Hi
I've just picked up CivIII (C3C version) again after a few years. This time I want to do something different.
I've had a pretty predictable pattern in my games:
"Add 2 wwp when a unit with defence value is attacked. (Even if you win)"
Even if a war goes well, with nothing really bad happening (e.g. losing a city), 2 points 15 times (not unlikely in a war) would bring me up to what the article calls "Level 1 war-weariness" (25% unhappy people in a Republic). And "Level 2" (50% unhappy people) isn't far off from that. This seems unmanageable, especially as WW seems to take a long time to decay after peace: AFAIK even switching back to e.g. Monarchy doesn't make citizens "forget".
I've considered and tried Feudalism, but don't really like it: no cash-rushing, and I tend to aim for cities quite early on rather than spamming towns, so the unit support relative to Monarchy makes no sense.
My best bet seems to be to get the AI to attack me, so that I start from (I think) -30 War Happiness. Does leaving units in their territory work for this? I guess I mustn't respond to their protest by declaring war (rather than moving the unit/allowing it to be automoved), or that makes me the aggressor, so I'm not sure how to do this.
Does anyone have any other tips on how to wage war as a Republic? Of course, my "conquer the world" aim (5 above) might have to take second place - or take longer - as a Republic; maybe I'll have to go for a Spaceship win rather than my usual "destroy everyone" win.
I've just picked up CivIII (C3C version) again after a few years. This time I want to do something different.
I've had a pretty predictable pattern in my games:
- Spend loads on research to be the most advanced civ
- Change to Monarchy ASAP
- Build just a few wonders: Temple of Artemis, Pyramids, Sun Tzu, Leonardo's, JS Bach, Adam Smith are my favourites.
- Connect up as many luxury resources as possible. Build Marketplaces once towns grow enough, enjoying the luxury happiness-multiplier.
- "Crush (all) my enemies, see them driven before me, and hear the lamentations of their women", like Conan said.
- Stay in Monarchy until all the crushing, driving and lamentation is done.
"Add 2 wwp when a unit with defence value is attacked. (Even if you win)"
Even if a war goes well, with nothing really bad happening (e.g. losing a city), 2 points 15 times (not unlikely in a war) would bring me up to what the article calls "Level 1 war-weariness" (25% unhappy people in a Republic). And "Level 2" (50% unhappy people) isn't far off from that. This seems unmanageable, especially as WW seems to take a long time to decay after peace: AFAIK even switching back to e.g. Monarchy doesn't make citizens "forget".
I've considered and tried Feudalism, but don't really like it: no cash-rushing, and I tend to aim for cities quite early on rather than spamming towns, so the unit support relative to Monarchy makes no sense.
My best bet seems to be to get the AI to attack me, so that I start from (I think) -30 War Happiness. Does leaving units in their territory work for this? I guess I mustn't respond to their protest by declaring war (rather than moving the unit/allowing it to be automoved), or that makes me the aggressor, so I'm not sure how to do this.
Does anyone have any other tips on how to wage war as a Republic? Of course, my "conquer the world" aim (5 above) might have to take second place - or take longer - as a Republic; maybe I'll have to go for a Spaceship win rather than my usual "destroy everyone" win.