NES Opening and Moderating Guidelines.

Erik Mesoy

Core Tester / Intern
Joined
Mar 25, 2002
Messages
10,959
Location
Oslo, Norway
Due to the recent ShaNES and SukaNES "episodes" of players complaining that NESes are opening at the wrong time, as well as there being ca. 15 open NESes, I hereby initiate the 'Thread of Guidelines, Rules, Restrictions and Suggestions for Those that Might Want to Open, Moderate or Otherwise Run a Never Ending Story'.
  1. Play in several NESes over a longer period of time before opening your own.
  2. You may ask veteran mods for suggestions on how to mod your NES.
  3. Browse some older long NESes.
  4. Be sure that you can regularly update your NES.
  5. On the flip side, updating every 8 hours "because I feel like it" is a sure way to piss of those player's that didn't get their orders in.
  6. Read the sticky threads at the top.
 
Mods should just host ONE NES AT A TIME. Mods will do better at the nes they have and the players will like it more aswell. If you have extra time, instead of starting a 2nd, 3rd or 4th nes, PLAY A NES! Give a chance for those newbie wannabe mods to start one and have a chance to make it suceed. I love Jason's nes, but I wish he would concentrate on his best one. ;)
 
OPEN A PREVIEW THREAD.

My NESes only had about 5 players, but these newbies coming with preview threads to their NESes get about 10.
 
was gonna start my own thread for this rant, but it might turn usefull, so i dont want it deleted by some overcensuring mod. (though that centence i fully expect to get edited, lol).
anyway, having now been reduced, purely throught the fault of the mods of the games i joined, to being in no games at all, i'm a bit ticked off. i have the feeling i've posted something like this before.

before starting a game (or joining one), remember one thing: ITS A COMMITMENT
When you Start or Join any game, remember that you're making a commitment to all the other people that get involved. If you're starting a game, remember, that people will put some work into playing it, and if you just one day decide "screw this, i'm out" then you're basicaly telling the players to go screw themselves. NOT VERY NICE, is it?
When you write the rules for a game, remember that you'll have to do updates for it, and if your rules make your updates too long/hard for you to do, or too boring for you to care, they ITS YOUR OWN FAULT, you should have thought of that when you made the rules.
When you join a game, you should realize that some games are limited to number of players, and if you take up a spot, and then dont send orders in a timely fashion, you've just screwed over: the person who couldnt join, the mod, the rest of the players in the game. Most games (especialy the board type) require that orders be had from most (or all) the players before an update can be made. If you take 3 days longer then the other players to send in orders, then you've just made a dozen people (or however players there are) wait for half a week for no reason. Some of them might lose interest in the game in that 3 days of boring waiting, and so you've just hurt the game even more.
 
Hi
This may be a real newbie question but I've been reading through most of the stNESs (ended up joining a lot of them too.. :D)and I was wondering how combat got resolved.
Is there like a preferred way to do it?

Thanks.
 
generally its however spent the most time on their orders, their battle logic and a bit of creative wisdom on your own behalf.

remember when you mod the nes if your baby and you can do what you want with it.
 
...and of course who has the stronger army, lol.

Jason

EDIT: And it shouldn't be who spends the most time on orders, it should be who made the best orders. Time does not constitute a win.
 
TNG said:
Hmmm.... What's the smallest a world map can be without being too small?

If you look into some really old NES threads you will find that the maps used back then were really really small. ;)

I don't think there is a limit to what is too big or too small, but people can use common sense in the matter.
 
Too small is when you couldn't possibly place smallish countries (Nepal, for example) on the map. Too large is when one continent fills the whole screen.
 
I think NES maps more often get too large. Of course, everything must be seen in relation, like the size of every landmass vs. average country, spread rate for borders/expansion and the like. I like having maps that fit my screen, so I don't have to scroll sideways to see it all, although my hat is off for Jason/Panda/Cuivienen and everyone else who have worked on the current official RL World Map. Ah, the blessed life of a cartographer!
 
Rtor2 is an example of simple rules and creative thinking making a great nes.
 
Look Away!
 
Silver Steak said:
Have a relatively clean record on the NES forum. being branded for raving posts, genocides and generally being stupid/evil/annoying/lazy is not a good thing for a would-be MOD. This actually goes without saying.

If you are you trying to say something say it to my face.
 
silver 2039 said:
If you are you trying to say something say it to my face.

Oh this old post? I wasn't insinuating anything, just making a list of things that might give you a "bad" reputation. :p Come on! Being the inhouse genocide expert is cool! Wear it like a badge of honor, says I. If you felt hurt, it only means you're ashamed of it! :goodjob:
 
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