NES forum Civ3 game! fun/quick/easy idea

Daftpanzer

canonically ambiguous
Joined
Nov 27, 2002
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Idea for NES-inspired civ3 game

Frustratingly for me, time doesnt allow me to really get into NESing these days… But I do have an idea for a potentially fun low-budget, very quick easy game, using Civ3 itself! People would just give details of a custom nation for the AI to control in the game, and then I would play as an ‘observer’ and see who wins…

The idea:
* I will set up a custom scenario for civ3 (conquests), playing as an ‘observer’ nation, one city surrounded by impassable terrain, with debug mode on, etc…

* ‘Players‘ give details of a custom civ which will go into the game, and will be played by the AI – city names, traits, personality, AI build settings, civ colour, graphics, details of any UU’s, etc. Anything you want that I can set up in the scenario editor.

* Ill then play the game, and post details / screens / save games to show what is going on

* Although I own civ4, I think this would work better on civ3, especially since there’s room for 30 custom civs

* That’s about it!


‘Advanced’ ideas:
Using gramphos’ civ3multitool, specifically the save game editor, it would be possible to change lots of cool stuff – change diplomacy, set up trade deals, change city ownership, edit cities, create/remove units, and do lots of other stuff after the game has started…

So, it would theoretically be possible for players to conduct diplomacy in the forum thread, like in a normal NES, trading cities or techs etc, and I will then edit the game to match the agreements. Also, players could give special orders for things like offshore invasions, which the AI totally sucks at.

I could throw in random events like super-huge barbarian uprisings, rebellions in conquered areas, major world disasters etc…

Im also thinking of editing the normal rules, id like to have the capitol building automatically spawn armies every so often, since ive rarely seen the AI with armies. And maybe have settlers far more expensive.

= = =

So… anyone think this could work as a very low-budget kinda fun thing? Id appreciate very much any comments / suggestions / ideas etc…

Or if anyone happens to want to reserve a nation right away, these are the things id like to know: (you can be serious or silly with it, up to you)
> civ name
> two civ traits (as in scientific, religious etc…)
> any AI settings you want (like aggression level, and thing to build often, and shunned/desired governments)
> some city names?


And other stuff for fun, if you want:
> leader name, and any special titles
> desired leaderhead graphic to use (from the normal civs, no custom ones please)
> two starting techs (must be ancient ones, that have no prerequisites)
> desired colour
> culture group (ie european, asian etc)
> maybe some great leader names also?


And now for UU’s – lets say up to five UU’s per civ, spread out over the ages. They should be either one of these three things: 1- stronger than the normal unit, 2- require less special resources than normal unit, 3- have some kind of extra special ability. If you want a UU that has two or more of these things, then I’ll make it more expensive to build in order to compensate.

Obviously, UU graphics can be anything you want - a civ3 conquests unit, or the extra/unused PTW unit graphics, or something else… I have downloaded quite a large number of custom unit graphics over the years so ill probably be able to match it to something.
 
cool, thanks!

yeah im hoping that once ive set the game up, all i need to do is press 'end turn' lots :)
 
Sounds interesting; if you think you can manage that, I'm in.
 
You've every right to be wary of joining with my appaling record... for which id like to apologise again... but im really not expecting this to be much work at all, since id plan to just write a really brief update thingy, with screenshots to show whats happening, and potentially the save games also to download and look at.

Thanks for offering to join, seems that this could work! please feel free to post any details of the civ you want...
 
That's what you always say. ;) You kept promising short, bad-quality updates in DNESR, if I recall correctly - and what did we get? :p
 
well, um thankyou :)
Yeah i know i have a tendancy to exponentially increase the complexity of things at every turn, but i dont see how i can complicate this!

OK I promise not to use any words in the 'udpates', i will just use smilies and pictures only :)
 
das said:
That's what you always say. ;) You kept promising short, bad-quality updates in DNESR, if I recall correctly - and what did we get? :p

Fantastic updates...rather rarely ;).

I would be up for this - if you want any help it's been a while since I messed around with the Civ3 code but I still remember a thing or two.

How different are you going to allow the civ's to be? I mean will you allow the level of specialism and 'civ-specific' wonders as, say, the Ancient Mediterrian Mod, or more? :glee:
 
Doublepost.
 
Yeah i know i have a tendancy to exponentially increase the complexity of things at every turn, but i dont see how i can complicate this!

Don't worry, you'll find a way. ;)

Not that I mind really.
 
i will try very hard not to complicate it :)

about the unique buildings - that works by using the 'flavours' thing, doesnt it? and there are only 7 'flavours'?

or do you mean everybody gets to put a custom building/small wonder/wonder into the game, which every civ will be able to build?

Or, i could put special resources for each civ under the starting locations, and do it that way.

See i found a way to complicate it already!
 
I am definitely in.
 
I'm so in. Can you set it so you can start up as a rebellion in someone else's country?

Would we be playing with RL nations, or made up ones?
 
Daftpanzer said:
i will try very hard not to complicate it :)

about the unique buildings - that works by using the 'flavours' thing, doesnt it? and there are only 7 'flavours'?

or do you mean everybody gets to put a custom building/small wonder/wonder into the game, which every civ will be able to build?

Or, i could put special resources for each civ under the starting locations, and do it that way.

See i found a way to complicate it already!

No, each civ has 4 tech slots - by giving the civs each a "unique tech" which they have at the start of the game (and by setting the age to NONE, no one else can research it). The custom building is then in this tech, and if you want it built later then just have a resource or building requirement for it. Much simpler ;)

Also 'Flavours' are a crock of s*** ;), it doesn't prevent the building be made so all the AI's will produce them eventually.
 
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