Completely in agreement with the OP about the Dutch:
1) The Dutch lost the amazing flood-plains + polders combo because rivers no longer add gold
2) Lump-sum needing friendship means the Dutch better hope AIs are looking for friends
Other thoughts:
* I didn't realize it at first, but India got a slight buff: being able to use trade-routes to move food now means you can almost guarantee enough food to make use of the UA sufficiently. It's a lot easier now that you can pump food into each city, so long as you have one very good food-yielding site.
* Ethiopia, Maya, and anyone else with buildings or UAs that provide extra faith now can get a Reformation belief to make better use of the globs of late-game faith.
* Aztecs now look better than ever, since cultural buildings now provide little culture without a Great Work, and getting Great Works isn't always at the top of the list of things to do. Aztecs now can get culture in the early game even better in comparision to other civs who will need to wait until mid-game to crank out Great Works.
* Germany took a severe hit. The Zulu UU is a pike UU, the Zulu UA has an XP bonus, and the Zulu UB synergizes well with the UU and UA and provides ridiculous bonuses to melee. Unless you really like Panzers, Germany now has a much better clone of itself, as someone already said above.
* America took a big hit, too. Shoshone UA gives them extra tiles for free (rather than paying), and even worse, early-game lump-sum trades have been removed, so buying those early (and important) tiles is harder than ever for America.
* This might have been the case before and I just had forgotten, but now Marble only boosts ancient/classical wonder production. If this is indeed a change, than Egypt got a slight buff.
* Chinese UB now looks excellent again rather than just good. No gold yield on rivers/coasts means any other way of making gold is pretty helpful.
1) The Dutch lost the amazing flood-plains + polders combo because rivers no longer add gold
2) Lump-sum needing friendship means the Dutch better hope AIs are looking for friends
Other thoughts:
* I didn't realize it at first, but India got a slight buff: being able to use trade-routes to move food now means you can almost guarantee enough food to make use of the UA sufficiently. It's a lot easier now that you can pump food into each city, so long as you have one very good food-yielding site.
* Ethiopia, Maya, and anyone else with buildings or UAs that provide extra faith now can get a Reformation belief to make better use of the globs of late-game faith.
* Aztecs now look better than ever, since cultural buildings now provide little culture without a Great Work, and getting Great Works isn't always at the top of the list of things to do. Aztecs now can get culture in the early game even better in comparision to other civs who will need to wait until mid-game to crank out Great Works.
* Germany took a severe hit. The Zulu UU is a pike UU, the Zulu UA has an XP bonus, and the Zulu UB synergizes well with the UU and UA and provides ridiculous bonuses to melee. Unless you really like Panzers, Germany now has a much better clone of itself, as someone already said above.
* America took a big hit, too. Shoshone UA gives them extra tiles for free (rather than paying), and even worse, early-game lump-sum trades have been removed, so buying those early (and important) tiles is harder than ever for America.
* This might have been the case before and I just had forgotten, but now Marble only boosts ancient/classical wonder production. If this is indeed a change, than Egypt got a slight buff.
* Chinese UB now looks excellent again rather than just good. No gold yield on rivers/coasts means any other way of making gold is pretty helpful.