amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! I'm amateurgamer88 and I'm new to the community. Also started Vox Populi this summer but am enjoying every moment of it. Now, I know the title is rather vague so allow me to specify what tips I need.
I've recently started Immortal difficulty. Emperor difficulty has been winnable unless an AI civ simply snowballed out of control and I couldn't do anything about it being too far away. For Immortal, I realized that I have some sloppy gameplay and that's punishing me a lot more now that AI get more bonuses. Below, I'll be listing a few key areas I feel I need to improve on. If anyone can link me to good guides or give suggestions/tips, I'd appreciate it greatly. I know that the civ I play can result in varying strategies but I want to get a general idea of it.
I feel like I'm getting too greedy a lot of my games. I'm expanding to get a lot of nice locations and that's proving to be an issue. First, the cities increase costs to policies and technology which will see me fall more behind. Secondly, I simply lack the military to defend it all unless I have great chock points. What is the suggestions on deciding how much one expands and how far apart? I noticed that, if I expand to cover more area, AI likes to build cities in the various openings between my cities. On the topic of defending my territory, how do we decide how much to invest in the navy and how much in army? If we play maps with more water, we need both but, as the player, our army supply is noticeably less than the AI.
I'm also a rather aggressive player if given the chance. I found early aggression or properly timed ones can be very rewarding on Emperor or lower difficulty. I'm not sure if there are situations in Immortal or, eventually, Deity, where aggression should be restrained. For instance, I tried a slightly different strategy in my recent games. I share a continent with one other civ (playing on continent map) and allowed them to expand a bit so I can puppet their cities instead of needing to settle all that land myself. Not sure if this is viable or if there are other situations where peace is more beneficial overall. For snowballing AI, is war the only solution or are there other methods?
I have a feeling that specialists are very important. However, I don't know what I want to optimize. I usually go with defaults like food focused or production focused. How good is the default assignment and should I learn to do these myself? If manually, what should I focus early game, mid game and late game? One thing I definitely want to improve is my tourism. I saw a number of my games where I'm usually dead last and I feel like, somewhere along the game, I've been neglecting my tourism.
Finally, I have to wonder about managing city state allies. In emperor, I had a game with Germany and had another civ also going for statecraft. I couldn't help but notice them spamming out diplomatic units when I couldn't come close. Is this normal or am I doing something wrong? It seems difficult to compete with the AI for CS alliances when I have to invest so much resources on other things to simply keep up in tech/social policies. On the topic of keeping up, what's normally considered normal the gap the player is behind AI in general in tech and social policy? When should we be catching up or it would be considered too late?
Sorry about the long wall of text. I don't want to throw out really vague questions. Thanks for reaching this far and hope to hear you reply soon!
I've recently started Immortal difficulty. Emperor difficulty has been winnable unless an AI civ simply snowballed out of control and I couldn't do anything about it being too far away. For Immortal, I realized that I have some sloppy gameplay and that's punishing me a lot more now that AI get more bonuses. Below, I'll be listing a few key areas I feel I need to improve on. If anyone can link me to good guides or give suggestions/tips, I'd appreciate it greatly. I know that the civ I play can result in varying strategies but I want to get a general idea of it.
I feel like I'm getting too greedy a lot of my games. I'm expanding to get a lot of nice locations and that's proving to be an issue. First, the cities increase costs to policies and technology which will see me fall more behind. Secondly, I simply lack the military to defend it all unless I have great chock points. What is the suggestions on deciding how much one expands and how far apart? I noticed that, if I expand to cover more area, AI likes to build cities in the various openings between my cities. On the topic of defending my territory, how do we decide how much to invest in the navy and how much in army? If we play maps with more water, we need both but, as the player, our army supply is noticeably less than the AI.
I'm also a rather aggressive player if given the chance. I found early aggression or properly timed ones can be very rewarding on Emperor or lower difficulty. I'm not sure if there are situations in Immortal or, eventually, Deity, where aggression should be restrained. For instance, I tried a slightly different strategy in my recent games. I share a continent with one other civ (playing on continent map) and allowed them to expand a bit so I can puppet their cities instead of needing to settle all that land myself. Not sure if this is viable or if there are other situations where peace is more beneficial overall. For snowballing AI, is war the only solution or are there other methods?
I have a feeling that specialists are very important. However, I don't know what I want to optimize. I usually go with defaults like food focused or production focused. How good is the default assignment and should I learn to do these myself? If manually, what should I focus early game, mid game and late game? One thing I definitely want to improve is my tourism. I saw a number of my games where I'm usually dead last and I feel like, somewhere along the game, I've been neglecting my tourism.
Finally, I have to wonder about managing city state allies. In emperor, I had a game with Germany and had another civ also going for statecraft. I couldn't help but notice them spamming out diplomatic units when I couldn't come close. Is this normal or am I doing something wrong? It seems difficult to compete with the AI for CS alliances when I have to invest so much resources on other things to simply keep up in tech/social policies. On the topic of keeping up, what's normally considered normal the gap the player is behind AI in general in tech and social policy? When should we be catching up or it would be considered too late?
Sorry about the long wall of text. I don't want to throw out really vague questions. Thanks for reaching this far and hope to hear you reply soon!