MaximusPlatypus
O.O
It's super annoying. Why put in a gameplay mechanic of CS diplomacy/suzerainty, only to have it rendered moot in the first 20 turns. It's out of control.
It's super annoying. Why put in a gameplay mechanic of CS diplomacy/suzerainty, only to have it rendered moot in the first 20 turns. It's out of control.
Asking for an immediate nerf is a cop out. Just play on a lower
level until you develop strategies and tactics to counter it.
Asking for an immediate nerf is a cop out. Just play on a lower
level until you develop strategies and tactics to counter it.
Does this depend on which AIs are in your game? I don't think city state extinction is as inevitable as many people are making out. In my first R&F game (Emperor, Continents, standard speed), a few CS bit the bullet but there were plenty still in play even to the end of the game. Mapuche even liberated Kumasi.
So it is the player's responsibility that most City States are destroyed early? Pray tell me how you stop such a situation without going all out militarily; and how does that advocate the fact that war should not be the best solution for everything in Civ 6?
I haven't used it yet but this mod might help: http://steamcommunity.com/sharedfiles/filedetails/?id=1130568132&searchtext=city+states
I heard it helps a lot.
What exactly are you suggesting is the "strategic counter" to the AI capturing over 80% of the city-states in the game in the first 20 turns? And no, "liberating them later" is not a reasonable answer.
It's not fun and removes a system that clearly had a lot of resources spent into it.