1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Nerf AI conquering City States?

Discussion in 'Civ6 - General Discussions' started by MaximusPlatypus, Feb 14, 2018.

  1. MaximusPlatypus

    MaximusPlatypus O.O

    Joined:
    Aug 3, 2016
    Messages:
    652
    Location:
    the great city-state of Chicago
    It's super annoying. Why put in a gameplay mechanic of CS diplomacy/suzerainty, only to have it rendered moot in the first 20 turns. It's out of control.
     
    Zuizgond, bbbt, Xur and 6 others like this.
  2. iammaxhailme

    iammaxhailme Chieftain

    Joined:
    Jun 4, 2015
    Messages:
    430
    I agree. But it's good if you're Australia, Georgia, or Scotland!
     
    Nobody, Ferocitus and Thormodr like this.
  3. drubell

    drubell Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    447
    Agreed. I'm not opposed to the AI starting with extra units at higher difficulties because it makes it that much harder for the player to just steamroll during Ancient Era, but I do oppose this ridiculous AI priority going on where the AI will use their extra starting units to just take over every darn city-state in the world.
     
    Banazir864 likes this.
  4. EEE_BOY

    EEE_BOY Chieftain

    Joined:
    Jan 13, 2007
    Messages:
    3,148
    Location:
    NZ
    agree, I like an old map back in CiV when most city states are placed on islands and major civs are in a big or two land masses.
     
    Krajzen likes this.
  5. Ferocitus

    Ferocitus Warlord

    Joined:
    Aug 7, 2016
    Messages:
    2,009
    Gender:
    Male
    Location:
    Adelaide, South Australia
    Asking for an immediate nerf is a cop out. Just play on a lower
    level until you develop strategies and tactics to counter it.
     
    BenZL43, Japper007, Josephias and 2 others like this.
  6. drubell

    drubell Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    447
    What exactly are you suggesting is the "strategic counter" to the AI capturing over 80% of the city-states in the game in the first 20 turns? And no, "liberating them later" is not a reasonable answer.

    It's not fun and removes a system that clearly had a lot of resources spent into it.
     
    cinattra, Piranga, Banazir864 and 2 others like this.
  7. Uberfrog

    Uberfrog Warlord

    Joined:
    Jun 26, 2007
    Messages:
    2,093
    Gender:
    Male
    Location:
    England
    Does this depend on which AIs are in your game? I don't think city state extinction is as inevitable as many people are making out. In my first R&F game (Emperor, Continents, standard speed), a few CS bit the bullet but there were plenty still in play even to the end of the game. Mapuche even liberated Kumasi.
     
    King Rad, Jewelrunna and Ferocitus like this.
  8. Kyro

    Kyro Chieftain

    Joined:
    Dec 2, 2014
    Messages:
    599
    So it is the player's responsibility that most City States are destroyed early? Pray tell me how you stop such a situation without going all out militarily; and how does that advocate the fact that war should not be the best solution for everything in Civ 6?
     
    NoonePerson and Banazir864 like this.
  9. Tech Osen

    Tech Osen Chieftain

    Joined:
    Nov 13, 2016
    Messages:
    628
    Don't think it depends on which AI are in but I also noticed that my games since R&F at least half of them are gone pretty fast. Most of them before I ever met them.
     
    Sirimiri likes this.
  10. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,415
    Location:
    Adelaide, South Australia
    Its so odd. In my game, only 1 City State has been conquered. All others are intact.
     
  11. Athmos

    Athmos Chieftain

    Joined:
    Jan 2, 2006
    Messages:
    236
    Yes it's quite common that most of them (75%) are eradicated during the classical age. You might as well conquer or ignore city states completely, apart from emergencies.

    edit : at least it is that way in deity
     
  12. Kurnn

    Kurnn Chieftain

    Joined:
    Jul 31, 2017
    Messages:
    91
    Gender:
    Male
    Location:
    Sweden
    I have noticed that citystates doesn't always keep a unit fortified in the city when its under siege. That should almost be mandatory.
    I dont mind the new change, but I would like to see some upgrade to how citystates protecting themselves. They do get a lot of units if they stay alive long though. Thats fine.

    AI doesn't seam to raze city states, so this isn't a huge problem IMO. Liberation doesn't only grant you the city state back, but also a reduction in warmonger.
    I don't have any good suggestion myself how to make city states better though. But I don't see the update THAT bad.
     
    Last edited: Feb 15, 2018
  13. Ferocitus

    Ferocitus Warlord

    Joined:
    Aug 7, 2016
    Messages:
    2,009
    Gender:
    Male
    Location:
    Adelaide, South Australia
    Liberate them and reap the reward, or don't - your choice.
    If you want to play without military action then you will have to come
    up with something better than hoping Genghis is nerfed into a Quaker.
     
    Stilgar08 likes this.
  14. SirViss

    SirViss Chieftain

    Joined:
    Dec 27, 2005
    Messages:
    7
    MaximusPlatypus and Kurnn like this.
  15. Kurnn

    Kurnn Chieftain

    Joined:
    Jul 31, 2017
    Messages:
    91
    Gender:
    Male
    Location:
    Sweden
    Also regarding Citystates gets attacked early. Getting another city with some pop and maybe a building is very powerful in the start. You also ruin other civs bonuses from it, not just yours. So it makes perfect sense that the AI goes for city states, even if I think they should be able to defend a little better.
     
    Japper007 likes this.
  16. Kurnn

    Kurnn Chieftain

    Joined:
    Jul 31, 2017
    Messages:
    91
    Gender:
    Male
    Location:
    Sweden
  17. Mojo85

    Mojo85 Chieftain

    Joined:
    Feb 9, 2018
    Messages:
    107
    The mod city states start with ancient walls is a godsend. It completely eliminates early conquering city states so they actually are involved in the game

    They still will take them later in the game but after he game is properly established and everyone has a chance to interact with them however they choose
     
    Banazir864 likes this.
  18. Ferocitus

    Ferocitus Warlord

    Joined:
    Aug 7, 2016
    Messages:
    2,009
    Gender:
    Male
    Location:
    Adelaide, South Australia
    Tough luck for you then because you'll have to think of something better.
    I like liberating them, or even taking (for example) religious city-states
    I have no use for.

    Not fun for you, but fun for me. Why should Civ be nerfed to make it
    easier for war shy players? If they choose an ahistoric path, they need
    to find their own way, not have their (blood-free) hands held.
     
  19. StrideColossus

    StrideColossus Chieftain

    Joined:
    Oct 30, 2010
    Messages:
    245
    The argument that players should be less war-shy and liberate conquered city-states is completely facile - the change in the AI behaviour just removes a major game mechanic, at least until later in the game when they can be liberated.
    It's completely illogical for (most) AI players to conquer city-states and remove any bonuses they provide, especially when they get so many settlers and other leg-ups in the early game.
    Obviously some AI should be very aggressive, no problem with that (I'm a war-monger by temperament :ar15:), but in just about every game the city-states are getting decimated - the devs might as well remove them altogether as things stand.
     
  20. Kurnn

    Kurnn Chieftain

    Joined:
    Jul 31, 2017
    Messages:
    91
    Gender:
    Male
    Location:
    Sweden
    For those who don't like that AI attacks a city state, you could defend them. Warmonger isn't an issue in ancient and hardly even in classic.

    I don't really understand why this change poses any bigger problem? Not all city states gets conquered, just like not all civs gets conquered early, but some do. Why shouldn't a civ attack another city to get it for themselves? Every player does that. :p
     

Share This Page

Ebates: Get Paid to Shop