Perfectionist
Angel of Verdun
I have no imagination.
Name of Culture: Sweordwera
Place of origin: Cold coastal plains.
Gods & Goddesses and related beings: Oh, your typical Indo-European pagan pantheon. I've always rather liked Old Norse mythology, so I expect I'll use something rather like that.
Any significant past accomplishments: Killing and driving out the previous inhabitants of their current location, a Neolithic culture heavy on the monumental architecture. So, current location has lots of deserted, slowly decaying monuments.
Current economic base: Mostly subsistence agriculture, of course, with relatively significant long distance riverine trade, and lots of raiding between clans, tribes, and other cultures for profits of said trade. Cities completely non-existent, towns few and far between, villages small and low density.
Current location: Heavily forested, somewhat hilly uplands, large nearby fens. Preferably close to LB's Welshmen, so we have some demons to kill.
Lineage: Salic patrimony
Spoken language: Sweordisc
Written language: Runic alphabet, mostly used for ceremonial occasions.
Medium for writing: Sheepskin.
Class structure: Nobility, priesthood, free men, peasants, slaves; little real difference in living standards. Slaves either battle captives or debtors; in either case, condition only temporary.
Ruling class: Hereditary chieftain, with powers limited mostly by his ability to pursuade the tribe or clan, often in general council, to go along with him, and his capacity for gift giving. Those, in turn, limited largely by his success in battle. Consistent failure, or simple disinclination to lead from the fore, leads often to deposition in favour of a more daring man. Below that, ill-defined warrior nobility. Sufficient success in battle, with associated taking of plunder and acquisition of fame, can lead to de facto entry into nobility. Similarly, failure in battle, or cowardice, leads to de facto expulsion from nobility. At the side, priests, with relatively little direct power, but responsible for discipline in armies and generally acting sort of as a supreme court, maintaining order at general councils and such.
Key values: Pursuit of fame, leadership by example, proto-egalitarianism, personal and familial honour, reciprocal obligation, hospitality.
OTL mix: More or less straight up early Germanic, with particular emphasis towards the Anglo-Saxon branch.
Incidentally, did you know there's an Old English wikipedia?
Name of Culture: Sweordwera
Place of origin: Cold coastal plains.
Gods & Goddesses and related beings: Oh, your typical Indo-European pagan pantheon. I've always rather liked Old Norse mythology, so I expect I'll use something rather like that.
Any significant past accomplishments: Killing and driving out the previous inhabitants of their current location, a Neolithic culture heavy on the monumental architecture. So, current location has lots of deserted, slowly decaying monuments.
Current economic base: Mostly subsistence agriculture, of course, with relatively significant long distance riverine trade, and lots of raiding between clans, tribes, and other cultures for profits of said trade. Cities completely non-existent, towns few and far between, villages small and low density.
Current location: Heavily forested, somewhat hilly uplands, large nearby fens. Preferably close to LB's Welshmen, so we have some demons to kill.
Lineage: Salic patrimony
Spoken language: Sweordisc
Written language: Runic alphabet, mostly used for ceremonial occasions.
Medium for writing: Sheepskin.
Class structure: Nobility, priesthood, free men, peasants, slaves; little real difference in living standards. Slaves either battle captives or debtors; in either case, condition only temporary.
Ruling class: Hereditary chieftain, with powers limited mostly by his ability to pursuade the tribe or clan, often in general council, to go along with him, and his capacity for gift giving. Those, in turn, limited largely by his success in battle. Consistent failure, or simple disinclination to lead from the fore, leads often to deposition in favour of a more daring man. Below that, ill-defined warrior nobility. Sufficient success in battle, with associated taking of plunder and acquisition of fame, can lead to de facto entry into nobility. Similarly, failure in battle, or cowardice, leads to de facto expulsion from nobility. At the side, priests, with relatively little direct power, but responsible for discipline in armies and generally acting sort of as a supreme court, maintaining order at general councils and such.
Key values: Pursuit of fame, leadership by example, proto-egalitarianism, personal and familial honour, reciprocal obligation, hospitality.
OTL mix: More or less straight up early Germanic, with particular emphasis towards the Anglo-Saxon branch.
Incidentally, did you know there's an Old English wikipedia?



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