Need some help with this LeaderHead

Isabelxxx

Prince
Joined
Sep 26, 2010
Messages
399
I have been working with a new LH with French King as base. I'm having some problems with the greeting animation , a strange hole in the eye... not sure what happens here and I would really appreciate some help since I'm not totally sure about my modelling skills yet.

Here some images;

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  • LH2.jpg
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It's not possible to figure out what the problem is based on the screenshots. I would need a quick look at the nif file to tell you what's wrong. If you haven't solved your problem already, attach your files and i will fix that for you.
 
Oh! I really thought this would be lost for a while... thank you for the offer melcher.

I'm having some problems with the PC, and now even the nif viewer doesn't want to work so I'm not sure if the all the files in the work folder are really necessary...

Anyway, it will be bigger than just the nif and required texture but here it is:
 

Attachments

Okay, the eyeshadow mesh causes the problem. I just removed it, it's not really necessary and you won't notice the difference.

Anyway, i noticed some other small flaws. There is a lot of ununnecessary stuff in the nif file. I have removed that aswell.

Spoiler :
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And there are some other things i would recommend to correct. These are only suggestions, so feel free to ignore them completely.:D
Spoiler :

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1. The Eye is clipping through the eyelid. Both are in the same mesh, so you need to fix that with blender, 3DMax or whatever.

2. The hair has no UV mapping within. Therefore there is a big gap between the hair and the head. Looks weird.
As the hair uses shaders a NiStencilProperty Node won't work as a solution.
I would suggest to duplicate the hair in your favorite 3D-program, make it a tiny little bit smaller, recalculate the normals inside and remove all redundant parts.
Pretty easy and fast.

3. This one is really minor. The scarf is clipping through the clothing. Hard to notice, but still.

And at least (and just in case you didn't know already), you should bake your textures into one.

Have fun!
 

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  • SCOT_K_William_I.jpg
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  • SCOT_K_William_I_.jpg
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@Isabelxxx:

For which leader do you want to use that LH ?
Will it be a new leader or do you want to replace French King ?

By the way:
The LH looks really good. :thumbsup:
 
Okay, the eyeshadow mesh causes the problem. I just removed it, it's not really necessary and you won't notice the difference.
Thank you so much! Just starting with LHs so your help is really appreciated.
The nif wiever is a hell for me, I do understand the basics but then all those nodes without really knowing what to do to find the problem is a bit... I will try your suggestions.


1. The Eye is clipping through the eyelid. Both are in the same mesh, so you need to fix that with blender, 3DMax or whatever.
I will try that.

2. The hair has no UV mapping within. Therefore there is a big gap between the hair and the head. Looks weird.
As the hair uses shaders a NiStencilProperty Node won't work as a solution.
I would suggest to duplicate the hair in your favorite 3D-program, make it a tiny little bit smaller, recalculate the normals inside and remove all redundant parts.
Pretty easy and fast.
True, it looks weird. I do think there are other LHs with the same problem. I will try your suggestion, thanks!


For which leader do you want to use that LH ?
Will it be a new leader or do you want to replace French King ?
Scotland! (see the file name: SCOT_K_William_I)
I will use it as Scottish king. A paint: (I found other image which I used as reference which should show look more like the LH, but I'm not able to found it right now)

william_iii_of_orange.jpg


I have done several changes and fixes in most LHs (vanilla and Sweden, Portugal, etc.), French King too (I think). So I don't think necessary to create a new LH for France considering that.
 
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