DONT DO IT EVER, NEVER, okay sometimes but not as the first thing in a city, or 2nd or 3rd (only rarely), MINES!, PASTURES! LUX!, if you make farms early you are making huge mistakes!
.................not even in the capitol so you can move your workers elsewhere later?
I pre-farm all my river tiles for my cap so that mid game my workers can be working somewhere else...
With civil service farms are +2... pastures and mines are only +1... I'm not convinced... (luxes are also +1 usually except salt)
I have to say that this strategy works fine if you're warmongering. Growth is not as necessary as you might think for Liberty or Honor domination. If you want to win a peaceful VC then of course you need growth, but I've pulled off a number of victories recently without building a single farm.
1. Settle on a lux if possible.
1. Grow to size 2, or get a ruin.
2. Immediately build a Settler. (it will take 14-16 depending.
3. Meanwhile tech your luxuries:
Pot>Cal
Min
Min>Mas
AH>Trapping
4. While that is going, find a second spot to settle which is a lux.
5. Policies are straight Liberty, but can also mix Peity.
Illustration:
Spoiler:
Muang is on Foxes, Si is on Spice. Most people would not even accept this starting zoned. But, there is hidden power in most maps.
of course that can work, but if you need to grow, and need your trade routes earning money/early science/early DoF/CS allies, then you need a farm or two for growth. Especially in the capitol if you want to work all three guilds + other specialists. I dont want to be forced to use 2 (or more) trade routes just to feed the capitol. I want to use them for other things.
it depends a lot on the local dirt.
I mean, if your the aztecs, and next to a few lake tiles, then by all means, stop farming.
obviously, I think you should prioritize certain tiles first: lux, pastures. but no farms EVAR? what am I going to do with all the workers I borrowed from Florence?
budweiser, Si is in a nice spot, but Muang has 3 plain desert tiles. Depends on level, of course, but if you don't get Petra, it's not gonna have much production OR food.
budweiser, Si is in a nice spot, but Muang has 3 plain desert tiles. Depends on level, of course, but if you don't get Petra, it's not gonna have much production OR food.
No way in hell would I ever not build farms, I build farms on any tile that allows it. The only time I build mines is if I'm trying to hard build an early wonder or improving luxuries/strategic resources.
sometimes you start with only masonry/calendar/trapping resources. (unless you just reroll those starts, which i dont.) you build farms because the worker you stole/saved still has 10 turns til either of those techs and early growth is super important. i build farms first even when i could choose the lux when my happy hasnt gone negative. when i get to 1/0 happy i need to prioritize them.
"Build it and they will come." (they being population.)
He's partially right, at least for mp games. Getting production first before farms is a strong play. but only if you don't spend more than 1 turn idle to get to each tiles. Chop a forest on the road if possible. Farms can wait a bit.
He probably means ''don't make farm ever...for the first era.''
And klaskeren is specialized into 1vs1 where production is totally king. Where putting multiple cities with low pop is stronger than a few with high pop.
ah, ok. if i knew it was mp-related i probably wouldnt have responded. its not my forte. it was such a bold statement with little to explain it that i thought i'd give it a go, particularly that it was a 'huge' mistake.
It's unlikely to be many people's forte as long as the problems persist which means the majority of players can't even finish a game without it crashing! :S
Agreed. My early worker time is usually spent chopping trees, mining, improving luxuries, making quarries and generally improving things that lead to more production. I don't usually get to farming in full force until civil service when the riverside farms yield +2 food. That's also around the same time that tradition gives the free aqueducts making food and growth even more rewarding.
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