if not population reduction.
  • You have five Workers, which is a bit on the 'light side'. There's no desperate need to hook up some resources of the same type already accessed (Rice, Cows, Wine), as you'd be only able to use them for trade, and at the moment there's nothing that the A.I. can give you other than 'gift value'. There is a Fur available to the north that you should look at hooking up.
  • Personally I would have built more cities at this stage, but I'm not sure if you're keeping the spread contained in order to better control your upkeep in light of pending invasion ... I assume it's Rome you have in mind?
As I say, I think that you have played well so far and have got yourself in a good position.
 
Thanks for the input Cam_H - I will keep these things in mind. As for cottaging the plains tiles first, I did that to maximize what few hammers Moscow does produce, and I had the food from the 2 farms to support those plains tiles.

Yes, I did not explore all of the pockets right away - I had run out of scouts and was busy with infrastructure .. kinda early to worry about infrastructure that early I guess.

Since I this is my first Prince level game and it is a learning experience, and since I had not expanded enough early (was too concerned with getting Oracle finished) - I went back to the 1600BC save and did things differently.
I expanded more - hooked up the silver / sheep for happiness/health and was more agressive with patrolling fog to get experienced units.

I still managed to get the Oracle - CS slingshot, and held off on researching other techs, also hooked up Iron early enough so that my first swordsman actually came out as a Mace.

Was in better shape when I did invade Rome (yes - they were first target and Rome was first to fall). I failed however to bring xbows / spears for city def tho and my invasion got bogged down (DOH!) But I did research Music first ths time and dropped the artist in Rome.

Latest save attached for comparison.
 
vampy420 said:
Thanks for the input Cam_H - I will keep these things in mind. As for cottaging the plains tiles first, I did that to maximize what few hammers Moscow does produce, and I had the food from the 2 farms to support those plains tiles.

Happy to espouse my views - however questionable. ;)

With regard to the cottages, I meant if you're cottaging grasslands, it's better to use the tiles adjacent to the rivers first. I don't have my 'Civ computer' with me, but iirc there were cottages being built around Moscow, with one on 'river-less' grassland while there was elsewhere in the fat-x there was a 'rivered' grassland unworked. It was a tiny point, but due to your financial trait a 'rivered' cottage creates three commerce per turn, while an 'unrivered' cottage gets one while its growing. (I don't have issue with cottaging plains provided they can be supported).

I'm pleased that you're finding success with your do-over game - I trust you got those Roman horses?
 
Need advice in latest save - specifically in regards to next techs to research, what to specialize conquered Roman cities as, Civics choices (1 turn from liberalism) and the all important .. neighbors .. do I make nice and go for peacful victory or do I sacrifice some if not all of my tech lead and take the rest of the continent?
 
without any look on the save, at the moment, i can only guess
are you land mass leader?
i guess not, there is another continent to get
is there room for expansion without war?
i guess not, but maybe there are a few barb cities to capture
do you have several religions in your land?
could be, not sure about it
do you have contact with the other continent?
could be, not sure
can you send troops there?
probably not
are you friends with anyone?
could be, trading partners can be useful


from what i know you could be going for cultural, but i'm assuming you cottage spammed at least 3 cities, and you can spread at least 3 religions.

If this is true, you should grab the whole continent, research until you get cossacks, then switch to 100% (or as high as you can without losing money) culture.
If you got the continent for yourself, cossacks build everywhere, nothing can come to you, short of nukes.
 
Looking at the # of wonders you are building (a HUGE number) you should really think about focusing your efforts on a Cultural Victory. With 3-4 wonders and 3-4 religions per city, plus all of the requisite culture multipliers, you should be able to hit ~500 culture/city in your 3 best cities by about 1900 or so. If you can, you SHOULD be able to get a cultural victory quite easily.
 
Top Bottom