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New Beta Patch - 1/15

Discussion in 'Community Patch Project' started by Recursive, Jan 15, 2021.

  1. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Here's another patch for you fine folks. Lots of more changes were made, so time for lots of more testing :)

    Feedback on AI diplomacy is requested! Please post your feedback on this version thread or on the dedicated diplomacy thread: https://forums.civfanatics.com/threads/diplomacy-ai-development.655040/

    Not savegame compatible, due to the memory change required to teach the AI how to build canals.

    Online as of 6:30 AM CT.

    Installation Instructions:

    1. Install the 12-1-3 Version of VP using the autoinstaller from here.

    2. Download the patch version of your choice from this post (attached ZIP files are at the end of this post).

    3. Extract the folders from the .zip folder.

    4. Copy and paste the extracted folders directly into your MODS folder (My Games\Sid Meier's Civilization 5\MODS)

    5. At the prompt, select "Replace the files in the destination" as shown here:
    Spoiler :

    Installation.png


    6. Delete your cache folder, if it exists (My Games\Sid Meier's Civilization 5\cache).

    7. Enjoy the new beta version of VP :king:


    Changelog
    Code:
    Everything from the 1/9 patch is included, plus:
    
    Bugfixes
    - Fixed a few issues
    - Fixed City-States not spawning on 1/9 patch (43 Civ version)
    - Vassals/masters can now send trade routes to each other when sanctioned (was bugged?)
    
    Deals
      Can now trade lump sum Gold without a DoF, but not in exchange for any temporary deal items
      Added an option to enable lump sum Gold trading at all times in DiploAIOptions.sql (exploitable, though!)
      Teammates can now trade lump sum Gold at all times
      Fixed embassy renewal bug
      Fixed demand window expansion visual bug (Defensive Pact/Research Agreement)
    
    Diplomacy
      Approach (need feedback on this especially!)
      - Significant adjustments to AI aggression
      - Significantly increased the relevance of opinion modifiers in selecting approach (may be reverted!)
      - Restored some opportunity-based aggression
      - AI more aggressive towards players with multiple vassals
      - Fixed some bugs
      - Surface approach is recalculated on demand, and no longer static while the AI is planning WAR
      - AI should be less erratic/swingy(?) - working on this
    
      Opinion
      - Added opinion modifier to indicate how the AI feels you're lining up with their World Congress interests
      - Twice as potent for diplomatic civs
      - Hidden if negative and the AI is hiding negative modifiers
    
      War/Relationships
      - Adjustments to war/relationship selection logic
    
      Warmongering Penalties
      - Fixed a bug in the calculation
    
      World Congress
      - Improvements to "alignment" calculation
      - Better diplo AI handling of sanctioned players
    
    Worker AI
    - AI can now build canals (ilteroi)
    
    Military AI
    - Improvements/adjustments to AI military operations (should be somewhat more aggressive)
    - Fixed some more bugs preventing demands from working
    
    Other
    - Reduced vassalage cooldown by 70% (now 30 turns on standard)
    - More fixes & modder tools from HungryForFood
    
     

    Attached Files:

    Last edited: Jan 15, 2021
  2. Jednooki_John

    Jednooki_John Chieftain

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    wait wait canals?? please comment
     
  3. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    They can now build forts in strategic locations to create canals.
     
    Last edited: Jan 17, 2021
  4. arievillo

    arievillo Chieftain

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    Thank you for those awesome new things.
    Can i copy/paste this on top of 12-1-3 plus 1/9 (and all fixes) ?
     
    pineappledan likes this.
  5. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Yes, but it's not savegame compatible.
     
    arievillo likes this.
  6. General_Drax

    General_Drax Warlord

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    Nothing about the Castle GAW not showing up in culture UI ?
     
    Skidizzle likes this.
  7. Revolutionist_8

    Revolutionist_8 Prince

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    Thank you all for your continous work! :)
     
  8. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Not my area of expertise, ask Gazebo.
     
  9. LifeOfBrian

    LifeOfBrian King

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    Great stuff, Ilteroi and Recursive, thank you both!
     
