Negative Building Happiness

platyping

Sleeping Dragon
Joined
Oct 22, 2010
Messages
4,626
Location
Emerald Dreams
It seems that this code
Code:
setBuildingHappyChange
can be used to adjust happiness output of a building such that barracks gives +2 happiness instead with python for instance.

Works well when the change is positive, but if the change is negative, for instance letting granary giving +2 unhappiness, it becomes weird

As seen in the screenshot, the building tooltip itself reflects the correct changes, but the actual calculation of city happiness becomes screwed up. Any ideas?
 

platyping

Sleeping Dragon
Joined
Oct 22, 2010
Messages
4,626
Location
Emerald Dreams
Ah, sad then :D
Time for a change of plan, thanks
 
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