WarPhalange
Chieftain
- Joined
- May 3, 2011
- Messages
- 5
Hey all, I'm a long-time lurker. I just recently stepped it up to Warlord and have won 2 games so far as the Dutch guy (Dutchy McDutchyson I believe), but they've both been space race victories with no wars on my end. In fact, I've never won anything but space race or time victories. I want to start being a warmonger, but I've been having troubles with that. Whenever I've fought wars in the past, the way I'd do it was I'd wait until I wait until I had vastly superior units and just storm the other guy.
However, I see people praising Praetorians and Immortals here. So I gave that a go. I did OK with Praetorians, but had to stop short of eliminating Churchill because my economy was just going down the drain. Immortals were another story, though. I defeated Dutch Guy this time, but since it was so early in the game, he only had 2 cities up and only one of them was worth taking. I then moved on to Shaka, but by the time my units got there, he had Swordsmen and his UU kicking my ass left and right.
So I guess my questions are, when is it appropriate to start a war? Too early and you don't get much from conquering the other guy. Too late and your units (especially early UU) are obsolete.
Secondly, what's a good tech build for a warmonger? For Praetorians I went for iron ASAP, but then was stumped. Do I go for siege units? Keep teching for better units in general? Or do I cut back and go for economy?
Lastly, how do I fight a war? I usually just go straight for cities, but it's really hard to capture them when the city defense adds to the unit's strength. It's especially hard before I get any siege units. Destroying improvements also seems like a waste of time if I'm just going to have to build them myself later anyway, but I do see how cutting off something like iron to prevent reinforcements would be useful.
However, I see people praising Praetorians and Immortals here. So I gave that a go. I did OK with Praetorians, but had to stop short of eliminating Churchill because my economy was just going down the drain. Immortals were another story, though. I defeated Dutch Guy this time, but since it was so early in the game, he only had 2 cities up and only one of them was worth taking. I then moved on to Shaka, but by the time my units got there, he had Swordsmen and his UU kicking my ass left and right.
So I guess my questions are, when is it appropriate to start a war? Too early and you don't get much from conquering the other guy. Too late and your units (especially early UU) are obsolete.
Secondly, what's a good tech build for a warmonger? For Praetorians I went for iron ASAP, but then was stumped. Do I go for siege units? Keep teching for better units in general? Or do I cut back and go for economy?
Lastly, how do I fight a war? I usually just go straight for cities, but it's really hard to capture them when the city defense adds to the unit's strength. It's especially hard before I get any siege units. Destroying improvements also seems like a waste of time if I'm just going to have to build them myself later anyway, but I do see how cutting off something like iron to prevent reinforcements would be useful.