OK, Prince Henry of Portugal blew away his opponents in my last story on Emperor, so I am going to have a whirl at Demi-God. Choose large world, 70% water, continents, 5 billion years, no respawn, all vistory conditions enabled. Now for the civ - Portugal had strong civ traits, but it is time for a change. I want to retain at least one of Expansionist, or seafaring. I choose seafaring as that is probably the best way to get to the other continent early, and so maximise the valus of the contacts. For the other trait, I decide that if only I had agricultural last time round, I would have had a perfect 4 turn settler factory, so we go for agricultural. Hence, the Netherlands, and I like the UU this time too! It takes three starts until a real gem emerges: William settles his new tribe in a nice coastal location, orders up a couple of warriors and a settler, before being rudely interrupted with the news that the Portugese have been found to the north. The date is 3500BC. The Portugese scout has nothing to offer, though it appears they already have two cities. William is advised to be wary of Henry. Apparently they are reknown for having big aspirations. Then a mere 150 years later a Celt warrior comes ambling by. In exchange for teaching these Celts their 'abc' and most of our gold we learn how to shoot with bows, and better ways to bury the dead. Being of generous disposition, William checks in with his friend, Henry and sees if he would like to be able to shoot with bows too. It seems that for the rest of William's money, an ongoing payment plan and a more staunch type of defender, a deal can be struck. Jumping back to Brennus, it seems that we can get all our money back if we also teach them how to make these defenders. We hold off on this 'generous' offer for now. One of our two exploring warrioirs pops a barb hut, and finds out that not all the natives are as friendly as Henry and Brennus. They execute our poor warrior. We then find out that in the intervening 50 years, Brennus has found out about these defenders on his own, so our opportunity has vanished! You win some, you lose some. In the year 3250, William farewells some of the best and brightest of Amsterdam, to set up a new city. Then he decrees that the people must stop wasting food. Lets build a granary so the excess harvets in the summer can be used in the winter! Our now sole exploring warrior meets 5 Portugese warriors moving down from the north. The Celt warrior is heading back to undefended Amsterdam, so we quickly change the granary back to a warrior. The Celts run away again, and the granary is started anew. Henry's mob have a new trick up their sleeve, mysticism. "Sounds fancy, but we only have 4 gold. Will that do?" Apparently not. 3050BC - Rotterdam is founded on a hill just north of Amsterdam, building a warrior. "Hey guys. Now we are in the two city club too. Does that give us dibs on Mysticism? No? Oh well" "Uh, Mr Herodotus, I have never heard of those guys, and what about Henry, Brennus and I? Where do we figure in this most powerful nation thing?" 2950BC - Both Brennus and Henry are masonry and mysticism up on us now, but we have found Lisbon. 2850BC - Rotterdam has completed its warrior, so is now building a worker. 2710BC - Henry has the wheel, and hasn't traded it to Brennus yet, but there is nothing we can do to make him part with it. 2670BC - Amsterdam is now on a four turn settler cycle. 2510BC - William salutes more adventurers on their way to founding a new city. Brennus has a worker for sale, for a mere 84gp and 2gpt. Bargain man. 2390BC - Our northern explorer dies trying to kill a fortified barb warrior in the desert. 2350BC - Forgot to manage happiness in Amsterdam costing one turn on the settler build. The Hague is founded. Time to have a military builder. The Hague is set to barracks. We change Rotterdam to a spearman so we can move a settler up to impede portugese southern expansion. 2230BC - Lisbon finishes the Colossus. We will have to thank Henry for building that when we conquer Lisbon! 2190BC - We buy another worker from the Celts. 1990BC - Utecht founded. At least Gibbon remembers us. 1950BC - A barbarian has turned up near the Hague, and is threatening a settler nearby. We will have to play cat and mouse for a turn or so. 1910BC - Disaster, bith Brennus and Henry have picked up Iron working and writing. I am only 4 turns off min research on writing. I was going to use writing as a means to catch up. I am now down 5 visible techs. 1830BC - We found Groningen by the coast. We need boats, so Groningen starts building a Curragh. 1790BC - We finally found Eindhoven after some Portugese wandering warriors destroy the barb for us. 1750BC - Writing comes in, so we establish an embasy with the Celts. We can not afford one with Portugal just yet!. Try min science on literature. As an optional tech the AI don't prioritise this so we may get it first and then be able to trade for other techs. William is angry at being behind in tech, so in a spiteful mode he heads up to Rotterdam and whips the citizens to finish the granary faster! Apparently the Celts were at war with some unknown tribe called the Aztecs, though I seem to remember them for somewhere before... 1700BC - We meet a chap called Montezuma. He has the same tech advantage as Brennus and Henry. 1675BC - Henry establishes an embasy in our capital and saves us the trouble. We can not afford one with Montezuma yet. 1650BC - We found Amhem on the coast with a whale in sight. 1600BC - We found Maastricht, also by the sea. 1500BC - We establish an embasy with the Aztec. 1450BC - The Aztecs complete the Pyramids, the Sumeriands complete the Oracle. The Zulu complete the Great Wall. 1400BC - A sucide curragh dies, but we Xerxes. He also has the same four visible techs that the others have. 1375BC - The Byzantibe have built the Mausoleum of Mausollos (so what). Henry poaches a spot I had my eye on. I think there will be a reckoning some time soon, Henry! 1325BC - Barbarians manage to kill one of William's settlers. There is a new tech out, the ability to make maps, and William is invited back to the party. William buys this from Henry for 24gpt and 87 gp. Xerxes offers an ability with stones and a round contraption to improve the use of vehicles for this map making and 3gpt. We have horses! 1300BC - We meet Cleopatra. She also has all the techs that the others have. 1275BC - We found Haarlem on a much needed lux source, some ivory! 1250BC - We found Holwerd. 1225BC - The floggings take place in Utrecht, and Eindhoven to speed temples there.