Immaculate
unerring
- Joined
- Jan 22, 2003
- Messages
- 7,623
Before anything else: THANK-YOU DAFT for letting me steal a great idea.
I know, I know- its the IOT subforum but this game pays homage to one of the best Forum Games ever, a pixel-rich world based on Minecraft build by Daftpanzer. So I have to give it that name and not an 'IOT' name. Forgive me.
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WARNING: gratuitous pixellated nudity and violence.
The light. The all-embracing, comforting, warming light. It is all you have known. All you can remember. And now the light is fading; ideas, concepts stream past the edges of your consciousness - the challenge, the excitement, the possibilities, the adventure, the opportunity for creative expression. Now your sense of identity is being squeezed, formatted into a strange, new alien form. The deep knowingness that transcends dimensions now fades into nothing but a faint echo, for a whole new sphere of experience is now upon you, overwhelming you; pressure. Gravity. Weight on your feet, wind on your skin...
You breath in deeply. You exhale. You open your eyes. You are here. Naked, alone... Human...
So here's the description that Daftpanzer gave for his game, and I'll just copy it directly:
Rules:
also largely stolen from DaftPanzer's game but with some minor edits.
For the first few turns, players can join as brand new, adult human beings. You have a language, you know how to move your body, and you have some in-built knowledge about how to survive. But otherwise, you have no memories. You are a blank slate. And initially, you will not know where you are in the world in relation to other players.
You can select your DNA and bonus characteristics, and set your preference for gender and starting terrain. You are then free to do as you wish. But be aware that you inhabit mortal bodies - by one method or another, you will eventually return to the Great Light. Each turn is a day, and few human bodies can survive more than 16 days in this world. You will then have options to reincarnate, should you wish to.
At all times, all players shall have direct control of one, and only one human.
The World Map
The map is meant to be representative rather than literal; a tree represents a group of trees, a single animal icon represents a population of such beasts, and so forth. But in general, the scale of this world is much, much smaller than the real world. Think Spore; as you stand on this world, you will notice a very strong curvature to the horizon. Human figures on the map will however represent individual players.
I cannot make maps like Daft does. You have been warned.
Action Points
Ultimately, you have but one resource - time. By default, you have 3 Action Points (AP) per day, a day being a turn. As mentioned, life is short in this world! AP cannot be banked, nor can it be traded, except in the sense of agreeing to do work for others.
Common actions to spend AP on might be:
Note that simply picking something up; such as a rock, stick, or dropped item does not count as an Action Point in itself. Feeding a fire sticks as long as you are in the area does not take an action. Moving locally within your area of vision usually does not take an AP. Eating does not take an AP, nor does cooking if you have a fire (though finding food probably does).
Traits and Skills
Each character starts with a trait. You can also learn new traits through game progression. Generally, the more you do something, the better you will be at it. Specialist skills may be acquired. The list can be found below, spoilered, in the character creation list.
Resources and Technology
The more items are crafted, the more items can be crafted using those crafted items. And thus technology can progress, from stone to iron and beyond. But it will not come easily - the problems of food and shelter would need to be overcome first.
Spirituality and Mana
In contrast to the possibilities of technology, there is also a powerful spiritual force that permeates this world. It resides in all things, and one can learn to focus and channel this power. But don't expect to summon fireballs at will. For convenience, we will call this... Mana.
As with technology, it will take a lot of time by dedicated players to reach the heights of spiritual power and awareness.
GAINING MANA
Inventory and Carrying Items
By default, you can carry two items at a time; one in each hand. Heavy items such as Timber and Stone Blocks must be carried with both hands. You will need to craft yourself appropriate equipment to increase your inventory capacity.
You can also wear clothing and/or armor, as well as other appropriate items without taking an inventory slot.
Items and Crafting Formulas:
If you have played Minecraft, the following should be familiar to you. I do not wish to force players to use a specific set of items, as you are free to experiment, but the following can act as a guide and reference.
Reminder that it costs nothing to simply pick up an item; Sticks can be freely collected from any tree on the map, and Rocks can be freely collected from any rocky area on the map. Both of these function as basic weapons and tools in themselves, or can be crafted into numerous other things. Additional resources (such as clay or sand or vines) can be collected from appropriate areas of the map- i will not be listing all resources available to you in an area- feel free to make assumptions or write conditional orders.
