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New Barbarians Help

Discussion in 'Civ4 - Star Trek Mod' started by Tirane, Aug 6, 2012.

  1. Tirane

    Tirane Chieftain

    Joined:
    Jan 26, 2011
    Messages:
    16
    Location:
    Davis, CA
    Aside from resseting the XML unit info below how do you get different types of barbarians to spawn? What other files are involved?

    <MinBarbarianSpawnEra>ERA_TOS</MinBarbarianSpawnEra>
    <MaxBarbarianSpawnEra>ERA_TNG</MaxBarbarianSpawnEra>
    <iBarbarianChanceMultiplier>1</iBarbarianChanceMultiplier>

    My idea is to have a variety of pirate types out there from the less savory races. Mostly they will be lower tech than the current era representing "aquired" and second hand vessels. I have reset the iBarbarianChanceMultiplier for a number of ships but haven't had any luck so ther most be a code somewhere else that determines what type of ships spawn.
     
  2. deanej

    deanej Chieftain

    Joined:
    Apr 8, 2006
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    4,859
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    Actually all the civs share their non-unique units; the art is changed via the unit art styles system (the same system that BtS uses to make Chinese warriors look asian). You'd have to add the units in or change the barbarian art style.
     
  3. Tirane

    Tirane Chieftain

    Joined:
    Jan 26, 2011
    Messages:
    16
    Location:
    Davis, CA
    So how about non unique units. I remember there are 2 with cloaking capabilities
    Romulan Scout and Klingon something?
    Can they be set at barbarians by the above method. I understand the art would be generic but would they be cloaked?
     
  4. deanej

    deanej Chieftain

    Joined:
    Apr 8, 2006
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    4,859
    Location:
    New York State
    In an old version of the mod they started cloaked, though now the cloaking system has changed so they don't work like that any more. The Klingon Bird of Prey can now fire while cloaked (it was always meant to be based on STVI), while the Romulan one changed to the Scimitar and has the same ability.
     

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