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Neo Nes Mmvi : Grand Campaign

Discussion in 'Never Ending Stories' started by stalin006, Jul 12, 2006.

  1. stalin006

    stalin006 Deity

    Joined:
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    Location:
    Osaka
    NEO NES MMVI : GRAND CAMPAIGN



    INTRO:
    A GAME FOR BUILDERS & WARLORDS:

    The time is 1925, but the stuff u can build is different than OTL.
    Nations start from zero regarding their stats. (Ofcourse great powers will start with more trade centers and therefore more cash).
    Nations start Fresh regarding alliences, so make allies with who you wish. But be careful of what you do, as breaking treaties will hurt.
    Thats it, build your nation to greatnes!

    how to do orders:
    Write your income (economy and total from economic centers)
    What you are building and its total in money
    Diplomatic deals you did the turn
    and military/other orders.

    Also, the units you are building on your orders cant be used in the same set of orders. So dont count on them. Therefore there cant be any wars the first turn :p
     
  2. stalin006

    stalin006 Deity

    Joined:
    Jul 23, 2002
    Messages:
    8,641
    Location:
    Osaka
    RULES:
    TOTAL ECONOMY: Total Economy is the addition of the numbers from Economy and Economic Centers
    The ECONOMY STAT is usually negative, but dont be afraid as your economic centers usually give you a rather large surplus. Your economy represents the expenditures your government pays for reforms it has, along with maintainance of your armed forces, government, etc etc.
    To grow your Economy stat, you must spend all revenue from your economic centers that turn to grow it.
    Note: When you grow your economy, it might grow more than 1 point, depending on your nation.

    TRADE CENTERS: Not all trade centers are created equal, The small Cities get you ONE spending point per turn, while the larger cities provide you with THREE spending points per turn.
    Capital cities should not be considered as producing extra income, but are still very important.
    Spending points cant be banked!. and theres a 5 spending point limit on money you can send to another nation per turn.
    Captured Trade centers do not provide income to the nations that occupies it.

    APROVAL RATING: This is how your citizens view your rule and the current regime of the nation. It cant be directly controlled (other than by doing reforms), and is very important. If your rating goes below 50%, there will be serious consequenses.
    However, a high rating is very benefitial.

    PRESTIGE: This is a stat represented by numbers and is the same for everyone at the start of the scenario. This number goes up and low depending on your actions on the international stage.

    REFORMS:
    These are actions taken by an active government to make life better for its citizens. These reforms lower militancy, increase your aproval rating, raise your prestige and perhaps the morale of a nation during war. However these are very expensive, for each level of reforms your nation takes, your economy goes down to maintain them. Therefore each new level of reforms bring down your economy by 2 points. In cases of desperation you can regain your 2 economy levels by taking away reforms, which is not seen as good by your citizens.
    Levels:

    Literacy Program (-2) Safety Regulations (-4) Unemployment Subsidies(-6)Pension Funds(-8)health Care (-10) Max Working Hours (-12) Minimum Wages (-14)

    Therefore a nation with all reforms ends up spending 14 spending points every turn to maintain them. Note that you may only start or take away up to one reform per turn. Looks awefully expensive, but growing economies should afford it. (unless you are thinking of HUGE armies)

    STORIES:
    There will be no bonuses from stories. Well actually there will be for the regular story writter, but as Stormy said, not something to be expected to be there always. Plus it wont be material in nature.

    WONDERS: No Wonders in this nes, it eliminates the skill and fun of building a nation.

    ARMY:

    ARMED FORCES:

    CONSCRIPTS: After the arrival of the industrial era, it has been demonstrated again and again that conscripted mass armies under proper leadership can be a match to the smaller profesional armies of the past. Given their low cost to build and maintain, they are the choice of both great powers and minor nations. For best effects these divisions should be used in mass.
    COST : 1 spending point per division

    REGULARS: While conscripts are composed mostly of the lower class, Regular divisions are more of a professional kind. Drawing their ranks from the middle classes, they also have better equipment and supplies. Regular divisions are the best option when sending armies over seas or to colonial wars due to their greater morale and superior training and equipment. Despite their advantages, they remain a match for conscripts in this age of industrialized warfare, and therefore should be used wisely.
    Cost: 3 Spending points per division

    Having Large Armies cost money and therefore will be represented in a decreased economy.

