As @Gazebo still appears to be occupied, I've decided to release another beta patch.
Feedback on AI diplomacy is requested! Please post your feedback on this version thread or on the dedicated diplomacy thread: https://forums.civfanatics.com/threads/diplomacy-ai-development.655040/
Online as of 4:40 PM CT. Not savegame compatible.
Installation Instructions:
1. Install the 12-1-3 Version of VP using the autoinstaller from here.
2. Download the patch version of your choice from this post (attached ZIP files are at the end of this post).
3. Extract the folders from the .zip folder.
4. Copy and paste the extracted folders directly into your MODS folder (My Games\Sid Meier's Civilization 5\MODS)
5. At the prompt, select "Replace the files in the destination" as shown here:
6. Delete your cache folder, if it exists (My Games\Sid Meier's Civilization 5\cache).
7. Enjoy the new beta version of VP
Changelog
Have fun!
Feedback on AI diplomacy is requested! Please post your feedback on this version thread or on the dedicated diplomacy thread: https://forums.civfanatics.com/threads/diplomacy-ai-development.655040/
Online as of 4:40 PM CT. Not savegame compatible.
Installation Instructions:
1. Install the 12-1-3 Version of VP using the autoinstaller from here.
2. Download the patch version of your choice from this post (attached ZIP files are at the end of this post).
3. Extract the folders from the .zip folder.
4. Copy and paste the extracted folders directly into your MODS folder (My Games\Sid Meier's Civilization 5\MODS)
5. At the prompt, select "Replace the files in the destination" as shown here:
Spoiler :
6. Delete your cache folder, if it exists (My Games\Sid Meier's Civilization 5\cache).
7. Enjoy the new beta version of VP

Changelog
Code:
Everything from the 1/9 and 1/15 patches is included, plus:
Minor performance improvements
Bugfixes
- Fixed the bug causing newly added Great People not to appear (ilteroi)
- Fixed City-States automatically falling to Barbarian hordes even if no Barbarians are nearby (ilteroi)
- Fixed garrisoned units abandoning cities (ilteroi)
- CTD fixes (ilteroi)
- AI should expand more if there is room (ilteroi)
- City plot governor should behave more predictably (ilteroi)
- Fixed splash damage (yields from kill, city protects) (ilteroi)
- Fixed aircraft handling for AI and player (unit icons) (ilteroi)
- Fixed Castle/Mission Great Work UI display bug whatchamacallit (Milae)
- Assorted bugfixes from Milae and HungryForFood
- Diplo AI bugfixes including a fix for AI premature peace bugs
Balance
- Adjustment to Celtic pantheons from pineappledan
Barbarians
- Barbarians can heal on unowned land plots
Promotion AI
- Improvements from Milae
Tactical AI
- Improvements from ilteroi
DiploOpinionWeights.sql
- Added lots of values to the database that are now customizable
- Added customizable timers for most timed opinion modifiers
- Rewrote/reorganized the file for modder/player accessibility, added annotations which explain how the various bonuses/penalties work
Diplomacy AI
General
- In honor of a new era of global politics in the real world, global politics now matter much more in civ-to-civ relationships (experimental, this might change)
DoF/DP/denouncements now have a greater impact on Opinion
Extra value if the civ's worst competitor, greatest World Congress rival, or most valued friend/DP is involved somehow
Added opinion bonus for being previously friends, if no prematurely ended DoF/ denouncement/DoW has taken place
Added opinion penalty for being denounced(!) by a civ's friend or former friend (doesn't always trigger, it varies)
Added PERMANENT backstabbing penalty for declaring war on a civ that you resurrected (this one is no joke so be careful!)
- Opinion and approach penalties/bonuses for competition (territory, victory, Wonders, City-State Influence, Tech/Policy) now scale based on difficulty level
The AI will be progressively more aggressive about competition as difficulty gets higher:
Settler: 50% of normal aggression
Chieftain: 60%
Warlord: 70%
Prince: 80%
King: 90%
Emperor: 100%
Immortal: 112.5%
Deity: 125%
(AIDeclareWarProb value controls this)
- These bonuses/penalties also scale based on flavors now
(e.g. AIs with high Boldness will be more aggressive about territorial disputes, AIs with low Boldness will be less aggressive)
- This also includes the reckless expansion and Wonder spamming penalties
- Opinion bonuses for non-competition now scale with era (no contested borders only scales if the AI has the "Conqueror" diplo personality)
- AIHumanStrengthMod and AIDeclareWarProb difficulty values are now compatible with multiplayer
Flavors
- Changed the functions of some AI flavors
- Removed old code which changed all diplomacy flavors for custom civs added to VP
- Every civ now can have customized diplomacy flavors in LeaderPersonalities.sql
- For the most part these are still set to default values, but for the civs listed in Group 1 of my Community Ideas thread, they have been replaced with the new flavors
- For the civs in Group 2 of that thread, I swapped in Hinin's flavor suggestions with some adjustments (as they're probably better than the default; I will still continue with the full revision of course!)
- I also made some tweaks to a couple other civs, and fixed some issues like Egypt/Arabia having expansionist flavors which doesn't fit with their kit at all
- The aim is to make leader personalities both more distinct and advantageous to them based on their unique traits
Have fun!

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