I was searching for hours, but haven't found anyththing.
I want to mod the ressource-system fundamentally. I want to integrate the quantity of ressources, so that for example one single ironmine won't be enough for 20 big cities, but bring out 5 iron per turn. This iron can still be used for the production of swords-/axemen, but 5 iron will be consumed, as soon as a swordsman is built completly.
This would make players be interested in several more ressource-fields and also open up much more options for the trade system.
But after hours of search I have neither found the file, that is responsible for the trade-network in Game, nor the boolean that "decides" if a city can produce faster or not.
Is anyone else working on ressources or has anyone found something in the gamecore-files?!
or is anyone else bored by the too simple ressource-system and wants to help me?!
Thanks for replying!
Hived!
I want to mod the ressource-system fundamentally. I want to integrate the quantity of ressources, so that for example one single ironmine won't be enough for 20 big cities, but bring out 5 iron per turn. This iron can still be used for the production of swords-/axemen, but 5 iron will be consumed, as soon as a swordsman is built completly.
This would make players be interested in several more ressource-fields and also open up much more options for the trade system.
But after hours of search I have neither found the file, that is responsible for the trade-network in Game, nor the boolean that "decides" if a city can produce faster or not.
Is anyone else working on ressources or has anyone found something in the gamecore-files?!
or is anyone else bored by the too simple ressource-system and wants to help me?!
Thanks for replying!
Hived!