  10. LifeOfBrian

    LifeOfBrian King

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    Recursive, a thought re: lump sum gold transactions - is there a way to disable them for giving them to a civ with whom a civ has a DoF? The AI will, in my experience, always gift you lump sum gold or a luxury resource if they want to be generous, never gold per turn, and I think it would be in the AIs best interest to rather gift gold per turn instead of lump gold.
     
    bigcat88 likes this.
  11. Stalker0

    Stalker0 Baller Magnus

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    I think 30 turns for vassal refresh is still way too long.

    So here’s the context. When my vassal revolts I can either engage in a 30 turn war to get them back (a very expensive endeavor), or if I try to wait...it’s often easy for an enemy to vassal them instead.

    i think a delay is not the right approach. Instead adjust their war score stubbornness. It takes more to get them to capitulate, maybe they hold out a little longer. But if they have been beaten fairly, let them come back into the fold.

    I’m also in favor of giving them the max antiwarmonger fervor, gives them a fighting chance against normally a more superior foe.
     
    Chaste and doublex55 like this.
  12. CyberPhy

    CyberPhy Chieftain

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    This patch is much better then the last one, AI aggression is much much better :)
     
    Recursive likes this.
  13. RedHotTomato

    RedHotTomato Chieftain

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    thank you for the patch! u guys are awesome. gonna try it :)
     
  14. doublex55

    doublex55 Prince

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    If we are allowing more lump sum gold trading I really think the AI should value lump gold more. Whenever you trade lump sum gold it rips off the AI because they value 50 gold over 50 turns (1GPT) the same as 50 gold now.

    I think AI should value 1GPT to be 25-35 gold now.
     
    phantomaxl1207 likes this.
  15. R3P0

    R3P0 Chieftain

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    @Recursive will you be my new best friend? Thank you for the patch
     
    Recursive likes this.
  16. Stalker0

    Stalker0 Baller Magnus

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    Noticing some oddities with combat damage and skirmishers again.

    I have accuracy II heavy skirmishers without a GG that are doing 33 damage to my Cover II Drill III Longswords with a GG, and we both have a -10% for unhappy. No AWM penalties either.

    I don't actually know how that is possible, a heavy skirmisher doesn't have the RCS even in open terrain to get those numbers against such a ranged defense unit. I'm not calling it a bug yet as I have to watch more sims, but encourage people to keep an eye on it.
     
  17. DeAnno

    DeAnno Prince

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    If the AI can handle canals now and they're going to become a more accepted part of the game, maybe forts should be allowed to be built on resources? It feels really awful to have to waste a GG just because stone spawned on the relevant hex.
     
    vyyt and Bromar1 like this.
  18. Stalker0

    Stalker0 Baller Magnus

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    Who needs a vassal when you have more money than god? :)

    Spoiler :

    upload_2021-1-16_0-26-25.png
     
    Recursive, John.B.C and Kim Dong Un like this.
  19. Stalker0

    Stalker0 Baller Magnus

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    After repeated victories on Immortal, I decided to be brave and give Deity a shot. I had the perfect Stonehenge opener, getting it on Turn 25, 1 turn faster than my standard wonder opener.

    AI gets it on Turn 22....welcome to Deity! :(


    Hehe so on the retry, lost Petra by 2 turns, did my "oracle rush" only to see the wonder taken 20 turns before I'm used to seeing it, and even with the +4 faith natural wonder still managed to not found a religion. Clearly I have a lot to learn on how to work deity.
     
    Last edited: Jan 16, 2021
    IcyAngel likes this.
  20. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Logic for this is in the diplo AI...but wouldn't you want lump sum Gold more? :)

    I'll consider this, thanks for the idea!

    ilteroi reduced GPT value in 1/9, I think. Forgot to document it, but yeah.

    Glad you're enjoying it! Let me know if you think the AI is too angry/aggressive, I made some significant changes. :crazyeye:

    Yeah, I'd be in favor of this too. Perhaps it shouldn't connect the resource though, or alternatively it should connect it but cost more time to build.

    Ouch...Deity is pretty brutal. Good luck! :king:

    "Only the best players in the world will beat this level."
     
    CyberPhy and DeAnno like this.

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