    AIR FORCE:
    ZEPPELINS: Despite the invention of the Airplane in the United States, miliatary thinkers never saw it as an effective weapon and therefore it was never developed into anything worth mentioning. However Zeppelins were heavily improved, armored and became safer. The Zeppelin rule the skies both in commercial transportation and military use.
    Cost: 4 Spending points per Squadron

    CAPITAL AIRSHIPS: Nations built larger and larger airships, Zeppelins would grew in size exponentially to carry more passangers or in this case more equipment. Today they have reached their peak in size and power. Machine Gun fire from Airplanes cannot pierce their armor, and ground fire is not a threat due to the height they fly on. In theory artillery fire from an enemy capital airship could bring them down, but such is yet to be recorded in History.
    Cost: 13 Spending Points per Air Ship

    HEAVIER THAN AIR AIRSHIPS: The So called Airplane is still used, but its development remained stagnant for a decade. (mostly of what you would think in 1914 models). They do however prove to be the most effective thing against regular Zeppelins and are extensively used in Recon.
    Cost: 2 Spending points per Squadron.

    EARLY FIGHTER : The Flight of Charles Lindbergh was a symbol of the continued succesful development of engines, fuel, aereodynamics and over all machine tools. These development affected Zeppelins too, but it allowed for the creation of a better airplane. As zeppelins were automatically upgraded, the older airplane designes were now made much slower and harder to manouver compared to the early fighter planes. (in other words airplanes are now at greater odds fighting zeppelins and no match against early fighters)
    Cost is 3 PPs per Early fighter squadron
    (Airplanes can be upgraded to early fighters by spending 2 PPs - rather expensive but you are pretty much replacing the whole thing for a new one)

    Having Large Air Fleets cost money and therefore will be represented in a decreased economy.

    NAVY:
    TRANSPORT/SUPPLY SHIPS: They are very basic sea vessels used to transport men and equipment across the sea. They are slightly armored and posses no offensive capabilities, therefore should be defended at all times to protect its precious cargo. In use one Squadron can carry/supply one army division.
    Cost: 1 Spending Point per transport Squadron

    SUBMARINES: Undersea vessels that altough cant take on battleships head on, have incredible stealth and surprise capabilities. Altough they are beleived not to be effective as surprise raids on unsuspecting merchants and small vessels is rather inhumane and against the conduct of modern warfare.
    Cost:3 Spending Points per Submarine

    BATTLESHIPS: The Queen of the seas, these large ships are the result of 60 years of evolution from the ironclads. They have heavy firepower and tick armor. Used to defend transport ships and bombardment of shores. Nes wise a Battleship will come with an array of cruisers on its side.
    Cost: 7 Spending Points per Battleship

    CAPITAL SHIPS: The Result of the Seas Arms race. The Flag Ships of any navy, these super battleships carry more firepower than enything seen before. Feared on the seas as the most dangerous thing to face.
    however they do happen to be extremely expensive. Capital Ships can endure tremendous fire and it can just be repaired to full capacity if not sunk.
    Cost: 21 Spending Points Per Capital Ship.
     