Karma:
Players contributing creative content will be awarded karma as a reward for their efforts. Karma will be used automatically by the moderator to reroll bad results from the RNG.
Creating a Character:
DESCRIPTION
Joining the Game
Players wishing to join should post their characters and will be placed on the waiting list.
I know, I know- its the IOT subforum but this game pays homage to one of the best Forum Games ever, a pixel-rich world based on Minecraft build by Daftpanzer. So I have to give it that name and not an 'IOT' name. Forgive me.
---
WARNING: gratuitous pixellated nudity and violence.
The light. The all-embracing, comforting, warming light. It is all you have known. All you can remember. And now the light is fading; ideas, concepts stream past the edges of your consciousness - the challenge, the excitement, the possibilities, the adventure, the opportunity for creative expression. Now your sense of identity is being squeezed, formatted into a strange, new alien form. The deep knowingness that transcends dimensions now fades into nothing but a faint echo, for a whole new sphere of experience is now upon you, overwhelming you; pressure. Gravity. Weight on your feet, wind on your skin...
You breath in deeply. You exhale. You open your eyes. You are here. Naked, alone... Human...
![Z0Z1Etv.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FZ0Z1Etv.png&hash=423ca3675a2c5241496451083070294e)
So here's the description that Daftpanzer gave for his game, and I'll just copy it directly:
I have no set goal or agenda with this NES. It may be described as a sandbox survival NES-Lite, inspired by games such as Minecraft, Spore, and even The Sims. There are many ways in which this could evolve. Players who wish to take part will be thrown into a wild and untamed world; you need food. You need rest and shelter. And by both day and night, there are wild creatures who want to eat your liver.
Players can help each other to survive, or fight and steal from each other. You can try to build up the crafts and tools of civilization, or you can hone your skills as a hunter and warrior. You can carve out territories and build villages. You can all come together to found a city. You can wander the world as a seasoned hunter-gatherer. Or you can meditate, commune with the spirits and learn the ways of Mana. The choice, as they say, is yours...
Rules:
also largely stolen from DaftPanzer's game but with some minor edits.
For the first few turns, players can join as brand new, adult human beings. You have a language, you know how to move your body, and you have some in-built knowledge about how to survive. But otherwise, you have no memories. You are a blank slate. And initially, you will not know where you are in the world in relation to other players.
You can select your DNA and bonus characteristics, and set your preference for gender and starting terrain. You are then free to do as you wish. But be aware that you inhabit mortal bodies - by one method or another, you will eventually return to the Great Light. Each turn is a day, and few human bodies can survive more than 16 days in this world. You will then have options to reincarnate, should you wish to.
At all times, all players shall have direct control of one, and only one human.
The World Map
The map is meant to be representative rather than literal; a tree represents a group of trees, a single animal icon represents a population of such beasts, and so forth. But in general, the scale of this world is much, much smaller than the real world. Think Spore; as you stand on this world, you will notice a very strong curvature to the horizon. Human figures on the map will however represent individual players.
I cannot make maps like Daft does. You have been warned.
Action Points
Ultimately, you have but one resource - time. By default, you have 3 Action Points (AP) per day, a day being a turn. As mentioned, life is short in this world! AP cannot be banked, nor can it be traded, except in the sense of agreeing to do work for others.
Common actions to spend AP on might be:
- Move
- Hunt
- Forage
- Craft (item)
- Rest
- If you do not eat; expect to have less AP the next day, through starvation. And eventually, you will starve to death.
- If you do not rest; expect to have less AP the next day, through exhaustion.
Note that simply picking something up; such as a rock, stick, or dropped item does not count as an Action Point in itself. Feeding a fire sticks as long as you are in the area does not take an action. Moving locally within your area of vision usually does not take an AP. Eating does not take an AP, nor does cooking if you have a fire (though finding food probably does).
Traits and Skills
Each character starts with a trait. You can also learn new traits through game progression. Generally, the more you do something, the better you will be at it. Specialist skills may be acquired. The list can be found below, spoilered, in the character creation list.
