New Beta Version - April 14th (4/14)

Discussion in 'Community Patch Project' started by Gazebo, Apr 14, 2021.

  1. azum4roll

    azum4roll Emperor

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    Is it really that infeasible to decouple open/rough with movement cost? I mean, is the Barrier Reef rough terrain?
     
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  2. Zuizgond

    Zuizgond King

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    Does desert now only require 1 movement? If technically not feasible to have a open/rough terrain, I'd prefer to keep it as before.
     
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  3. randomnub

    randomnub Prince

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    I think nobody argued for the current setup. I'd say let go back to original design then, that's the lesser evil and skirmishers not performing well in flat terrain should be addressed with a change to their special promotion instead.
     
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  4. AndreyK

    AndreyK Prince

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    Why remove culture from Opera House and circus? It's not like these buildings were overpowered and we had too much culture before.
     
  5. XplosiveLun

    XplosiveLun A humble village

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    Do you guys see healing units waking up when there are hostile units around?
     
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  6. Uprising

    Uprising Chieftain

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    +1 agree
     
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  7. Stalker0

    Stalker0 Baller Magnus

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    I like the new Tercio art

    Spoiler :

    upload_2021-4-15_5-55-38.png
     
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  8. Stalker0

    Stalker0 Baller Magnus

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    This is part of the "bad mouthfeel" of the town. It gives food....but not even enough food to equal a river farm.

    Spoiler :

    upload_2021-4-15_6-20-23.png


    New Pioneers, for a 7 city, its 172 hammers (about 2-3 turns for my decent cities). Honestly that might even be a little bit of an overcorrection, but its way better than seeing 15 turns or more to build them!
     
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  9. SuperNoobCamper

    SuperNoobCamper King

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    No performance optimization? literally unplayable.
     
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  10. arievillo

    arievillo Warlord

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    Im playing only whit VP setup no other mods when CTD.
     
  11. DukeBrani

    DukeBrani Chieftain

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    @Stalker0 , why should the town give as much food as a river farm? Academy does not do that and neither does manufactory, and both are created by GPs.
     
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  12. Stalker0

    Stalker0 Baller Magnus

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    Because the Town does give food as a base yield. If the manufactory didn't give as many hammers as a mine, you would probably think something looked off. If a fort get as much science as an academy, same thing.
     
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  13. Alpharius

    Alpharius Chieftain

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    Not sure if intended but with desert tiles now with 1 cost to movement, barbarian horseman with the desert promotion could move 6 tiles based on my observation, but theoretically 8 if no hills/rivers are present. I get settlers sniped even several tiles inside my territory, lol.
     
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  14. tothePAIN

    tothePAIN King

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    Given the options, I'd prefer desert to remain as it was rather than losing all movement penalties.

    The loss of culture from circuses and opera houses was never discussed and is the wrong move in my opinion. Circuses were one of the few culture lovers that could be used at that point in the game to speed up culture. Also, as others have said, the appeal of opera Houses was the 5% culture increase. Removing culture sources, which are already scarce, just slow the game down, and why?
     
  15. tothePAIN

    tothePAIN King

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    Also, I'm not in favor of the puppet changes as I understand them - they just build defensive buildings and run processes? They seem pretty terrible to me now.
     
  16. vyyt

    vyyt Deity

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    Great job, thanks!

    - I also think we should revert back to the good old desert setup.

    - I'd like the culture on Opera House and Circus back too.
     
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  17. youngsteve

    youngsteve Prince

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    In particular Venice.
     
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  18. saamohod

    saamohod King

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    IMO the previous icon with a musket and a halberd was more fitting.
     
  19. randomnub

    randomnub Prince

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    Previous icon was more fitting but I must admit my eyes are not the same they used to be, and I confused tercio with muskets whole time :D
     
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  20. Laz0r

    Laz0r Chieftain

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    What did testing reveal about the 5% less supply cap per pop? Seems like something like this would make defending and expanding as a tall civ all the more difficult meanwhile barely affecting wide civs.

    Also, that buff to Rome's coliseum is interesting and will probably make Rome one of the best culture victory civs in the game

    I am also curious, what was the reasoning behind the 5% culture removal on the opera house?
     
    Last edited: Apr 15, 2021

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