  3. stalin006

    stalin006 Deity

    Joined:
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    Messages:
    8,641
    Location:
    Osaka
    UPDATE SIX


    **NATION: UNITED KINGDOM - Warman
    ECONOMY: -2
    APROVAL RATING: 70%
    PRESTIGE: 20
    REFORMS: Literacy Program
    ARMY:
    16 Regular Divisions
    21 Conscript Divisions
    AIRFORCE:
    Airship RAF 'Olympus'
    2 Zeppelin Squadron
    5 Airplane Squadrons
    NAVY:
    GrandShip HMS 'Nelson'
    GrandShip HMS 'Prince of Wales'
    6 Battleship Groups
    3 Submarines
    15 Transport Squadrons

    **NATION: FRANCE - Cuivienen
    ECONOMY: +4
    APROVAL RATING: 70%
    PRESTIGE: 17
    REFORMS: Literacy Program
    ARMY:
    6 Regular Divisions
    18 Conscript Divisions
    AIRFORCE:
    Airship 'Jeanne d’Arc'
    7 Zeppelin Squadrons
    5 Airplane Squadron
    NAVY:
    6 Transport Squadrons
    3 Battleship groups

    **NATION: BENELUX - NPC
    ECONOMY: +4
    APROVAL RATING: 70%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    27 Conscript Divisions
    AIRFORCE:
    NAVY:
    3 Submarine
    2 Battleship groups
    2 Submarines

    **NATION: SPAIN - Captain2
    ECONOMY: +1
    APROVAL RATING: 65%
    PRESTIGE: 16
    REFORMS: Literacy program
    ARMY:
    14 Regular Divisions
    14 Conscript Divisions
    AIRFORCE:
    1 Zeppelin Squadron
    NAVY:
    Grandship 'Poseidon'
    1 Submarine
    12 Transport Ships

    **NATION: PORTUGAL - PERM NPC
    ECONOMY: +2
    APROVAL RATING: 70%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    9 Regular Divisions
    1 conscript division
    AIRFORCE:
    NAVY:
    8 Submarines
    9 Transport Squadrons

    **NATION: ITALY - TheFarow
    ECONOMY: -3
    APROVAL RATING: 76%
    PRESTIGE: 0
    REFORMS: Safety Regulations
    ARMY:
    10 Regular Division
    6 Conscript Divisions
    AIRFORCE:
    1Early fighter squadron
    NAVY:
    2 Battleship Group
    6 Transport Squadrons

    **NATION: AUSTRIA - PERM NPC
    ECONOMY: +13
    APROVAL RATING: 58%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    12 Regular Divisions
    AIRFORCE:
    NAVY:

    **NATION: GERMANY - Conehead
    ECONOMY: +1
    APROVAL RATING: 70%
    PRESTIGE: 15
    REFORMS: Literacy Program
    ARMY:
    12 Regular Divisions
    26 Conscript Divisions
    AIRFORCE:
    Airship 'Bismark'
    5 Zeppelin Squadron
    5 Early Fighter Squadrons
    NAVY:
    GrandShip 'The Barbarossa'
    3 Battleship Group
    6 Submarine
    8 Transport Squadrons

    **NATION: Socialist States oF Scandinavia - Finmaster
    ECONOMY: +6
    APROVAL RATING: 66%
    PRESTIGE: 4
    REFORMS: Literacy Program
    ARMY:
    7 Regular Divisions
    20 Conscript Divisions
    AIRFORCE:
    1 Zeppelin Squadron
    NAVY:
    2 Transport Squadrons

    **NATION: DENMARK - NPC
    ECONOMY: +3
    APROVAL RATING: 70%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    1 Regular Divisions
    5 Conscript Divisions
    AIRFORCE:
    NAVY:

    **NATION: RUSSIA - SwissEmpire
    ECONOMY: +3
    APROVAL RATING: 65%
    PRESTIGE: 2
    REFORMS: None
    ARMY:
    12 Regular Divisions
    5 Conscript Divisions
    AIRFORCE:
    Airship 'Czar of the Sky'
    Airship 'Skylord of the Motherland'
    2 Zeppelin Squadron
    NAVY:
    GrandShip "Glory oF the Baltic"
    GarndShip "Russia's Wrath"
    2 Battleship Group
    2 transport squadrons

    **NATION: HUNGARY - SgtHellfish
    ECONOMY: +6
    APROVAL RATING: 70%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    8 Regular Divisions
    12 Conscript Divisions
    AIRFORCE:
    1 Zeppelin squadron.
    2 Airplane Squadron
    1 Early fighter squadron
    NAVY:

