Daftpanzer
canonically ambiguous
Idea for NES-inspired civ3 game
Frustratingly for me, time doesnt allow me to really get into NESing these days But I do have an idea for a potentially fun low-budget, very quick easy game, using Civ3 itself! People would just give details of a custom nation for the AI to control in the game, and then I would play as an observer and see who wins
The idea:
* I will set up a custom scenario for civ3 (conquests), playing as an observer nation, one city surrounded by impassable terrain, with debug mode on, etc
* Players give details of a custom civ which will go into the game, and will be played by the AI city names, traits, personality, AI build settings, civ colour, graphics, details of any UUs, etc. Anything you want that I can set up in the scenario editor.
* Ill then play the game, and post details / screens / save games to show what is going on
* Although I own civ4, I think this would work better on civ3, especially since theres room for 30 custom civs
* Thats about it!
Advanced ideas:
Using gramphos civ3multitool, specifically the save game editor, it would be possible to change lots of cool stuff change diplomacy, set up trade deals, change city ownership, edit cities, create/remove units, and do lots of other stuff after the game has started
So, it would theoretically be possible for players to conduct diplomacy in the forum thread, like in a normal NES, trading cities or techs etc, and I will then edit the game to match the agreements. Also, players could give special orders for things like offshore invasions, which the AI totally sucks at.
I could throw in random events like super-huge barbarian uprisings, rebellions in conquered areas, major world disasters etc
Im also thinking of editing the normal rules, id like to have the capitol building automatically spawn armies every so often, since ive rarely seen the AI with armies. And maybe have settlers far more expensive.
= = =
So anyone think this could work as a very low-budget kinda fun thing? Id appreciate very much any comments / suggestions / ideas etc
Or if anyone happens to want to reserve a nation right away, these are the things id like to know: (you can be serious or silly with it, up to you)
> civ name
> two civ traits (as in scientific, religious etc )
> any AI settings you want (like aggression level, and thing to build often, and shunned/desired governments)
> some city names?
And other stuff for fun, if you want:
> leader name, and any special titles
> desired leaderhead graphic to use (from the normal civs, no custom ones please)
> two starting techs (must be ancient ones, that have no prerequisites)
> desired colour
> culture group (ie european, asian etc)
> maybe some great leader names also?
And now for UUs lets say up to five UUs per civ, spread out over the ages. They should be either one of these three things: 1- stronger than the normal unit, 2- require less special resources than normal unit, 3- have some kind of extra special ability. If you want a UU that has two or more of these things, then Ill make it more expensive to build in order to compensate.
Obviously, UU graphics can be anything you want - a civ3 conquests unit, or the extra/unused PTW unit graphics, or something else I have downloaded quite a large number of custom unit graphics over the years so ill probably be able to match it to something.
Frustratingly for me, time doesnt allow me to really get into NESing these days But I do have an idea for a potentially fun low-budget, very quick easy game, using Civ3 itself! People would just give details of a custom nation for the AI to control in the game, and then I would play as an observer and see who wins
The idea:
* I will set up a custom scenario for civ3 (conquests), playing as an observer nation, one city surrounded by impassable terrain, with debug mode on, etc
* Players give details of a custom civ which will go into the game, and will be played by the AI city names, traits, personality, AI build settings, civ colour, graphics, details of any UUs, etc. Anything you want that I can set up in the scenario editor.
* Ill then play the game, and post details / screens / save games to show what is going on
* Although I own civ4, I think this would work better on civ3, especially since theres room for 30 custom civs
* Thats about it!
Advanced ideas:
Using gramphos civ3multitool, specifically the save game editor, it would be possible to change lots of cool stuff change diplomacy, set up trade deals, change city ownership, edit cities, create/remove units, and do lots of other stuff after the game has started
So, it would theoretically be possible for players to conduct diplomacy in the forum thread, like in a normal NES, trading cities or techs etc, and I will then edit the game to match the agreements. Also, players could give special orders for things like offshore invasions, which the AI totally sucks at.
I could throw in random events like super-huge barbarian uprisings, rebellions in conquered areas, major world disasters etc
Im also thinking of editing the normal rules, id like to have the capitol building automatically spawn armies every so often, since ive rarely seen the AI with armies. And maybe have settlers far more expensive.
= = =
So anyone think this could work as a very low-budget kinda fun thing? Id appreciate very much any comments / suggestions / ideas etc
Or if anyone happens to want to reserve a nation right away, these are the things id like to know: (you can be serious or silly with it, up to you)
> civ name
> two civ traits (as in scientific, religious etc )
> any AI settings you want (like aggression level, and thing to build often, and shunned/desired governments)
> some city names?
And other stuff for fun, if you want:
> leader name, and any special titles
> desired leaderhead graphic to use (from the normal civs, no custom ones please)
> two starting techs (must be ancient ones, that have no prerequisites)
> desired colour
> culture group (ie european, asian etc)
> maybe some great leader names also?
And now for UUs lets say up to five UUs per civ, spread out over the ages. They should be either one of these three things: 1- stronger than the normal unit, 2- require less special resources than normal unit, 3- have some kind of extra special ability. If you want a UU that has two or more of these things, then Ill make it more expensive to build in order to compensate.
Obviously, UU graphics can be anything you want - a civ3 conquests unit, or the extra/unused PTW unit graphics, or something else I have downloaded quite a large number of custom unit graphics over the years so ill probably be able to match it to something.