xienwolf
Deity
Kinda sounds like Civ 3 where certain units (mainly archer) could get 1 free attack against anyone attacking their stack, even if they won't be the defender
I would also suggest making it so that archers use their defense strength when attacking and don't move out of their square when either in a fort/castle/citadel/city, or fortified.
How about making archery units in a city with an archery range slowly gain free xp? That way they could still be defensive units, but could get the benefits of the promotions that melee units get from offensive wars.
To sum up, my suggestions are:
Lower the cost of Bowyers to 2000; a little pricier than Iron Working but with fewer requirements.
Improve the Drill line some more.
Make melee units less useful for defense overall.
I totally agree with this. Archer units should not have to move when they attack. Ideally I`d love to see a ranged attack of 2 squares (like fireball but with a little hail of arrows graphic). Promotions/Elven units could extend the range by one. Crossbows would be stronger but would not have a ranged capacity (only adjacent squares). I`d also like to see archer units get a strength bonus for attacking from hills or fortifications.
Collateral damage and a high withdrawal chance would give them a neat infantry-attack-support role (although they'd be duplicating half the functionality of catapults).
Withdrawal on units with a move of 1 is interesting, as it's only worthwhile if they're part of a combined arms stack or already defending a city. However with mobility promotions so easily available, the danger would be that archers would replace cavalry as well....