New Beta Version - April 14th (4/14)

Discussion in 'Community Patch Project' started by Gazebo, Apr 14, 2021.

  1. Jednooki_John

    Jednooki_John Chieftain

    Joined:
    Jul 20, 2017
    Messages:
    74
    Gender:
    Male
    @Gazebo I will also add one additional comment that I've started a whole thread upon some time ago. In my opinion primary role of espionage is VISIBILITY. You send spies to understand what your opponent is doing (in real life, let say). To achieve this, I think, it would be great to have added a certain visibility radius to a spy depending on his level. So let say the lowest level spy put in the city sees only whats going inside of the city. The highest maybe reveals 3 tiles radius of the city, you just have a vision there, just like in your own territory. This way if you are planning a war and are unsure about the potential of your opponent, you can actually plan your invasion intelligently - you send your best spies to the border cities and gather a meaningful picture of whats going on - how many units are there, if they engage someone else maybe etc. Maybe if you send them to the cities of your vassal, you get twice of that radius?

    I dont know about the mechanics, but maybe if it feels overpowered, this can be turned into a seperate spy activity of sorts? so its either steals/disrupts or provides that "visibility"?
     
    Skidizzle, vyyt, EGA and 1 other person like this.
  2. pineappledan

    pineappledan Deity

    Joined:
    Aug 9, 2017
    Messages:
    6,701
    Gender:
    Male
    Location:
    Alberta, Canada
    expectation vs reality is a hell of a thing.

    You will get all sorts of positive feedback for the idea of change, but everyone is imagining their own ideal espionage system in their heads, and might not collectively enjoy any alternative much more than the currently implemented one.

    Only time will tell if completely reimagining the espionage system would be worth the effort, but in the meantime I would take any positive reactions towards a new espionage system with a HEAPING spoonful of salt
     
    Dimmy and InkAxis like this.
  3. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,325
    Gender:
    Male
    Location:
    Little Rock
    I'm not talking about revamping the whole thing, no way. Just fixing some of the more random/obscure things.

    G
     
    Carloshooter, CrazyG and InkAxis like this.
  4. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    8,486
    Forgive us, but when you talk about literally converting spies into spy points and events....well that sounds like a total revamp to me:)
     
    Bromar1 and InkAxis like this.
  5. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    8,486
    So the new Orthodoxy is a good bit weaker than the previous version. Even with churches and Orthodoxy against Synagogues (neither side has fealty), ultimately the enemy was able to convert twice the number of cities as I have.

    Spoiler :

    upload_2021-4-21_12-44-26.png
     
  6. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,325
    Gender:
    Male
    Location:
    Little Rock
    Those were just theories, not set in stone. :)

    G
     
  7. glider1

    glider1 Deity

    Joined:
    May 29, 2006
    Messages:
    2,900
    Location:
    Where animals hop not run
    Map Labels mod

    I don't think it is on steam
     
    tommytoxen likes this.
  8. SuperNoobCamper

    SuperNoobCamper King

    Joined:
    Aug 27, 2017
    Messages:
    748
    Gender:
    Male
    Location:
    Egypt
    Arabia Standard size Epic Speed 8 civs 16 :c5citystate: No events Ruins On No tech trading with 4th UC.
    Cultural Victory at turn 417 year 1814.
    Spoiler :
    bandicam 2021-04-21 22-30-52-172.jpg

