Aside from resseting the XML unit info below how do you get different types of barbarians to spawn? What other files are involved? <MinBarbarianSpawnEra>ERA_TOS</MinBarbarianSpawnEra> <MaxBarbarianSpawnEra>ERA_TNG</MaxBarbarianSpawnEra> <iBarbarianChanceMultiplier>1</iBarbarianChanceMultiplier> My idea is to have a variety of pirate types out there from the less savory races. Mostly they will be lower tech than the current era representing "aquired" and second hand vessels. I have reset the iBarbarianChanceMultiplier for a number of ships but haven't had any luck so ther most be a code somewhere else that determines what type of ships spawn.