Didn't work for me either yesterday when a Crosbowman on alert sitting across the bay from a Barb camp, and the camp spawned a frigate right next to my unit, yet it didn't wake up.
So the developers are PRETENDING to patch a bug?
I've been playing civilization for many years, but this is the most ridiculous thing I have ever heard.
So the developers are PRETENDING to patch a bug?
I've been playing civilization for many years, but this is the most ridiculous thing I have ever heard.
Embarrassing if the function does not actually work. Can't understand how such a thing could slip through QA, seems pretty easy to reproduce. I mean when you're doing release testing of a patch, you will explicitly test the new functionality. I assume the testers have tools to setup scenarios easily so how hard can it be to test: 1) Set up unit in 'Alert' mode 2) Move enemy unit close 3) Assert that unit wakes up
The "Alert" function should be merged with "Sleep". There should only be "Fortify" or "Alert"/"Sentry" as options, and both options should work exactly the same whether its a military or civilian land or sea or air unit.
Embarrassing if the function does not actually work. Can't understand how such a thing could slip through QA, seems pretty easy to reproduce. I mean when you're doing release testing of a patch, you will explicitly test the new functionality. I assume the testers have tools to setup scenarios easily so how hard can it be to test: 1) Set up unit in 'Alert' mode 2) Move enemy unit close 3) Assert that unit wakes up
That would be both massively off-topic and could occupy more DB space than I think this forum is allowed to serve. Certainly, "copy and pasting" code from a different game with a different base with the only a shared language (presumably, accounting for a lack of feature advancements in C++ releases in the past half a decade) is not how it works.
lol nothing triggers it in my games. what astounds me is this was working perfect in civ V yet they somehow balls this up in civ VI? what monkeys do they have working over at firaxis now?!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.