I think it must be considered as if the polders convert the shallow coastline on farmland... therefore the tile keeps being mainly sea, but it would have been nice if they also had counted as a high movement cost land tile (marsh) - quite the inverse could apply to building canals... but that is one of the most relevant unmet promises of civ6 (except for the always used canal-city)I'm a bit disappointed that there wasn't any mention of how polders will work in terms of movement (it looks like they may simply act as water tiles). Enabling land movement while still allowing ships to pass through (but perhaps being unable unable to attack from/end movement on them) would make an even more interesting UI, as would any defensive applications.The river bonus is a bit of a surprise in that I was expecting more abilities tied to new features, but it makes sense in terms of differentiating the Netherlands, which will thrive on the edges of continents, from Indonesia, which will make better use of small islands.
Land grab on harbor completion doesn't sound all that useful to me. They are very rarely contested.
I really hope they do something to make their colour scheme better. As it stands, anything Dutch, be it city names or icons, is very hard to distinguish.
From the looks, polders will likely need 2 adjacent land tiles, but my guess is they remain a "sea" tile for everything else.
This would be an exploit for the player by placing polders at strategic locations and making AI harbors not accesible to open sea anymore. For the player it could become an annoyance if the AI Netherlands randomly places them in a narrow strait. But we will see how it will turn out.Makes sense. Would sit a little better with me if they just become a land tile, though not a big deal.
The Dutch words sound good to me except Oranje, but maybe not for someone from Belgium.Yes. Her pronunciation is really bad,
We still do not know for sure what sufficiently coastlines means, maybe there is still balancing with this. But yes in the video there were polders adjacent to 3 landtiles.I'd say they will need 3 adjacent land tiles. There are like 12 or so polders in the video, and all have 3+ adjacent land tiles, and none have only 2.
So the ship gets extra strength attacking "defensible districts", so I assume this includes encampments. But what's the point of attacking them? Can you conquer/pillage/destroy encampments during war? I've never tried.
Land grab on harbor completion doesn't sound all that useful to me. They are very rarely contested.
We still do not know for sure what sufficiently coastlines means, maybe there is still balancing with this. But yes in the video there were polders adjacent to 3 landtiles.