    **NATION: GREECE - Dachspmg
    ECONOMY: +3
    APROVAL RATING: 75%
    PRESTIGE: 5
    REFORMS: Literacy program
    ARMY:
    11 Regular Divisions
    AIRFORCE:
    NAVY:
    1 Battleship group
    2 transport squadrons

    **NATION: OTTOMAN EMPIRE - Das
    ECONOMY: +5
    APROVAL RATING: 69%
    PRESTIGE: 13
    REFORMS: Literacy Program
    ARMY:
    6 Regular Divisions
    10 Conscript Divisions
    AIRFORCE:
    1 Zeppelin Squadron
    NAVY:
    2 Submarines

    **NATION: PERSIA - NPC
    ECONOMY: +2
    APROVAL RATING: 48%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    2 Regular Divisions
    22 Conscrip Divisions
    AIRFORCE:
    NAVY:

    **NATION: ETHIOPIA - NPC
    ECONOMY: +5
    APROVAL RATING: 70%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    18 Conscript Divisions
    AIRFORCE:
    NAVY:

    **NATION: CHINA - ThomAnder
    ECONOMY: +4
    APROVAL RATING: 64%
    PRESTIGE: 2
    REFORMS: Literacy Program
    ARMY:
    10 Regular Division
    20 Conscript Divisions
    AIRFORCE:
    Airship 'The Dragon'
    4 Zeppelin Squadrons
    2 Airplane Squadrons
    NAVY:

    **NATION: MONGOLIA - NPC
    ECONOMY: 1
    APROVAL RATING: 65%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    1 Regular Divisions
    AIRFORCE:
    NAVY:

    **NATION: TIBET - NPC
    ECONOMY: 1
    APROVAL RATING: 65%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    2 Conscript Division
    AIRFORCE:
    NAVY:

    **NATION: JAPAN - Reno
    ECONOMY: +3
    APROVAL RATING: 64%
    PRESTIGE: 2
    REFORMS: Literacy Program
    ARMY:
    10 Regular Divisions
    3 Conscript divisions.
    AIRFORCE:
    Airship "The Rising Sun"
    3 Zeppelin Squadrons
    1 Early fighter Squadron
    NAVY:
    3 battleship Groups
    8 Transport Squadrons

    **CANADA - PERM NPC
    ECONOMY: +1
    APROVAL RATING: 70%
    PRESTIGE: 0
    REFORMS:
    ARMY:
    3 Regular Division
    10 Conscript Divisions
    AIRFORCE:
    NAVY:

    **NATION: UNITED STATES - Alex
    ECONOMY: +11
    APROVAL RATING: 72%
    PRESTIGE: 15
    REFORMS: Safety Regulations
    ARMY:
    1 Regular Division
    6 Conscript Divisions
    AIRFORCE:
    3 Airplane Squadrons
    NAVY:
    1 Battleship group

    **NATION: MEXICO - Perm NPC
    ECONOMY: +6
    APROVAL RATING: 72%
    PRESTIGE: 3
    REFORMS: None
    ARMY:
    6 Regular Divisions
    12 Conscript Divisions
    AIRFORCE:
    3 Zeppelin Squadron
    4 Airplane squadron.
    NAVY:
    2 Submarines

    **NATION: TEXAS - Josef
    ECONOMY: +9
    APROVAL RATING: 62%
    PRESTIGE: 1
    REFORMS: None
    ARMY:
    9 Regular Divisions
    8 Conscript Divisions
    AIRFORCE:
    2 Zeppelin Squadron
    2 Airplane squadron.
    NAVY:

    **NATION: UNION OF CALIFORNIA & COLUMBIA - Birdjaguar
    ECONOMY: +6
    APROVAL RATING: 74%
    PRESTIGE: 18
    REFORMS: Unemployment Subsidies
    ARMY:
    7 Regular Divisions
    6 Conscript Divisions
    AIRFORCE:
    4 Early Fighter Squadrons
    NAVY: None