    tried tradition in a previous game using the same settings but got destroyed so early by two authority civs (thanks everyone for the advice in strategy thread) so i Went back to what i'm good at doing i.e. good ol' Authority > Artistry > Imperialism > Autocracy which was way easie with the recent changes to :tourism:; In fact i was influential on everyone except Ethiopia which eventually succumbed to my influence before the modern era and as always the limiting factor in how fast i can win is the number of social policies required.
    Here is an unnecessary wall of text about stuff.
    • I'm still convinced that :tourism: is over tuned big time if you pursue it, the latest changes made early game :tourism: more noticeable without tuning down late game :tourism: which resulted in a better looking curve that's not too steep but the overall amount of :tourism: is just more that i did not really need to build Broadcast towers or wait till radio tech or even use GM for concerts....... I have not even extracted enough artifacts this game compared to the usual 20+ i usually dig up.
    • Are the theming bonuses for wonders particularly Uffizi and Sistine Chapel stronger now ? It's not game breaking or anything but i really don't think it's necessary voluntary Vassals were not a thing in this match till the industrial era when Ethiopia (4th place in score) submitted to Sweden (3rd place); I like It that way.
    • One bizarre moment when i was at war with Sweden that had an Open borders agreement which ended during the war so instead of teleporting the Swedish troops to their lands they got teleported to my lands behind my lines wrecking havoc among civilians :crazyeye::crazyeye:
    • Espionage modifiers could really use some down tuning:mischief:, Every tech i researched got stolen in about 10 turns regardless of the presence of a counter spy, the catch up rate by civs that hated me was faster than if i was trading them with friends.
    • this is pretty much the first time i see the AI refuse World Fair .... not sure how to feel about it but maybe they refused it because i was the one that proposed It and everyone agreed to hate me for winning?
    • New towns are ok early but really nice after industrial and Railroad (maybe better than manufactory?) but honestly the current merchant slot is still so weak that i don't think i'm going to work it even for a good tile.
    • Even though i went for CV i Annexed 5 out of 9 conquered cities, I can't say i like the new puppet building restrictions at all.
    • Great Engineers instant yields are really weak even with 6 manufactories and +30:c5citizen: city
     
    Bromar1, Carloshooter, DeAnno and 2 others like this.
  9. SpankmyMetroid

    SpankmyMetroid Warlord

    Joined:
    Jun 22, 2016
    Messages:
    296
    Did anyone answer this?
     
    Dimmy likes this.
  10. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

    Joined:
    Dec 17, 2017
    Messages:
    955
    Gender:
    Male
    Location:
    Pyongyang
    The barb pantheon is calling...
     
  11. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,373
    Location:
    Denmark
  12. pineappledan

    pineappledan Deity

    Joined:
    Aug 9, 2017
    Messages:
    6,701
    Gender:
    Male
    Location:
    Alberta, Canada
    Well, between being bum-rushed by 8 barbarian warriors at turn 30 and literally having to select heal on every unit every turn, I think I’m gonna wait for a new version.

    this isn’t “literally unplayable”, but I’m definitely not having fun.
     
    Dimmy likes this.
  13. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,373
    Location:
    Denmark
    Ye
    Yeah, Github does seem to have a lot of unreleased fixes. Enjoying it though :)

    \Skodkim
     
  14. DeAnno

    DeAnno Prince

    Joined:
    Feb 22, 2011
    Messages:
    590
    Gender:
    Male
    The thing about the barbs this patch is they are super duper inconsistent. Sometimes they will come and break your face open, sometimes they will be relatively chill and you'll go about your business. Effectively it's a huge buff to Authority and a nerf to Progress though.
     
  15. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    8,486
    hehe Try playing communitas_79 on low sea, its always a barb party on those settings.
     
  16. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,373
    Location:
    Denmark
    Something related to barbs was changed in the dll found at github. Doing know what was I was assuming for the minor civ limit fix in the dll.

    \Skodkim
     
  17. General_Drax

    General_Drax Warlord

    Joined:
    Sep 23, 2019
    Messages:
    274
    Gender:
    Male
    Location:
    Bologna, Italy
    Wait what ? is someone still playing Progress ? Tried and failed miserably so many times that even with Brazil i'll go Authority or Tradition opener then Authority. AIs will dogpile on you no matter how you play so war is always a real possibility in every game.

    Anyway with Raging Barbs on this patch you should delay settlers a bit for some units or they simply lock you into your capital.
     
  18. CrazyG

    CrazyG Deity

    Joined:
    Oct 14, 2016
    Messages:
    5,768
    Location:
    Beijing
    I think (not 100% sure) that only manufactories you plant will boost the engineer. I'm guessing you conquered some of those 6?
     
  19. Recursive

    Recursive Covets Lands That You Currently Own Moderator

    Joined:
    Dec 19, 2017
    Messages:
    2,691
    Gender:
    Male
    It's because he has very high Wonder Competitiveness.

    -60 if you have 8 wonders in Medieval seems okay to me.

    Can't reproduce. Need a save one turn before the modifier is applied.
     
  20. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    8,486
    As a datapoint, here is what my volunteer vassal charged me for its hegemony vote (which will likely give me the win).

    Spoiler :

    upload_2021-4-22_2-13-52.png


    Its a decent chunk, a solid GPT requirement. Probably still a bit too light but I think we are in the ballpark. I am curious about other opinions, is this a reasonable amount to charge for hegemony votes?
     
    SuperNoobCamper likes this.

Share This Page