Resources and Technology
The more items are crafted, the more items can be crafted using those crafted items. And thus technology can progress, from stone to iron and beyond. But it will not come easily - the problems of food and shelter would need to be overcome first.
Spirituality and Mana
In contrast to the possibilities of technology, there is also a powerful spiritual force that permeates this world. It resides in all things, and one can learn to focus and channel this power. But don't expect to summon fireballs at will. For convenience, we will call this... Mana.
As with technology, it will take a lot of time by dedicated players to reach the heights of spiritual power and awareness.
GAINING MANA
- Meditation- there is always a chance of failure, but this is the most straightforward way to gain mana
- Vessels- Vessels such as totems can provide mana which can be absorbed
- Totems- can be infused with mana. Totems vary widely in construction and may be garland-draped uniquely beautiful trees, a pile of painted rocks, a snowman, or even a human skin draped over a wolf skull. All are immobile. Totems become 'vessels' and vessels collect mana from the spirits of nearby forces (the wilds, the ground, animals, seasons, etc) that can be collected by you and used without having to spend actions on meditation to generate mana- IE- totems are mana generators but require an investment to get going. The nature of the vessel may shape the totem so be careful what you infuse. Infusing a construct with mana to make it into a totem requires an action point.
- Tokens- can be infused with mana. These are tools or portable items that can be infused with mana to give them additional benefits- think of this as 'enchantment'. Infusing tokens doesn't always work and can be difficult on the device and adversely affect poor quality or poor durability items, even if the enchantment doesn't work. Enchanting an item doesn't require an AP (beyond those to craft the item).
- Bless- praying for improved success of an action can be successful. Doesn't always work but doesn't require an AP- only the AP for the action itself.
- Beguile- praying for an animal or group of animals to change their behavior will spend mana and has a chance of working. Or of failing. Does not require an AP.
- Decay- mana can be use to decay the life-force of living creatures directly. Chance of failure... repeated use may have unforeseen consequences. Does not require an AP.
Inventory and Carrying Items
By default, you can carry two items at a time; one in each hand. Heavy items such as Timber and Stone Blocks must be carried with both hands. You will need to craft yourself appropriate equipment to increase your inventory capacity.
You can also wear clothing and/or armor, as well as other appropriate items without taking an inventory slot.
Items and Crafting Formulas:
If you have played Minecraft, the following should be familiar to you. I do not wish to force players to use a specific set of items, as you are free to experiment, but the following can act as a guide and reference.
Reminder that it costs nothing to simply pick up an item; Sticks can be freely collected from any tree on the map, and Rocks can be freely collected from any rocky area on the map. Both of these function as basic weapons and tools in themselves, or can be crafted into numerous other things. Additional resources (such as clay or sand or vines) can be collected from appropriate areas of the map- i will not be listing all resources available to you in an area- feel free to make assumptions or write conditional orders.
Spoiler :
Each of the following formulas cost 1 AP:
- Rocks can be crafted by hand into Stone Tools: set includes a flint knife that doubles as a weapon. But the main thing is, this gives more crafting options.
- Sticks or bones can be crafted into a Crude Club: this tool is fit especially for combat but can also be used to assist in certain crafting or building where brute force is required.
- Sticks and Rocks together can be crafted into a Stone Axe: an aggressive, swinging weapon that also serves as a tool for cutting down trees into usable Timber. For best results, swing with both hands.
- Sticks and Rocks together can be crafted into a Stone Spear: an all round decent weapon that allows you to keep a bit of distance from the target, and can pierce the thick hides of animals. For best results, grip with both hands.
- Sticks and Rocks together can be crafted into a Pickaxe: a rock-breaking tool. Not the most efficient weapon, but does have particular armor-piercing qualities with a good strike.
- Sticks and Rocks together can be crafted into a Hoe: for clearing and tilling soil, presumably you have something you want to plant. Can be used as a weapon, marginally better than a simple stick.
- Grass/Wheat/Crops/Bamboo/Sinew can be made into String: multiple uses.
- Sticks and String can be made into a Sling: you got yourself a ranged weapon that can use multiple ammunition types, such as Rocks. It cannot do much hurt to armored or thick-skinned targets. Requires two hands.
- A stick can be made into an Atlatl with stone tools. This can be used to fire spears or javelins with greater strength and range but is more likely to harm the projectile during use. Discovered by Everblack.
