raystuttgart
Civ4Col Modder
Hi guys,
another of my old concepts is this here:
"Negative Promotions" that only the game can give by Combat.
"Negative Promotions" can only be added if the Unit has less than 50% of Health.
(Basically they use the same modifiers as the "Positive Promotions" but just with negative values.)
Which Unit can get which Promotion will of course be configured in XML just right now.
(Using "UnitCombatTypes" in the Promotions.)
e.g.:
To heal (remove) those "Negative Promotions" you will need to rest 2 turns additionally to normal Healing of Health in a friendly City.
(AI will be taught to handle this. It is atually quite easy to do.)
If you do not heal them and go into Combat without care and then get a second "Negative Promotion" your Unit dies instantly.
(So you can take the risk of not healing them, but well ... it is dangerous.)
---
This feature is actually incredibly easy to implement.
Might spice up combat a bit ...
---
Let me know if you want to have it.
(Once the Combat System is enhanced to consider this other new "Negative Promotions" can be added easily.)
another of my old concepts is this here:
"Negative Promotions" that only the game can give by Combat.
"Negative Promotions" can only be added if the Unit has less than 50% of Health.
(Basically they use the same modifiers as the "Positive Promotions" but just with negative values.)
Which Unit can get which Promotion will of course be configured in XML just right now.
(Using "UnitCombatTypes" in the Promotions.)
e.g.:
- During Combat (all) Ships have a chance to get "Leaking Hull" (causing damage every turn / inverted "Healing Bonus")
- During Combat (all) Ships have a chance to get "Damaged Sails" (reducing movement speed / inverted "Movement Bonus")
- During Combat (all) Ships have a chance to get "Damaged Rudder" (reducing movement speed / inverted "Movement Bonus" in Terrain Features Storm / Favourable Winds / Disfavourable Winds / Fog)
- During Combat War Ships have a chance to get "Damaged Cannons Deck" (reducing combat strength / inverted "Combat Strength Bonus")
- During Combat Transport Ships have a chance to get "Damaged Cargo Space" (reducing cargo slots / inverted "Cargo Slot Bonus")
- ...
- During Combat (all) Land Units have a chance to get "Infected Wounds" (causing damage every turn / inverted "Healing Bonus")
- During Combat Mounted Land Units have a chance to get "Wounded Horses" (reducing movement speed / inverted "Movement Bonus")
- During Combat (all) Land Units have a chance to get "Damaged Weapons" (reducing combat strength / inverted "Combat Strength Bonus")
- During Combat Land Transports have a chance to get "Damaged Cargo Space" (reducing cargo slots / inverted "Cargo Slot Bonus")
- ...
To heal (remove) those "Negative Promotions" you will need to rest 2 turns additionally to normal Healing of Health in a friendly City.
(AI will be taught to handle this. It is atually quite easy to do.)
If you do not heal them and go into Combat without care and then get a second "Negative Promotion" your Unit dies instantly.
(So you can take the risk of not healing them, but well ... it is dangerous.)
---
This feature is actually incredibly easy to implement.
Might spice up combat a bit ...
---
Let me know if you want to have it.
(Once the Combat System is enhanced to consider this other new "Negative Promotions" can be added easily.)
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