    **NATION: Panama- Perm NPC
    ECONOMY: 0
    APROVAL RATING: 70%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    1 Regular Divisions
    1 Conscript Division
    AIRFORCE:
    NAVY:

    **NATION: COLOMBIA - NPC
    ECONOMY: +3
    APROVAL RATING: 65%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    4 Regular Divisions
    16 Conscript Divisions
    AIRFORCE:
    NAVY:
    1 Submarine
    1 Battleships group

    **NATION: BRAZIL - Darkening
    ECONOMY: +1
    APROVAL RATING: 80%
    PRESTIGE: 6
    REFORMS: Safety regulations
    ARMY:
    16 Regular Divisions
    17 Conscript Divisions
    AIRFORCE:
    1 early fighter squadron
    NAVY:

    **NATION: Socialist Republic oF Argentina - Tommytoon
    ECONOMY: +6
    APROVAL RATING: 70%
    PRESTIGE: 1
    REFORMS: None
    ARMY:
    12 Regular Divisions
    AIRFORCE:
    3 Early fighter Squadron
    NAVY:
    1 Submarine
    2 Battleship Group
     
  4. stalin006

    stalin006 Deity

    Joined:
    Jul 23, 2002
    Messages:
    8,641
    Location:
    Osaka
    World Map!
    Small Dots = 1 Pp
    Large = 3 Pp
     

    Attached Files:

  5. stalin006

    stalin006 Deity

    Joined:
    Jul 23, 2002
    Messages:
    8,641
    Location:
    Osaka
    TREATIES (Thanks Captain2 for compiling them + tommy for updating them)

    ENTETE:
    SPAIN, PORTUGAL, UK, FRANCE, ITALY

    Soyuz/Vertrag
    AUSTRIA, GERMANY, HUNGARY, RUSSIA, OTTOMANS, PERSIA

    METROSUR
    Argentina, Columbia

    UCC:
    Mexico-Trade + 4 turn NAP
    France-Trade, NAP, 2 turn Defensive Pact
    Texas-Trade Agreement+ 4 turn NAP
    USA-4 turn NAP and trade
    UK- 4 turn NAP

    France:
    Defensive Alliance with UK, Italy, Spain, and Portugal
    UCC-Trade agreement, NAP, 1 turn Defensive Pact
    Spain-Trade + 3 turn NAP
    Mexico- 3 turn NAP
    USA- 4 turn NAP

    United Kingdom:
    Defensive Alliance with France, Italy, Spain, and Portugal
    UCC- 4 turn NAP
    USA- Trade+ 5 turn NAP
    Spain- 4 Turn NAP
    Scandinavia- 4 turn NAP and trade
    Argentina-no embassador

    United States
    Spain- Trade Agreement
    UK- 4 turn NAP and trade
    UCC-4 turn NAP and Trade
    Texas-4 turn NAP and trade
    France- 4 turn NAP

    Spain
    Defensive Alliance with France, Italy, UK, and Portugal
    France- Trade+ 4 Turn NAP
    UK-4 Turn NAP
    Italy- Trade
    USA-Trade
    Argentina-no embassador

    Italy
    Defensive Alliance with France, UK, Spain, and Portugal
    Spain-Trade

    Argentina
    Brazil- 45 turn non agression and trade
    Columbia-Alliance
    UK-No embassador

    Texas
    UCC-Trade+ 4 Turn NAP
    USA- 4 Turn NAP and Trade

    Brazil
    Argentina- 5 turn NAP and Trade

    Portugal
    Defensive Alliance with France, UK, Italy, and Spain
    China- Infinite NAP, Free use of Chinese ports, leased Hainan for 19 turns

    China
    Portugal- Infinite NAP, Free use of Chinese ports, leases Hainan for 19 turns

    Scandinavia
    UK- 4 turn NAP and trade
    Germany-4 turn NAP and trade

    Germany
    Defensive Alliance with Austria
    Scandinavia- 4 turn NAP and trade

    Austria
    Defensive Alliance with Germany

    Mexico
    UCC- 4 turn NAP
    France- 3 turn NAP

    Columbia
    Argentina-Alliance
     
  6. stalin006

    stalin006 Deity

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    Location:
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  7. stalin006

    stalin006 Deity

    Joined:
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    Location:
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    WARS:

    South American War : UK, France, Italy & Spain Vs Argentina & Colombia.
    1926-1927
    Aftermath:
    Entete Partial Victory- Argentina cedes the Falkland Islands to UK. Colombia gives independence to Panama w/ Regards to France.