- Sticks can be rubbed together to make a Fire: stay warm at night. While eating, cook your food to make it tastier. You can really get a bonfire going by adding materials such as Timber and Coal. Fires can be kept going with local sticks without spending an AP as long as you remain in the vicinity to tend our fire, and there are sticks available (which there almost always is).
- Grass/Wheat/Crops can be crafted into Linen: works as a mattress/blanket for sleeping, and also as a stage-1 material for other things.
- Grass/Wheat/Crops can be crafted into Bandages: these can accelerate the healing of an injury or (partially) mitigate the malus associated with the injury.
- With a little String, Linen or Wool or Hide can be crafted using Stone Tools into Clothes: environmental protection. Essential for life in cold climates. Wear double layers for even more protection; a combination of weatherproof Hide and warm Wool is great.
- Uncured hide can be made into a Cured Hide with fire.
- Uncured hide can be made into Leather with fire and salt.
- Trees can be worked with Stone Axe to make Timber: a furnace fuel and building material.
- Rocks or rocky areas can be worked with a Pickaxe to make Stone Blocks: a building material for advanced buildings .
- none revealed yet
Karma:
Players contributing creative content will be awarded karma as a reward for their efforts. Karma will be used automatically by the moderator to reroll bad results from the RNG.
Creating a Character:
![aaEEkJ9.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FaaEEkJ9.png&hash=8ac1d754296f9e8e13ac41c1ea8653cc)
DESCRIPTION
- Name: Do not name your character- your character will share your forum name. This is tradition.
- Desired gender: male or female. Emphasis on the desired part; I will be enforcing a roughly even mix of genders!
- Brief description: eye and hair color, skin tone, etc. I'm working with Daft's sprites and he has many but I can't readily make new sprites so if you don't get exactly what you want, now you know why.
- Desired start location: warm, temperate or cool for the climate; and forested, open area, or hilly for the terrain. If you don't get what you wanted, its because that terrain doesn't readily exist but generally I'll do my best.
- Traits - choose one from the list:
- Builder: you are better at raising stationary constructs like buildings or fences, etc. This trait is a more limited version of crafty and not available at character creation.
- Crafty: you are better at crafting items then most, and are successful more often in creating durable items of better quality.
- Digger: you are happiest with a pickaxe in hand, digging deep into the earth. You seem to have an instinct for finding precious stones.
- Explorer: not only can you cover longer distances for the same amount of AP, over land and sea, you have an instinct for homing in on special resources and places of interest. You also have a knack for navigation.
- Fishy: you have an affinity for fishing with spear, net, or line. This trait does not help in hunting other types of animals nor does it help with other ocean-based activities. This trait is a more limited version of waterborne and is not available at character creation.
- Herby: you have developed an expertise relating to the use of herbs. This trait is a more limited version of leafy and not available at character creation.
- Leafy: you have an instinct for seeking out beneficial herbs, mushrooms and vegetables. You will also be a better gardener.
- Leopardy: You have whiskers and short claws. Your eyes are slit. Your skin has a faint spotted pattern. You move with feline grace and have improved hearing and sense of smell and see better in the dark than other humans. You cannot be 'well-fed' on plants alone. You sleep fitfully. This trait cannot be taken on character creation or taught.
- Ranger: you have an instinct for both tracking, and keeping your own tracks covered. This will lend itself to hunting, among other things.
- Scout: You are ever vigilant and will spot things from further away.
- Spiritual: you have a natural affinity for all things spiritual. The flow of Mana comes more easily to you.
- Stalker: you have an affinity for hunting foraging herd animals such as deer and are more likely to be successful when doing so. This trait does not help in hunting other types of animals or in defending against attacks by wild animals. This trait is a more limited version of ranger and is not available at character creation.
- Tanner: You have an aptitude for curing hides or making leather or working leather into various finished products.
- Warrior: you have an instinct for fighting, and knowing your enemy. Either with your bare hands or using weapons, the art of fighting will come easily to you.
- Waterborn: the water element is strong with you; you have an aptitude for everything water related, from fishing and swimming, to sailing the ocean.
Joining the Game
Players wishing to join should post their characters and will be placed on the waiting list.
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