    Second Northern War : SSS vs Russia & Denmark
    1927-
    Aftermath:

     
  8. stalin006

    stalin006 Deity

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    Messages:
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    Location:
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    ~~~GREAT BATTLES~~~

    ~BATTLE OF DARIeN GAP~
    Combatants:
    France vs Colombia
    Strenght :
    90,000 French vs 120,000 Colombians
    Casualties (killed, missing or injured) :
    30,000 French 50,000 Colombians
    Result & Winning Commander:
    French Decisive Victory by General Ferdinand Foch
    Importance:
    First decisive use of Zeppelins in wartime.
     
  9. ThomAnder

    ThomAnder Deity

    Joined:
    Mar 26, 2004
    Messages:
    2,237
    I call China! First post :D

    NATION: CHINA
    ECONOMY: -4
    APROVAL RATING: 60%
    PRESTIGE: 0
    REFORMS: None
    ARMY:
    AIRFORCE:
    NAVY:
     
  10. alex994

    alex994 Hail Divine Emperor!

    Joined:
    Mar 6, 2004
    Messages:
    12,666
    Location:
    Breadbasket of USA
    Scratch that, I call USA
     
  11. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
    Jun 7, 2005
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    24,564
    Location:
    Yukon
    Lurking=On

    Heheh, Thom and alex seem to have gotten this backwards. :p
     
  12. Disenfrancised

    Disenfrancised Beep Beep

    Joined:
    Jan 25, 2004
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    5,601
    Location:
    Only the News You Need
    I'll call Japan, but I need to see if my schedule can take this.
     
  13. tommy_toon

    tommy_toon Emperor

    Joined:
    Jun 25, 2005
    Messages:
    1,206
    Location:
    Bay Area
    Argentina por mi.
     
  14. Birdjaguar

    Birdjaguar Hanafubuki Retired Moderator Supporter

    Joined:
    Dec 24, 2001
    Messages:
    39,342
    Location:
    Albuquerque, NM
    California and Columbia: UCC
     
  15. JosefStalinator

    JosefStalinator Я буду снова здесь

    Joined:
    Feb 24, 2004
    Messages:
    4,380
    Location:
    Providence, RI
    Tejas.......
     
  16. alex994

    alex994 Hail Divine Emperor!

    Joined:
    Mar 6, 2004
    Messages:
    12,666
    Location:
    Breadbasket of USA
    To Texas and Union of California and Columbia
    From USA

    We offer both your nations 5 turn NAP and a trade agreement.
     
  17. Birdjaguar

    Birdjaguar Hanafubuki Retired Moderator Supporter

    Joined:
    Dec 24, 2001
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    39,342
    Location:
    Albuquerque, NM
    UCC Accepts your 5 turn NAP and trade agreement.
     
  18. JosefStalinator

    JosefStalinator Я буду снова здесь

    Joined:
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    Messages:
    4,380
    Location:
    Providence, RI
    To USA
    From the repiblic of Texas

    Yee-haw, we agree.
     
  19. alex994

    alex994 Hail Divine Emperor!

    Joined:
    Mar 6, 2004
    Messages:
    12,666
    Location:
    Breadbasket of USA
    OOC: Why did people take my neighboring countries when the world powers are left open :p
     
  20. stalin006

    stalin006 Deity

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    Osaka
    Cus you are a peaceful powerhouse neighbor that everyone dreams to have.
     

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